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Transcript
Psych 305A: Lecture 14
The Cognitive Approach Part I
Learning and Behaviorism
1
The Cognitive Approach to
Personality
2
History
Behaviorism
Classical conditioning (Watson)
Operant conditioning (Skinner)
Cognitive
Revolution
Social Learning (Bandura)
Personal Construct (George Kelly)
Social Cognition /
Information processing
3
Overview of Today’s Lecture
• Behaviorist Approach
• Social Learning Approach
• Early Cognitive Approach
4
Personality Defined by a
Behaviorist
• “Personality involves the discovery of the
unique set of relationships between the
behavior of an organism and its reinforcing or
punishing consequences”
– Skinner, 1974
• Translation: Personality is a set of learned
responses to the environment
• Person = rat
5
Skinner’s Approach
• Method: Systematic observation and
controlled experimentation
– No inferences into the “black box” of personality
• Data: Directly observable behavior that can
be assessed objectively
• Subjects: mainly lab animals (rats,
pigeons), but some humans
• Emphasis: Environmental causes of
behavior (i.e., nurture)
6
Behaviorist Approach
• We can only study observable behavior
• ‘Mind” (spirit, motivation, soul) does not
explain behavior
• Personality (behavioral tendencies) is
shaped by what we learn from the
environment
– Classical Conditioning
– Operant Conditioning
7
Classical Conditioning
+
•Classical conditioning works to train (shape)
8
behaviors that cannot be controlled (e.g., drooling)
Operant Conditioning
+
•This is the typical way that dogs, and humans, learn through
reinforcement
•In Skinner’s view, reinforcement “shapes” behavior
9
The Essence of Behaviorism
• "The consequences of behavior
determine the probability that the
behavior will occur again”
– BF Skinner
•Anyone’s personality can be formed or changed through patterns
of reinforcement and punishment
•If you are extraverted, that’s because extraverted behaviors
10
were rewarded by the people who raised you
Learned Personality
• Personality develops in response to specific
situations/environments
• A person who talks a lot, is outgoing, and is
comfortable around strangers has learned to
act in an extraverted way
– Reinforced for these behaviors
– Personality changes as situations and reinforcers
change
11
Operant Conditioning: Aggression
• Behavior = Bullying other kids
• Reinforcement = resources, social
status, feeling powerful
12
A Clockwork Orange
13
Classical Conditioning
• Alex injected with nausea drug (unconditioned
stimulus) while watching violence
– Alex feels nauseous (unconditioned response)
• Alex thinks about or acts violent (conditioned
stimulus)
– Alex feels sick and avoids acting violent (conditioned
response)
• Would this approach work for real juvenile
delinquents?
14
Did the conditioning process
change Alex’s personality?
15
Message of Movie:
Society Can’t Produce Morality
• Satire about societal attempts to make
people good/moral
– Psychological conditioning can’t make
people good
– Even music and religion can’t save us
– People must choose to be good/moral
– But, Kubrick made the movie before the reign
of behavioral genetics– what would he say
now?
16
View of Skinner Today
• Not very good
– If we’re interested in HUMANS, it’s ok (and
even good!) to study mental states
• Yet, behaviorism remains an important part
of personality, and psychology more
generally
– Behavioral evidence considered strongest
• Remember emotion expression research
– Subjective reports (e.g., self-report data) often
suspect
• Importance of O, T data
17
18
Toward the Acceptance of Mental
States: The Cognitive Perspective
• After Skinner, focus shifted from the
behavioral output of reward (dog sitting) to
what goes on between the environmental
trigger (bell) and reward (steak)
• Social Learning
1. Observe behaviors of others being rewarded
2. Use your MIND to connect the two
3. Decide to behave similarly
19
Conditioning vs. Thinking
Yummy!
Last time that
bell rang I got
a snack
+
20
Social Learning
Yummy!
Last time that
bell rang he got
a snack
+
21
Social Learning Perspective
• Extension of basic conditioning principles
• Observational learning (modeling)
– Acquire a behavior by watching someone
else do it and observing the consequences
– Bandura’s “bobo” doll studies
1. Children observed model attack “Bobo”, play
quietly, or no model
2. Children frustrated
3. Children given opportunity to attack “Bobo”
• Those who watched model attack more likely to
attack
22
Social Learning Perspective
• Extension of basic conditioning principles
– Observational learning (modeling)
• Observed (vs. experienced) consequences
– Expectancies / Incentives (vs. deterrents)
• Anticipated (vs. experienced) consequences
• Examples
– Altruism in young children
– Video games and violence
– Shaming prison sentences
23
“Roots of altruism seen in babies:
Toddlers eager to help out, even with
no prospect of reward”
-MSNBC
24
Is altruism innate, or learned?
• http://email.eva.mpg.de/~warneken/mov
ies/children_cabinet.mpg
• http://email.eva.mpg.de/~warneken/mov
ies/children_clothes.mpg
• http://email.eva.mpg.de/~warneken/mov
ies/alexandra_lid.mpg
• http://email.eva.mpg.de/~warneken/mov
ies/alexandra_sponge.mpg
25
Is altruism innate?
• Did the toddlers and chimps expect
reward?
• Were they purely altruistic?
26
Violent Media
• Exposure to violent TV and video games:
– Increases aggressive behavior, thoughts, and
feelings
– Increases physiological arousal
– Decreases pro-social behaviors (e.g., helping)
27
Violent Media
• Why does violent media increase
aggression?
– Classical Conditioning
• Video games are fun to play, pleasurable feelings
associated with violence
– Operant conditioning
• Video game player is directly rewarded for being violent
(e.g., accumulate points)
– Observational learning
• “Role models” (e.g., movie stars) rewarded for violence
28
Next Class
• Modern Cognitive Approach
– If you already read Larsen & Buss, Chapter
13, NO HOMEWORK!
29