* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download PPT
Learning theory (education) wikipedia , lookup
Attitude change wikipedia , lookup
Observational methods in psychology wikipedia , lookup
Thin-slicing wikipedia , lookup
Behavioral modernity wikipedia , lookup
Classical conditioning wikipedia , lookup
Attribution (psychology) wikipedia , lookup
Impression formation wikipedia , lookup
Impulsivity wikipedia , lookup
Abnormal psychology wikipedia , lookup
Theory of planned behavior wikipedia , lookup
Sociobiology wikipedia , lookup
Applied behavior analysis wikipedia , lookup
Descriptive psychology wikipedia , lookup
Theory of reasoned action wikipedia , lookup
Verbal Behavior wikipedia , lookup
Neuroeconomics wikipedia , lookup
Behavior analysis of child development wikipedia , lookup
Self-determination theory wikipedia , lookup
Insufficient justification wikipedia , lookup
Psychological behaviorism wikipedia , lookup
Social cognitive theory wikipedia , lookup
OPERANT CONDITIONING Subtitle GUIDING QUESTION • How does operant conditioning occur? LAW OF EFFECT • Law of Effect: Thorndike’s principle that behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely • B.F. Skinner (1904-1990) • elaborated Thorndike’s Law of Effect • developed behavioral technology Skinner Box • chamber with a bar or key that an animal manipulates to obtain a food or water reinforcer • contains devices to record responses • Reinforcer: any event that strengthens the behavior it follows • Shaping: reinforcers guide behavior toward closer approximations of a desired goal • Punishment: aversive (unpleasant) event that decreases the behavior that it follows • Continuous Reinforcement: reinforcing the desired response each time it occurs Partial (Intermittent) Reinforcement • reinforcing a response only part of the time • results in slower acquisition • greater resistance to extinction Fixed Ratio (FR) • reinforces a response only after a specified number of responses • faster you respond the more rewards you get • very high rate of responding • like piecework pay Variable Ratio (VR) • reinforces a response after an unpredictable number of responses • like gambling, fishing • very hard to extinguish because of unpredictability Fixed Interval (FI) • reinforces a response only after a specified time has elapsed • response occurs more frequently as the anticipated time for reward draws near Variable Interval (VI) • reinforces a response at unpredictable time intervals • produces slow steady responding • like pop quiz • Cognitive Map: mental representation of the layout of one’s environment – Example: being able to visualize your path between classes • Latent Learning: learning that occurs, but is not apparent until there is an incentive to demonstrate it • Intrinsic Motivation: Desire to perform a behavior for its own sake and to be effective • Extrinsic Motivation: Desire to perform a behavior due to promised rewards or threats of punishments Overjustification Effect • the effect of promising a reward for doing what one already likes to do • the person may now see the reward, rather than intrinsic interest, as the motivation for performing the task