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Vocab unit 6 Learning Classical Conditioning • a relatively permanent change in an behavior due to experience. Learning • Loss of a behavior, when the cs is no longer paired with the UCS. Extinction • the reappearance, after a pause, of an extinguished conditioned response. Spontaneous Recovery • Treating 2 similar things differently. Discrimination • Treating two similar things the same Generalization • the helplessness and passive resignation an animal or human learns when unable to avoid repeated aversive events. Learned Helplessness • a type of learning in which one learns to link stimulus to response, learner is unaware. Uses UCS, CS, UCR, CR Classical Conditioning the unlearned, naturally occurring response to the unconditioned stimulus (UCS), Unconditioned Response (UCR) • To learn, or in classical conditioning UCS + CS=CR Acquisition • a stimulus that unconditionally – naturally and automatically – triggers a response. Unconditioned Stimulus (UCS) • in classical conditioning, the learned response to a previously neutral stimulus (CS). Conditioned Response (CR) • A neutral stimulus that after an association with an unconditioned stimulus (UCS), comes to trigger a CR. Conditioned Stimulus (CS) • an organism’s decreasing response to a stimulus with repeated exposure to it. Habituation • learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequence (as in operant conditioning). Associative Learning • the view that psychology (1) should be an objective science that (2) studies behavior without reference to mental processes. Behaviorism Operant Conditioning • a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher Operant Conditioning • guiding behavior closer and closer toward the desired behavior. Shaping • Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely. Law of Effect • in operant conditioning research, a chamber (also known as a Skinner Box) Operant Chamber • in operant conditioning, any event that strengthens the behavior it follows. Reinforcer • when given after a response, increases the response. Positive Reinforcement • an innately reinforced stimulus, such as one that satisfies a biological need. Primary Reinforcer • any stimulus that, when removed after a response, strengthens the response Negative Reinforcement • reinforcing the desired response every time it occurs. Continuous Reinforcement • A reinforcer that has to be learned to valued; also known as a secondary reinforcer. Ex) money, grades, stickers Conditioned Reinforcer • reinforcing a response only part of the time; Partial (intermittent) Reinforcement • a reinforcement schedule that reinforces a response only after a specific time has elapsed. Fixed-interval Schedule • a reinforcement schedule that reinforces a response at unpredictable time intervals. Variable-interval Schedule • a reinforcement schedule that reinforces a response only after a specific number of responses. Fixed-ratio Schedule • a reinforcement schedule that reinforces a response after an unpredictable number of responses. Variable-ratio Schedule • an event that decreases the behavior that it follows. Punishment PART 3 • learning that occurs but is not apparent until there is an incentive to demonstrate it. Latent Learning • positive, constructive, helpful behavior. The opposite of antisocial behavior. Prosocial Behavior • frontal lobe neurons that fire when performing certain actions or when observing another doing so. Mirror Neurons • learning by observing others. Also called social learning. Observational Learning • a desire to perform a behavior to receive promised rewards or avoid threatened punishment. Extrinsic Motivation • the process of observing and imitating a specific behavior. Modeling • a desire to perform a behavior effectively for its own sake. Intrinsic Motivation • a sudden realization of the solution to a problem. Insight • a mental representation of the layout of one’s environment. Cognitive Map