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Collisions (Chapter 7 cont..) • Two main types: Elastic and Inelastic… • Different kinds of collisions produce different results…e.g. sometimes objects stick together and other times they bounce apart! • Key to studying collisions is conservation of momentum and energy considerations… Questions: - What happens to energy during a collision? - Is energy conserved as well as momentum? Perfectly Inelastic Collisions (Sticky ones!) • E.g. Two objects collide head on and stick together, moving as one after collision (only one final momentum / velocity to compute). • Ignoring external forces (which are often low compared with large impact forces), we use conservation of momentum. E.g. Coupling train trucks (low rolling friction) v = 10 m/s 2x104 kg 3 stationary trucks 104 kg 5x103 kg 15x103 kg Before: System momentum: mv = 2x104x10 = 2x105 kg.m/s After: Final system mass = (20+10+5+15)x103 kg = 50x103 kg As final momentum = initial momentum Pfinal 2 x105 = 4 m/s vfinal = = 4 total mass 5x10 • Thus total momentum of system has remained constant but the colliding truck’s velocity has reduced (i.e. momentum shared). Question: What happens to the energy of this system? Total energy = Kinetic Energy = ½.m.v2 (i.e. no PE change) Before impact: KEtot = KEtruck + KE3trucks = ½(2x104)(10)2 + 0 = 106 Joules (1MJ) After impact: KEtot = ½.mtot.v2tot = ½(5x104)(4)2 = 2x105 J Energy differences = (10 - 2)x105 J = 8x105 J (i.e. 80% loss) Results: Energy is lost in an inelastic collision (heat, sound…) and the greatest portion of energy is lost in a perfectly inelastic collision when objects stick together! Extreme example: Pie (or bullet) hitting a wall… All KE is lost on impact! Bouncing Collisions • If objects bounce off one another rather than sticking together, less energy is lost in the collision. • Bouncing objects are called either “elastic” or “partially inelastic”. The distinction is based on energy. Elastic Collisions: • No energy is lost in an elastic collision. E.g. A ball bouncing off a wall / floor with no change in its speed (only direction). Partially Inelastic Collisions: • In general most collisions are “partially inelastic” and involve some loss of energy… as they bounce apart. • Playing pool: • Very little energy is lost when balls hit each other and the collision is essentially elastic. In such cases: Momentum and energy are conserved. • In an elastic collision we need to find the final velocity of both colliding objects. • Use conservation of momentum and conservation of energy considerations… Example: Question: What happens to P1 red ball and cue ball? cue ball (no spin) P2 • Answer: The cue ball stops dead on impact and red ball moves forward with the same velocity (magnitude and direction) as that of the cue ball prior to impact! • Why?...Because both KE(= ½.m.v2) and momentum (m.v) are conserved on impact. • As the masses of both balls are the same the only solution to conserve both KE and momentum is for all the energy and momentum to be transferred to the other (red) ball. • It’s a fact…try it for yourself!!! Rotational Motion of Solid Objects (Chapter 8) • Rotational motion of solid objects forms a very important part of our understanding of natural phenomena, e.g. planets. • We use rotating objects for tools, transportation, power generation as well as recreation: - Motors and generators - Jet engines and propellers - Ice skaters - Wheels - Gyroscopes - Merry-go-rounds… • Newton’s theory of linear motion can be adapted to help explain what is happening in rotational motion. Rotational Motion • An object can rotate about an axis (e.g. a wheel) yet it goes nowhere! • How can we describe this rotational motion? - How fast is it rotating? - How far has it turned? Rotational Displacement s solid θ wheel r s = arc length distance r = radius object θ = angle rotated • We can measure (count) the number of whole revolutions an object makes to determine the distance moved (s) at a given radius (r) or we could simply measure the angle turned (θ). • Rotational displacement is analogous to linear distance moved (d). Rotational displacement θ is an angle showing how far an object has rotated. • θ can be measured in revolutions, degrees or in radians: radians = rs (dimensionless quantity) • As ‘s’ is proportional to ‘r’ (circumference = 2π.r), then