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This is part of a series of business development action tools created by Anthony Davis of Brightwater Business Coaching, guiding you to develop an even better business than you have today. Take actions recommended and watch your business thrive. Psychographics is the study of personality, values, attitudes, interests, opinions and lifestyles. Psychographic studies of individuals or communities can be valuable in the fields of marketing, demography, opinion research and social research in general. They can be contrasted with demographic variables (such as age and gender), behavioural variables (such as usage rate or loyalty), and for B2B analysis and marketing, organizational demographic variables such as industry, number of employees, and functional area. Psychographics should not be confused with demographics, for example, historical generations may be defined both by demographics, such as the years in which a particular generation is born or even the fertility rates of that generation's parents, but also by psychographic variables like attitudes, personality formation, and cultural touchstones. For example, the traditional approaches to defining the Baby Boom Generation or Generation X or Millennials have relied on both demographic variables (classifying individuals based on birth years) and psychographic variables (such as beliefs, attitudes, values and behaviours and opinions). Psychographics can also be seen as an equivalent of the concept of "culture" when it is used for segmentation at a national level. When a relatively complete profile of a person or group's psychographic make-up is constructed, this is called a "psychographic profile". The information enables the development of Marketing Personas. Personas in Marketing In marketing and user-centred design, personas are fictional characters created to represent the different user types within a targeted demographic, attitude and/or behaviour set that might use a website, brand or product in a similar way. Marketers may use personas together with market segmentation, where the qualitative personas are constructed to be representative of specific segments. Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centred design process for designing software and are also considered a part of interaction design, having been used in industrial design and more recently for online marketing purposes. A user persona is a representation of the goals and behaviour of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2 page descriptions that include behaviour patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design.