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VIDEO GAME ADVERTISING THE NEW EDGE IN ADVERTISING AMY COREY STEPHANIE CRABILL COM 452 DR. JUPAK 11/19/03 Introduction Today consumers are bombarded with thousands of advertisements in one day to the point that they, for the most part, cannot even completely recall an entire advertisement seen. Advertisements are seen on television, in magazines, on billboards, on the side of the road, in phone books, on the internet, and just about any other place you can think of, and it is believed that because there is such advertisement clutter, many advertisements are becoming less effective. However, there is an alternative media that is growing rapidly and allows for advertisers to steal the consumer away into a world created particularly for them for much more consecutive time than almost any other type of advertising out there. This new alternative advertising is video game advertising and it is the new place to be. Two Types of Video Game Advertising: Online Video Game Advertising: What this basically entails is companies creating and making video games available to play online within their company website. This type of advertising has taken off in just the last couple of years because of its’ ability to draw people in and keep them there for ten to thirty minutes at a time playing the game, allowing advertisers to actually interact with consumers. In-Game Advertising: What this basically means is that companies who make video games for say PlayStation2 or Gamecube, sell space within the actual game itself to advertisers. The advertisers create a logo, line, or some other form of advertising they want to use and it is placed in the game. Video Game Advertising Placement There are several basic places within a video game where advertising is typically sold and placed. Trackside billboards, player sponsorship, vehicle signs, and event sponsorships are the most common places where advertisements are placed within the games. An example for In-Game advertising placement would be for example Ping, the golf club company buying a player sponsorship for Tiger Woods, in the Tiger Woods 2003 video game, and the word Ping or their emblem would be placed on Tiger’s visor in the game itself on a specific hole or course. An example of online video game advertising would be an online video game that Toyota has implemented on their website for their vehicle the 4Runner in 2003. A player, which in Toyota’s hopes will become a consumer, is able to go onto the website and create the SUV 4Runner that they desire choosing from available options on the car. They can then drive that car, virtually, through different terrains and atmospheres. Costs and Packages To create and implement an online video game for advertising purposes, it can cost between $50,000 and $500,000 depending on how complex and involved the game will be (Eng, 2002). This may seem high for an online video game, but when compared to other medias and the time that the consumer is involved in versus cost of the ad, it is actually really low. For example, a television commercial costs approximately $45 per thousand minutes that the consumer is involved with it, and the online video game costs approximately $7 per thousand minutes that a consumer is playing it, involved in it. So, a television commercial costs six times more per thousand minutes that a consumer is engaged with it than an online video game advertisement. For in game advertising if an advertiser wanted to purchase a single full size trackside billboard it would cost about $300-$1,000. Half boards are also available and to purchase a package of 20 trackside boards it would cost about $2500.00-$4,000 depending on the popularity of the game. Wall boards are sold in packages of about ten to thirty boards usually and run for about $3000.00 on average for the package. These numbers are so cheap especially when one considers the permanence that video game advertising offers. The average video game or CDrom itself has a shelf life of about 50 years, and an average play lifetime of about five years (Video Game Advertising, 2003). So if a consumer plays the same video game on average for five years, imagine the number of times your $300 single billboard would be seen if you were an advertiser. Also when compared to other forms of advertising, advergames and video game advertising is extremely cheap. Just to give an idea of just how cheap in comparison it is, here are some average numbers of costs of other medias to keep in mind as you read more on the video game advertising. On average a thirty second spot television commercial during prime time hour’s costs about $150,000 per time it is run. For a show with almost guaranteed high rating points, like for example E.R. on NBC, costs about $600,000 per time a commercial is run during its’ programming (Television Advertising, 2003). Measurements This type of advertising is absolutely revolutionary because it is so effective because of the fact that it allows for almost perfect targeting. When a commercial is run, there is a pretty good understanding of who will see the advertisement, but there is no guarantee. When an advertisement is placed in a video game, it is pretty much guaranteed to a science, that it is known who will see the advertisement. In 2000 it was reported that 145 million Americans said they play computer or video games. Twenty-eight percent of video game players are under the age of 18, thirty percent are between ages 18 and 35, and forty-two percent are over 35 years old (Video Game Advertising, 2003). About 96% of people who purchase video games for themselves are male, and have an average income of around $69,000 (Video Game Advertising, 2003). One might say to this information, okay so video games are popular, but they are only popular among a very selected group of persons. Well, that would be incorrect. A study in 1999 found that games, computer or video games, were the most popular fun activity, beating television for the third year in a row (Video Game Advertising, 2003). Even though this form of media is able to target specifically through placement, who will see their advertisement, it is very difficult to measure exactly how many impressions you will get. Thus CPM and GRP’s are not able to be directly calculated because there is no way to truly tell how many times the consumer actually played the game, or how many friends played with them, it is all based on targeting for who they know buys the games they place ads in. The good side of this is that the cost is relatively cheap so there is not too much to lose. Rules and Regulations Usually the closing date for advertising is six months to one year prior to the scheduled finish date for the game. The company holds the right to remove any ads that are in excess and will not fit in the end, and there is no guarantee to the quality of the visual image that the consumer actually sees. Payment is usually required up front and must be paid upon agreement of purchase. Companies That could Prosper Just about any company could prosper from using video game advertising because the options are so broad, from types of games to advertise in and types of ads to choose from to place in the game. Advertisers who partake in this form of advertising feel that this is a great way to keep their name in the market at a much lower cost than using any other media available out there. Fox Sports network for example, after a major league baseball game that can be seen on television, holds a virtual baseball batting game on the Fox Sports web page, which they feel helps bring in a base of fans to the site that will keep coming back. Ross Levinsohn, the senior vice president and general manager for FoxSports.com says that they have registered over 100,000 people from the game played on their website, and claims that these results are “exceedingly pleasing”. If we had to chose specific groups of companies that we feel would prosper the most from this type of advertising it would be sports companies, such as golf companies, or automotive companies as well, because these two categories have the largest game selection and are the most popular types of games played and purchased. The Big Players Two of the largest game companies that offer video game advertising currently are Activision and Electronic Arts, better known as EA. Advertising space can be purchased directly from a lot of companies, or can be purchased for advertisers by agencies such as Games-advertising.com based in Bradenton Florida (contact # 813-641-2572) Advantages This new form of video game advertising was created and has been doing so well because traditional online advertising is not doing so well anymore. According to Denise Garcia of GartnerG2, four years ago the traditional online advertising grew by 100% annually, and estimates show that it is only expected to grow by about 4.8 % next year (Eng, 2002). Because traditional online advertisements such as banner ads, are becoming less effective and less used companies are turning to video games advertisements because they are believed to be effective and at the same time extremely cheap so that even if they do not produce extreme results, or the results cannot exactly be measured, there is no great loss in terms of cost. Video game advertising is considered to be so effective because of its’ ability to draw people in and keep them there for ten to thirty minutes at a time playing the game, allowing advertisers to actually interact with consumers. When a consumer sees a television commercial there is no way of telling if they actually paid attention or cared, but when an advertisement is placed in a video game, you know the person who sees the ad is intently focused on that game and nothing else. No other media has the ability to do this. References Eng, Paul. Playing the Ad Game. ABC News.com. November 12, 2002, pages 1-3. Television Advertising. Uploaded from the World Wide Web on 10/14/03 at 3:00pm from: www.televisionadvertising.com Video Game Advertising. Uploaded from the World Wide Web on 10/08/2003 at 1:00pm from: www.games-advertising.com