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Kuliah IV LEARNING AND MEMORY LEARNING LEARNING Stimulus Senses Orienting Reflex Orienting Reflex (Reflex Orientasi/penyesuaian): Looking, listening, touching, sniffing, to find out about the new stimulus. Habituated (Pembiasaan): Through repeated encounter of the same stimuluus, the unfamiliar becomes familiar and common. Definition of Learning Definition : Any relatively permanent change in behavior as a result of practice or experience : 1. Learning is a change in behavior (positive or negative or neutral) 2. Change through practice or experience, not due to growth or maturation. 3. Change is relatively permanent must last a fairly long time. CONDITIONING Conditioning : Simplest, most basic learning Acquire specific patterns of behavior Classical Conditioning : Ivan Pavlov Classical Conditioning: Jenis proses belajar dimana dipelajari mentransfer respons terhadap satu stimulus ke lain stimulus. Istilah-Istilah dalam Classical Conditioning Unconditioned Stimulus (US) Stimulus yang menyebabkan suatu respons yang khas (makanan anjing) Unconditioned Response (UR) Respons yang terjadi terhadap suatu unconditioned stimulus (liur) Conditioned Stimulus (CS) Stimulus yang awalnya netral, dikaitkan dengan US dan akhirnya menghasilkan respons sendiri (bunyi bel) Conditioned Response (CR) Respons yang dipelajari dan dihasilkan melalui classical conditioning (liur/lapar pada saat bunyi bel) A paradigm of the classical conditioning processs CS No response (Bell) But US UR (Food) (Salivation) During conditioning CS (Bell) Followed by After conditioning CS (Bell) CR (Salivation) US UR (Food) (Salivation) Classical Conditioning Contoh lain : US : tikus putih US : tidak takut CS : bunyi keras menyertai US CR : takut Relearning : US : tikus putih CS : kehadiran permen UR : menyenangkan CR : senang dengan permen CR : tidak takut dengan tikus putih INSTRUMENTAL/OPERANT CONDITIONING 1. 2. Instrumental learning : The process of learning in which if the condition of change (instrument) is a reward, the behavior will be more likely to occur again in the future, and if the condition of change (instrument) is a punishment, the behavior will be more likely to decrease in the future. Instrumental Learning: Positive Reinforcement : Reward Negative Reinforcement : Punishment Example of reinforcement in everyday life Continuous reinforcement (reinforcement every time the response is made) • Fixed-ratio reinforcement (reinforcement after a fixed number of response) • Variable-ratio schedule (reinforcement after a varying number of response) • • • • • • Fixed-intervall reinforcement (reinforcement of first response after a fixed amount of time has passed) • Variable-interval reinforcement (reinforcement of first response after varying amounts of time) • • • • Using a token to ride the subway. Putting a dime in the parking meter. Putting coins in a vending machine to get candy or soda Being paid on a piecework basis – in the garment industry workers may be paid so much per 100 dresses sewn. Taking a multi-item test. This is an example of negative reinforcement – as soon as you finish those items on the test, you can leave! Playing a slot machine – the machine is programmed to pay off after a certain number of responses have been made, but that number keeps changing. This type a schedule creates a steady rate of responding, because players know if the play long enough, they will win. Hunting – you probably won’t hit something every time you fire, but it’s not the amount of time that passes, but the number of times you shoot that will determine how much game you are able to catch. And the number of times you shoot will no doubt vary – you won’t hit something every time. Sales commissions – you have to talk to many customers before you make a sale, and you never know whether the next one will buy. Again, the number of sales calls you make, not how much time passes, will determine when you are reinforced by a sale. And the number of sales calls will vary. You have an exam coming up, and as time goes by and you haven’t studied, you have to make up for it all by a certain time, and means cramming. Picking up a salary check, which occurs every week or every two weeks. Surprise quizzes in a course cause a steady rate of studying because you never know they’ll occur, and so you have to be prepared all the time. Dialing a friend on the phone and getting a busy signal. This means that you have to keep dialing every few minutes because you don’t know when your friend will hang up. Reinforcement doesn't depend on how many times you dial; it depends on dialing after the other person has hang up. Watching a football game, waiting for a touchdown. It could happen anytime – if you leave the room to fix a sandwich, you may miss it, so you have to keep watching continuously. Cognitive Learning Change in behavior by the way information is processed in the mind as a result of past experience, where significance and associations are made, and stored in memory for future use. Cognitive Learning : 1. Latent Learning : learning that is not demonstrated until there is favorable conditions or incentive. (info yang dipelajari disimpan dulu sampai ada keadaan yang memerlukan di pakai) 2. Observational Learning : Learning that results simply from observing other people’s behavior or experience. MEMORY The sequence of information processing in memory Raw information flows from the senses into the sensory registers, where it is either further processed or lost. Information chosen for further processing enters short-term memory, from which it is either forgotten or transferred into long-term memory. External stimulus Sensory register Initial processing Rehearsal and coding Retrieval Long-term memory Short-term memory Repetition Forgetting through decay Forgetting through interference or decay Retroactive interference Experimental Group Learn list of rivers Learn list of mountains Recall list of rivers Control Group Learn list of rivers engage in unrelated activity Proactive interference Experimental Group Learn list of rivers Learn list of mountains Recall list of mountains Control Group engage in unrelated activity Step 1 Learn list of mountains Step 2 Step 3 Assignment Give an example of a learning process in school, and describe the type of learning process. Give an example of a learning process at home, and describe the type of learning process. When you study for a test, how do you put the information into your memory?