ratio ( s/r ) is same for a given angle θ regardless of radius! Question: How many radians are in a circle? Fraction Degrees s 2π.r radians = r = r =2π 1 360 º 360 1 radian = 2π = 57.3 º 1/2 180 º 2π 1 degree = 360 radians Example: How many radians in 720º of rotation? Answer: 1/3 120 º 1/4 90 º 1/8 45 º Radians 2π π 2π / 3 π /2 π /4 720 = 13.8 or 720º x 2 π = 4 π radians 57.3 360º Rotational velocity (ω): Rotational velocity is the rate of change of rotational displacement. ω= θ units: rev/sec, deg/sec, rad/sec t Note: ω is analogous to linear velocity (v = d / t). Rotational Acceleration (α) • By applying a force we can cause a rotating object to accelerate and change its rotational velocity. Rotational acceleration is the rate of change in rotational velocity. Δω α= t units: rev / sec2 or rad / sec2 Δv • Note: ‘α’ is analogous to linear acceleration (a = t ). Example: Spinning up a wheel will cause its velocity to increase as it accelerates. • If no force, then ω = constant and α = 0. • In general, these definitions for ‘ω’ and ‘α’ yield average values. (Just as we did with the linear equations.) • To determine instantaneous value for ‘ω’ and ‘α’ need to use very small time interval. (Again, just as in linear motion application.) Comparison Linear Motion d v d = displacement v = velocity = d /t a = acceleration = Δv t Rotational Motion ω θ • We can extend analogy to cover linear and rotational motion under constant acceleration conditions (Galileo’s equations of motion): Linear motion Rotational motion v = v0 + a.t ω = ω0 + α.t d = v0.t + ½.a.t2 θ = ω0.t + ½.α.t2 Note: In many cases v0 and ω0 (initial values) are zero, simplifying equations. θ = rotational displacement ω = rotational velocity = θ /t α = rotational acceleration = Δω t Example: A rotating drive shaft accelerates at a constant rate of 0.1 rev /sec2 starting from rest. Determine: (a) Rotational velocity after 20 sec? ω = ω0 + α.t ω0 = 0, t = 20 sec, α = 0.1rev /sec2 = 0 + 0.1 x 20 = 2 rev /sec (b) Rotational velocity after 1 min? ω = 0.1 x 60 = 6 rev /sec (c) Number of revolutions in 1 min? θ = ω0.t + ½.α.t2 ω0 = 0, t = 60 sec, α = 0.1 rev /sec2 = 0 + ½.(0.1).(60)2 = 180 rev Note: The answer is not 6 rev/sec x 60 sec = 360 rev, as shaft is accelerating from zero rotational velocity and NOT running at constant rotational velocity. Relation Between Linear & Rotational Velocity • Consider two ants on an old fashioned record player… • Their rotational velocity ‘ω’ will be the same but… ω • Their linear velocity will depend on where they are on the record (i.e. how far from the center /axis of rotation). • If the ant sat at center then it would have zero linear velocity. • The ant farthest from center has the largest linear velocity as it travels a greater circular distance in 1 revolution than the other ant. • Thus the larger the radius ‘r’, the higher the linear velocity ‘v’ for a given ‘ω’. v = r.ω ω measured in radians /sec • This is why you get the biggest thrill when you are on the outside of a merry-go-round. Example: What is the linear velocity at the surface of the Earth at the equator? radius = 6400 km period = 24 hrs 2π θ using: ω = t = 24 x 3600 ω = 7.27 x 10-5 rad /sec using v = r. ω (ω must be in rad /sec) v = (6400 x 103) (7.27 x 10-5) v = 465 m/sec (i.e. 0.5 km/sec)!! Note: Tangential velocity depends on latitude. Question: So why are we not “blown off” the Earth if we are whirling around so fast? Summary 1. Rotational displacement ‘θ’ describes how far an object has rotated. 2. Rotational velocity ‘ω’ describes how fast it rotates (ω = θ /t) measured in radians. 3. Rotational acceleration ‘α’ describes any rate of change in its velocity (α = Δθ /t) measured in radians /sec2. (All analogous to linear motion concepts.) Why Do Objects Rotate? • Need a force. • Direction of force and point of application are critical… (Chapter 8) No effect as F acting through the pivot point. Pivot F F F Question: Which force ‘F’ will produce largest effect? • Effect depends on the force and the distance from the fulcrum /pivot point. F Torque ‘τ’ about a given axis of rotation is the product of the applied force times the lever arm length ‘l’. τ = F. l (units: N.m) • The lever arm ‘l’ is perpendicular distance from axis of rotation to the line of action of the force. • Result: Torques (not forces alone) cause objects to rotate.