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Learning Theories with Technology By: Jessica Rubinstein Learning Theory What is learning? Is it a change in behavior or understanding? Is it a process? Here we learn three common models. Three Learning Paradigms Behaviorism Cognitive (Information Processing) Positive and Negative Reinforcement Punishment Classical (Pavlov) and Operant (Skinner) Conditioning Chunking, TOTE, Schema Three-Stage Information Processing Model Constructivism 5 Assumptions Behaviorist Theory The theory of behaviorism concentrates on the study of overt behaviors that can be observed and measured. It views the mind as a "black box" in the sense that response to stimulus can be observed quantitatively, totally ignoring the possibility of thought processes occurring in the mind. Internal processes not visible, so cause and effect relationships become the focus, because they can be observed through behavior. Behavior can be modified through contingencies of reinforcement whereby a learner can be conditioned to exert the desired response. Three Situations Shaping Behavior Positive Reinforcement: an increase in a desired behavior resulting from a stimulus: reward, praise, grades Negative Reinforcement: an increase in a desired behavior resulting from avoiding or a removal of a stimulus: leaving early to avoid traffic or a safety belt buzz Punishment: a decrease in a behavior will result from undesirable consequences: failing grade for cheating, corporal punishment Difference between Operant and Classical Conditioning Cognitive Theory Cognitive theorists recognize that much learning involves associations established through contiguity and repetition. They also acknowledge the importance of reinforcement, although they stress its role in providing feedback about the correctness of responses over its role as a motivator. Uses the analogy of a computer to illustrate how the mind processes information. Focuses on internal processes instead of strictly external events. Proposes that the mind has three different memory stores that work in succession to register, process, store, and retrieve information. Three-Stage Information Processing Model Sensory Register: receives input from senses which lasts from less than a second to four seconds and then disappears through decay or replacement. Much of the information never reaches short term memory but all information is monitored at some level and acted upon if necessary. Short-Term Memory (STM): sensory input that is important or interesting is transferred from the sensory register to the STM. Memory can be retained here for up to 20 seconds or more if rehearsed repeatedly. Short-term memory can hold up to 7 plus or minus 2 items. STM capacity can be increased if material is chunked into meaningful parts. Long-Term Memory and Storage (LTM): stores information from STM for long term use. Long-term memory has unlimited capacity. Some materials are "forced" into LTM by rote memorization and over learning. Information Processing Theory Three-Stage Information Processing Model: input first enters a sensory register, then is processed in short-term memory, and then is transferred to long-term memory for storage and retrieval. Key Concepts of Cognitive Theory Chunking: a chunk is any meaningful unit. It refers to digits, words, chess positions, or people’s faces. The concept of chunking and the limited capacity of short term memory became a basic element of all subsequent theories of memory. TOTE (Test-Operate-Test-Exit): in a TOTE unit, a goal is tested to see if it has been achieved and if not an operation is performed to achieve the goal. This cycle of test-operate is repeated until the goat is eventually achieved or abandoned. The TOTE concept provided the basis of many subsequent theories of problem solving and production systems. Schema: An internal knowledge structure. New information is compared to existing cognitive structures called "schema". Schema may be combined, extended or altered to accommodate new information. Constructivism Theory Constructivists believe that learners construct their own reality or at least interpret it based upon their perceptions of experiences, so an individual's knowledge is a function of one's prior experiences, mental structures, and beliefs that are used to interpret objects and events. Humans construct all knowledge in their minds by participating in experiences; learning occurs when a person constructs the mechanisms for learning and their own unique version of that knowledge. Constructivists recommend that students participate in activities that are meaningful so that learners can generate their own knowledge. The Assumptions of Constructivism knowledge is constructed from experience learning is a personal interpretation of the world learning is an active process in which meaning is developed on the basis of experience conceptual growth comes from the negotiation of meaning, the sharing of multiple perspectives and the changing of our internal representations through collaborative learning learning should be situated in realistic settings; testing should be integrated with the task and not a separate activity Behaviorism Cognitivism Constructivism A behaviorist believes that learning occurs as the result of conditioning from external environmental events. Learning is a strengthening of the relationship between stimuli and responses. Cognitive theorists recognize that much learning involves associations established through contiguity and repetition. They also acknowledge the importance of reinforcement. Constructivists believe that learners construct their own reality or at least interpret it based upon their perceptions of experiences, so an individual's knowledge is a function of one's prior experiences, mental structures, and beliefs that are used to interpret objects and events. Behaviorists view Cognitivists believe that Constructivists view technology as the basis for human minds and technology as tools for innovations such as computers (technology) are analyzing the world, teaching machines, similar enough that a single accessing information, computer assisted theory (the theory of interpreting and organizing instruction, instructional computation) could guide their personal knowledge, design, situated cognition, research in both and representing what and social constructivism. psychology and technology they know to others. through computer science. Behaviorism, Cognitive and Constructivism - The Basics Behaviorism: Based on observable changes in behavior. Behaviorism focuses on a new behavioral pattern being repeated until it becomes automatic. Cognitive: Based on the thought process behind the behavior. Changes in behavior are observed, and used as indicators as to what is happening inside the learner's mind. Constructivism: Based on the premise that we all construct our own perspective of the world, through individual experiences and schema. Constructivism focuses on preparing the learner to problem solve in ambiguous situations. Want More Information? Behaviorism Learning Theory: http://plato.stanford.edu/entries/behaviorism/ Cognitive Learning Theory: http://web.cocc.edu/cbuell/theories/cognitivism.htm Constructivism Learning Theory http://carbon.cudenver.edu/~mryder/itc_data/constructivism.html References http://chiron.valodsta.edu/whuitt/col/cogsys/infoproc.html http://ejite.isu.edu/Volume2No1/nanjappa.htm http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm http://www.infed.org/biblio/b-learn.htm http://www.usask.ca/education/coursework/802papers/mergel/brend a.htm