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Reinforcement B.F. Skinner believed that behavior is influenced by rewards and punishments The Skinner box Food = reinforcement Superstitious Behavior Can be acquired through association of a response or reinforcement Baseball players/athletes Commonly held superstitions- They may have started through operant conditioning; some incident in the past may have accidentally reinforced these behaviors. Terms Related to Operant Conditioning Discriminative stimuli Positive reinforcement Negative reinforcement Discriminative Stimuli A cue that signals some type of reinforcement is possible if the subject makes a particular response A real-life example: A worker usually will only ask for a raise when his or her boss is in a good mood. Facial cues are prime examples of discriminative stimuli. Positive Reinforcement Increases the chance that an individual will continue to behave in a certain way Examples: stimuli that offer positive reinforcement include food, money, gifts, and even love or social approval. Negative Reinforcement Involves removing an unpleasant stimulus in order to increase the chance that an individual will continue to behave in a certain way Examples: babies crying. Negative Reinforcement A two-way street: babies cry in order to let their caregivers know when they are wet, tired, cold, or hungry. If a caregiver responds to the crying and gives the baby what it wants, then the baby has received positive reinforcement and will continue to cry whenever they require attention. On the other hand, the baby’s crying works as a negative reinforcement for the caregiver. The caregiver finds the crying unpleasant and will try to do something that will make the baby stop. Negative Reinforcement vs. Punishment For example, your dog can avoid being spanked when it sits in response to your command. If the dog has been getting spanked, not getting spanked is rewarding (removal of unpleasant stimulus) so the frequency of the behavior will increase. People confuse negative reinforcement with punishment--just remember that with reinforcement you increase the occurrence of the behavior but punishment extinguishes a behavior. Schedules of Reinforcement Fixed-ratio schedule Variable-ratio schedule Fixed-interval schedule Variable-interval schedule Fixed-Ratio A set number of correct responses is needed before the reward can be obtained Variable-Ratio Rewards come after an unpredictable number of responses Fixed-Interval A specific amount of time must pass before a response can produce a reward Ex: Often students procrastinate and put off studying until the night before the exam, then they study at a feverish pace. After the test is over, they return to their lax study habits, picking up the pace only when the next exam looms. Variable-Interval Changing amounts of time elapse before a response will produce reinforcement For example: you try to reach a friend on the phone who has no call-waiting. Response Chain Learned reactions that follow one another in sequence Each reaction produces the signal for the next Learning to swim successfully is an example of chaining: you must kick, use specific arm movements, and breathe all in a particular rhythm or sequence. Shaping A technique in which a desired behavior is molded first by rewarding any act similar to that behavior, then requiring closer and closer approximations to the desired behavior before giving the reward A real-life example: Trainers sometimes use shaping to teach animals how to perform tricks. Social Learning A form of learning in which an animal or person observes and imitates the behavior of others Albert Bandura Bandura’s Experiment Bobo doll, the “model” 2 types of social learning: cognitive, modeling Cognitive Learning A form of altering behavior that involves “mental processes” It may result from imitation or observation Cognitive map/latent learning Learned Helplessness A condition in which repeated attempts to control a situation fail A major cause of depression Latent learning and learned helplessness are both forms of cognitive learning Learned Helplessness If rewards come without any effort, a person never learns to work. If failure comes no matter how hard someone works, a person sometimes “gives up.” This is called “learned helplessness.” Elements of Learned Helplessness Stability- a person’s belief that helplessness has resulted from a permanent characteristic. Globality- “I’m just dumb” Internality Modeling Learning by imitating others Observational learning Disinhibitionwatching someone else engage in a dangerous or threatening activity without being punished Applications of Observational Learning Children see television as a “model” Violence on television/violence in society Television and ADD Mediascope National Television Violence Study Viewers learn to behave violently They become more desensitized to violence They become more fearful of being attacked Study (cont.) Perpetrators go unpunished in 73% of all violent crimes depicted on television About half of the time, television depicts victims of violence as unharmed and/or showing no pain 25% of violent scenes involve handguns Only 4% of violent programs incorporate nonviolent themes as well Less than 3% of violent scenes feature close-ups, and 15% show no blood Behavior Modification Systematic application of learning principles used to change actions and feelings Helpful in overcoming fears Behavioral contracts