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Transcript
VIDEO TRANSCRIPT: VIDEO OF DAWN TAMARKIN
Hi I'm Dawn Tamarkin, and I am a Professor in Biology at Springfield Technical Community College.
I was asked to incorporate Universal Design for Learning or UDL, into my introductory biology classroom.
That would be for both the lecture portion of my class and for the lab portion. I've incorporated a lot of
other strategies into my class, whether they're teaching or learning strategies over the years.
But UDL was a bit different for me. UDL was something that I had concrete ways to come up with ideas,
and then the ideas that I came up with really worked for everyone. So, for example, in Lab, I had to
consider what somebody with a disability might not be able to do. So, whether it was a visual disability,
or learning disability, or physical, like a motor disability, or an auditory disability, what could they do and
not do in Lab.
Once I thought about that there were certain tasks that I knew that students in introductory biology
could not do. One of those tasks was to use a microscope. We have all of students use microscopes to
look at cells, and I had a student who was visually impaired, and she couldn't do it. So I had to figure out
exactly what it was that I wanted students to learn, what it was that I wanted them to accomplish when
they used the microscope.
In fact, for me, it helped a lot because I knew I wanted students to look at cells, I knew I wanted
students to understand what a microscope was. But I hadn't really gotten all the goals for learning
down quite as precisely as I could have. And as I thought about what this visually impaired student
would need to take away, to have learned exactly what all the other students learned, it made me
define my goals better, and I was able to come up with another strategy for helping her to learn.
Like all Universal Design for Learning Strategies, by helping her learn I was helping other people in the
class learn too. So I'm going to show you the design I came up with for her, and something that I'm still
using in all my classes. I came up with a notion of dynamic cell models where students can take
components of a cell and put them together on a lab bench as they're looking at a cell in a microscope.
So for example, if a student is looking at an onion cell they would take a membrane and act like a
Cytoskeleton and bend it into the right shape for the cell that they were looking at under the
microscope at that time. And then they'd put a cell wall around the membrane, and any organelles that
they saw inside the cell they could then put in as well.
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So in an onion cell, they would also see a nucleus. For someone who is visually impaired, once my
students put this together, that student can feel around, and they can tell that there's this thick cell wall
outside of a thinner membrane, that there's nucleus with a double membrane and some chromatin
inside.
Now if this is not an onion cell but instead it's a cheek cell, there's no cell wall because animal cells don't
have it and students can bend this the right way, and put the nucleus in, maybe even show that they've
kind of bend the cell a little sticking out on the slide. And even have some bacteria that might be stuck
on the outside of the cell.
My students who enter the class without disabilities end up working in teams to be able to create
models that represent the cell that they're looking at in the microscope. They end up getting a 3-D,
more of a spatial awareness of the cell. In fact, sometimes a student will stick a bacteria inside the cell
and when I tell them that there's something wrong with their model, another student will say "Wait a
minute, that's not a cell inside of a cell, it's on top of a cell." and they all get the idea so much better
about what they're looking at.
I have many other organelles that I made -- I'm hoping eventually to make some of these in plastic so
that not everyone has to make them. But they are all tactile, like the chloroplasts with inner and outer
membranes. And so they have some kind of information for someone who has a visual disability.
But at the same time once a student works with their lab partners and team members to create what
the cell they're looking like in the microscope looks like on the table in these models, they can look at
many other cell types in the microscope and they instantly know what's a cell, what's a pile of cells,
what's inside a cell versus the whole cell. It makes a whole lot of sense to them. Modeling the first one
is difficult because they don't know if one cell is the cell or if 20 cells are a cell or if just the nucleus alone
is a cell. But they get it once they start using the models.
So it's an example of something that I designed specifically for a student with a particular disability. And
yet have found that every student who uses it has benefitted. It doesn't take extra time in my classroom
because all the cells they look at after they model the first couple, they can see them all much better
and much faster.
There are some other designs that I did as well in the lab and in the lecture. They all have that same
element; they all started off with my figuring out what a student with a disability could not do. Trying to
re-evaluate what it was that I hope to have my students achieve from that particular task. And come up
with an alternative way of presenting that same information for the student with a disability which then
all my students can use and they can benefit from.
The Universal Design for Learning methods tend to be more interactive, more hands-on and in this case,
rather kinesthetic in spatial so it's helpful for many students. Biology is a topic that students who have
no interest in science can often find very difficult to conceptualize; so breaking down some of the items
into a clear conceptual set of ideas, to a clearer strategy, makes it so much easier for them to all
understand and UDL helps me to do that.
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