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CAP6938 Neuroevolution and Developmental Encoding Evolutionary Comptation Dr. Kenneth Stanley September 11, 2006 Main Idea • Natural selection can work on computers – Selection: Picking the best parents – Variation: Mutation and Mating • • • • Start with some really bad individuals Some are always better than others Survival of the fittest leads to improvement Progress occurs over generations Survival of the Roundest Gen 1 Select as parents Gen 2 Select as parents Gen 3 Champ! Several Versions of EC • • • • • Genetic Algorithms (Holland 1960s) Evolution Strategies (Rechenberg 1965) Evolution Programming (Fogel 1966) Genetic Programming? (Smith 1980,Koza 1982) The process is more important than the name Major Concepts • • • • • • • • • • Genotype and Phenotype Representation / mapping Evaluation and fitness Generations Steady state Selection Mutation Mating/Crossover/Recombination Premature Convergence Speciation Genotype and Phenotype • Genotype means the code (e.g. DNA) used to the describe an organism, i.e. the “blueprint” 10010110110 • Phenotype is the organism’s actual realization f ( x) 3x 2 7 x 10 Representation and Mapping • The genotype is a representation of the phenotype; how to represent information is a profound and deep issue • The process of creating the phenotype from the genotype is called the genotype to phenotype mapping • Mapping can happen in many ways Mappings Evaluation and Fitness • The phenotype is evaluated, not the genotype • The performance of the phenotype during evaluation is its fitness • Fitness tells us which genotypes are better than others Generations • Most GAs proceed in generations: – A whole population is evaluated one at a time – That is the current generation – They then are replaced en masse by their offspring – The replacements form the next generation – And so on… Steady State Evolution • Not all EC is generational • It is possible to replace only one individual at a time, i.e. steady state evolution • Common in Evolution Strategies (ES) • Also called real-time or online evolution • Another twist: Phenotypes can be evaluated simultaneously and asynchronously Selection • Selection means deciding who should be a parent and who should not • Selection is usually based on fitness • Methods of selection (see Mitchell p.166) – Roulette Wheel (probability based on fitness) – Truncation (random among top n%) – Rank selection (use rank instead of fitness) – Elitism (champs get to have clones) Mutation • Mutation means changing the genotype randomly • Can vary from strong (every gene mutates) to weak (only one gene mutates) • May mean adding a new gene entirely • Mutation prevents fixation • Mutation is a source of diversity and discovery Mating • Combining one or more genomes • Many ways to implement crossover: – Singlepoint – Multipoint (Uniform) – Multipoint average (Linear) • How important is crossover? • What is it for? Premature Convergence • When a single genotype dominates the population, it is converged • Convergence is premature if a suitable solution has not yet been found • Premature convergence is a significant concern in EC • Hence the need to maintain diversity Speciation • • • • • A population can be divided into species Can prevent incompatibles from mating Can protect innovative concepts in niches Maintains diversity Many methods – Islands – Fitness sharing – Crowding Natural Evolution is not Just Optimization • • • • • • What is the optimum? What is the space being searched? What are the dimensions? Herb Simon (1958): “Satisficing” Is evolution even just a satisficer? Evolution satisfices and complexifies Next Class: Theoretical Issues in EC • The Schema Theorem • No Free Lunch Homework: Mitchell pp. 117-38, and ch.5 (pp. 170-177) No Free Lunch Theorems for Optimization by Wolpert and Macready (1996)