* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download 9.2 Operant Conditioning
Prosocial behavior wikipedia , lookup
Behavioral modernity wikipedia , lookup
Bullying and emotional intelligence wikipedia , lookup
Observational methods in psychology wikipedia , lookup
Abnormal psychology wikipedia , lookup
Symbolic behavior wikipedia , lookup
Psychophysics wikipedia , lookup
Classical conditioning wikipedia , lookup
Thin-slicing wikipedia , lookup
Residential treatment center wikipedia , lookup
Attribution (psychology) wikipedia , lookup
Theory of planned behavior wikipedia , lookup
Neuroeconomics wikipedia , lookup
Transtheoretical model wikipedia , lookup
Sociobiology wikipedia , lookup
Theory of reasoned action wikipedia , lookup
Psychological behaviorism wikipedia , lookup
Descriptive psychology wikipedia , lookup
Parent management training wikipedia , lookup
Applied behavior analysis wikipedia , lookup
Verbal Behavior wikipedia , lookup
Social cognitive theory wikipedia , lookup
Insufficient justification wikipedia , lookup
Behavior analysis of child development wikipedia , lookup
9.2 Operant Conditioning • “Everything we do and are is determined by our history of rewards and punishments.” –BF Skinner • Operant Conditioning: learning in which a certain action is reinforced or punished, resulting in corresponding increases or decreases in occurrence. • Reinforcement: stimulus or event that follows a response and increases the likelihood that the response will be repeated. • Positive Reinforcement: Something the animal wants is added after an action • Ex: a treat for the dog • Negative Reinforcement: Occurs when something unpleasant is take away • Ex: the disappearance of headache pain after you take an aspirin is a negative reinforcer that makes you more likely to take that pain reliever in the future. • Primary Reinforcer: stimulus that is naturally rewarding, such as food or water. • Secondary Reinforcer: Stimulus such as money that becomes rewarding through its link with a primary reinforcer. Schedules of Reinforcement • Fixed Ratio: A fixed ratio schedule refers to applying the reinforcement after a specific number of behaviors. • EX: Being Paid for every 10 pizzas made. • Being ejected after a basketball game after five fouls • Fixed Interval: Applying the reinforcer after a specific amount of time is referred to as a fixed interval schedule. • EX: Checking a Thanksgiving Turkey in the oven. The frequency of checking increases as the time for the turkey draws near. • Cramming for an exam • Variable Ratio: a pattern of reinforcement in which an unpredictable number of responses are required before reinforcement can be obtained. • Ex: Playing a slot machine. • Generally, animals on variable ratio schedules of reinforcement tend to work or respond at a steady, high rate. • Variable interval schedule: a pattern of reinforcement in which changing amounts of time must elapse before a response will obtain reinforcement. • Ex: surprise pop quizzes in class. • Response rate is usually slow but steady. • Shaping: a technique in which the desired behavior is modeled by first rewarding any act similar to that behavior and then requiring ever-closer approximations to the desired behavior before giving the reward. • * In negative reinforcement , escape or avoidance behavior is repeated and increses in frequency. In punishment behavior that is punished decreases or is not repeated. Disadvantages of Punishment • 1.) Can produce unwanted side effects such as rage, aggression and fear. • 2.) People learn to avoid the person delivering the aversive consequences. • Punishment does not teach appropriate and acceptable behavior. Without positive coaching and modeling, the child may never learn the correct behavior.