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Conditioning and Learning Processes 1 C9 - 1 Learning Processes 1. Classical Conditioning Process by which a neutral stimulus becomes capable of eliciting a response because it was repeatedly paired with a stimulus that naturally causes the response 2. Instrumental or Operant Conditioning Process of altering the probability of a behavior being emitted by changing the consequences of the behavior 3. Vicarious Learning (Modeling) Processes by which people change their behaviors because they observed the actions of other people and the consequences that occurred C9 - 2 Classical Conditioning Learns to associate an unrelated stimulus with a particular behavioral response that has previously been elicited by a related stimulus Unconditioned Stimulus Unconditioned Stimulus Unconditioned Response Unconditioned Response + Neutral Stimulus Conditioned Stimulus Conditioned Response Emphasis: Association through repetition and contiguity C9 - 3 Classical Conditioning Key Points 1. Can be accomplished not only with unconditioned stimuli, but also with previously conditioned stimuli 2. Classically conditioned behaviors are controlled by stimuli that occur before the behavior 3. Behaviors influenced by classical conditioning are assumed to be under the control of the autonomic nervous system (involuntary) 4. Affective responses often follow the principles of classical conditioning C9 - 4 Classical Conditioning Key Points (cont.) 5. Marketers must carefully choose events, persons, and objects to pair with their brands so that the right meanings and feelings rub off on customers. 6. Pairings should be repetitive and frequent. 7. More likely to occur in low involvement decision situations. C9 - 5 Stimulus Generalization Response to stimulus is elicited by a similar but distinct stimulus Family Branding - People generalize the feelings and thoughts about all the products with the same family name. Me Too Packaging (store brands, copycat products) – Similar packaging to elicit stimulus generalization Limits of Generalization – Plausibility of the stimulus C9 - 6 Stimulus Discrimination or Stimulus Differentiation Process of learning to respond differently to similar but distinct stimuli Relevant to brand image and brand positioning – establishes competitive advantage. C9 - 7 Operant Conditioning Learns to associate a stimulus with a response when given a reinforcement for responding to the stimulus Behavior Increase or Decrease in Probability of Response Reward or Punishment Emphasis: Reinforcement; dependence of outcome on learner’s actions C9 - 8 Operant Conditioning Methods Operation performed after behavior Name Effect Present positive consequences Positive reinforcement Increases the probability of behavior Remove aversive consequences Negative reinforcement Increases the probability of behavior Neutral consequences occur Extinction Decreases the probability of behavior Present aversive consequences Punishment Decreases the probability of behavior C9 - 9 Operant Conditioning Key Points 1. Trial and Error learning 2. Under the conscious control of the individual 3. Although classically conditioned behaviors are elicited by stimuli that occur before the response, operant behaviors are emitted because of the consequences that occur after the behavior 4. Operant conditioning has occurred when the response hierarchy (ordered probability of occurrences) is changed 5. If neutral consequences occur repeatedly, the response will diminish in frequency (Extinction) C9 - 10 Reinforcement Schedules The rate at which rewards are offered are called reinforcement schedules Continuous Reinforcement Schedules Desired Behavior Reward given following behavior Product Purchase Trading stamps, cash bonus or rebate, prizes, coupons C9 - 11 Fixed and Variable Reinforcement Schedules Desired Behavior Product Purchase Reward given following behavior Fixed - Prize for every third, fourth, etc. purchase Variable - Prize to some fraction of people who purchase C9 - 12 Vicarious Learning Model performs behavior and experiences consequences Observer sees modeled behavior and consequences Observer performance of modeled behavior may increase or decrease, depending on the modeled consequences C9 - 13 Strategies Designed to Influence Overt Consumer Behavior Affective Consumers’ emotions Classically Type of Strategy moods, Strategicfeelings Focus Sample Strategies conditioning evaluations emotions to products Cognitive Consumers’ knowledge, meanings, beliefs Providing info highlighting competitive advantages Behavioral Consumers’ overt behaviors Positive reinforcement; Modeling desired behaviors C9 - 14 Discriminative Stimuli The mere presence or absence of certain stimuli (Discriminative Stimuli) can change the probabilities of behavior Desired Behavior Entry into store Brand purchase Reward Signal See: Examples Store signs 50% off sale Store logos Kmart’s big red K Distinctive brandmarks Levi’s tag, Ralph Lauren polo player C9 - 15 Shaping (Prompting Behavior) A process of arranging conditions that change the probabilities of certain behaviors not as ends in themselves, but to increase the probabilities of other behaviors Consequences Approximation Final response following of Response desired approximation Opening a charge account Prizes, etc for opening account Expenditure of funds Trip to point of Purchase of products purchase Loss leaders, entertainment, or event at the shopping center Entry into store Door prize Purchase of products Product trial Free prize and/or some bonus for use Purchase of products C9 - 16 Motivation Drive state created by interests and needs Motivational involvement High Involvement – Think before you act • Deliberative Search • Lengthy Consideration Low Involvement – Act before you think Passive, haphazard, unintentional, unfocused learning • Repetition • Attention-getters • Location – out of sight, out of mind C9 - 17 The Foote, Cone & Belding Grid for Analyzing Consumer–Product Relationships C9 - 18 Approach/Avoidance Motivational Conflict Approach – Avoidance – Negative and positive consequence Approach – Approach – More than one, approximately equal need (have your cake and eat it too) Avoidance – Avoidance – Two negative consequences (double trouble) C9 - 19 Maslow’s Hierarchy of Needs Self Actualization Self-Fulfillment, Enriching Experiences Ego Needs Prestige, Status Belongingness Love, Friendship Safety Security, Protection, Shelter Physiological Water, Sleep, Food C9 - 20