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LEARNING CLASSICAL CONDITIONING OPERANT CONDITIONING COGNITIVE LEARNING A (NOTES ARE AVAILABLE TO PRINT OUT) 07_ CLASSICAL CONDITIONING02 PHASE I: Before conditioning has occurred Fig6_3 UCS (meat powder) Neutral stimulus (tone) UCR (salivation) Orienting response PHASE II: The process of conditioning Neutral stimulus (tone) followed by UCS (meat powder) UCR (salivation) PHASE III: After conditioning has occurred CS (tone) CR (salivation) DELAYED CONDITIONING .5 SECONDS 07_03 SALIENCY OF REINFORCERS Fig6_4 Extinction Spontaneous recovery Strength of CR Acquisition Extinction if UCS again withheld Trials Time delay Trials InRev2a InRev4b InRev5a InRev5b BASIC PROCESSES OF CLASSICAL CONDITIONING Process Description Acquisition A neutral stimulus and an unconditioned stimulus (UCS) are paired. The neutral stimulus becomes a conditioned stimulus (CS), eliciting a conditioned response (CR). A child learns to fear (conditioned response) the doctor’s office (conditioned stimulus) by associating it with the reflexive emotional reaction (unconditioned response), to a painful injection (unconditioned stimulus). Stimulus generalization A conditioned response is elicited not only by the conditioned stimulus but also by stimuli similar to the conditioned stimulus. A child fears most doctors’ offices and places that smell like them. Stimulus discrimination Generalization is limited so that some A child learns that his mother’s stimuli similar to the conditioned doctor’s office is not associated stimulus do not elicit the conditioned with the unconditioned stimulus. response. Extinction The conditioned stimulus is presented alone, without the unconditioned stimulus. Eventually the conditioned stimulus no longer elicits the conditioned response. InRev6a Example A child visits the doctor’s office several times for a checkup, but does not receive a shot. Fear may eventually cease. 07_08 POSITIVE REINFORCEMENT Behavior You put coins into a vending machine. Fig6_8 Presentation of a pleasant or positive stimulus You receive a cold can of soda. Frequency of behavior increases You put coins in vending machines in the future. NEGATIVE REINFORCEMENT Behavior In the middle of a boring date, you say you have a headache. Removal of an unpleasant stimulus The date ends early. Frequency of behavior increases You use the same tactic on future boring dates. 07_12 PUNISHMENT Behavior You touch a hot iron. Fig6_10 Presentation of an unpleasant stimulus Your hand is burned. Frequency of behavior decreases You no longer touch hot irons. Removal of a pleasant stimulus The ice cream falls on the ground. Frequency of behavior decreases You're not as careless with the next cone. OMISSION Behavior You're careless with your ice cream cone. InRev2a InRev4b InRev5a InRev5b InRev6a REINFORCEMENT AND PUNISHMENT Concept Description Example or Comment Positive reinforcement Increasing the frequency of behavior Saying “Good job” after by following it with the presentation of someone works hard to perform a positive reinforcer—a pleasant, a task. positive stimulus or experience. Negative reinforcement Increasing the frequency of behavior by following it with the removal of a negative reinforcer—an unpleasant stimulus or experience. Pressing the “mute” button on a TV remote control removes the sound of an obnoxious commercial. Escape conditioning Learning to make a response that ends a negative reinforcer. A little boy learns that crying will cut short the time that he must stay in his room. Avoidance conditioning Learning to make a response that avoids a negative reinforcer. You slow your car to the speed limit when you spot a police car, thus avoiding arrest and reducing the fear of arrest. Very resistant to extinction. Punishment Decreasing the frequency of behavior Swatting the dog after she steals by either presenting an unpleasant food from the table, or taking a stimulus or removing a pleasant one. favorite toy away from a child who misbehaves. A number of cautions should be kept in mind before using punishment. InRev6b SCHEDULES OF REINFORCEMENT 1000 Fig6_13 Number of responses Fixed ratio Variable ratio 750 Fixed interval 500 Variable interval 250 10 20 30 40 50 Time in minutes 60 70 80 LATENT LEARNING 10 Fig73 8 Average errors in the maze 6 4 2 1 3 5 7 9 Days No reward Regularly rewarded No reward until day 11 11 13 15 17