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Graphics Hardware Chapter 4 Chapter 4 -- Graphics Hardware 1 In this chapter, we describe how the important hardware elements of a computer graphics display system work. Hardware printers, Display technologies: pen plotters, laser printers, ink-jet plotters, technologies monochrome Raster Display Systems Overview, Input and shadow-mask CRT’s, LCD’s, … … Devices film scanners,… Chapter 4 -- Graphics Hardware 2 Here is the typical relation of the devices to one another: The key elements are the CPU and the display processor. Chapter 4 -- Graphics Hardware 3 1. Hardcopy Technologies In this section, we discuss various hardcopy technologies, then summarize their characteristics. However, several important terms must be defined first. Chapter 4 -- Graphics Hardware 4 Dot size (also called spot size) is the diameter of a single dot created by a device. Addressability is the number of individual dots per inch that can be created This may differ in the horizontal and vertical directions. Addressability in x is just the reciprocal of the distance between the centers of dots at addresses (x,y) and (x+1,y) Addressability in y is defined similarly. Chapter 4 -- Graphics Hardware 5 Interdot distance is the reciprocal of addressability. It is usually desirable that dot size be somewhat greater than the interdot distance, so that smooth shapes can be created There are tradeoffs: • Dot size several times the interdot distance allows very smooth shapes to be printed. • whereas a smaller dot size allows finer detail. Chapter 4 -- Graphics Hardware 6 Resolution, which is related to the dot size and can be no greater than addressability, is the number of distinguishable lines per inch that a device can create. If 40 black lines interleaved with 40 white lines can be distinguished across one inch, the resolution is 80 lines per inch Resolution also depends on the cross-sectional intensity distribution of a spot. A spot with sharply delineated edges yields higher resolution than does one with edges that trail off. Chapter 4 -- Graphics Hardware 7 Color Output: Many devices to be discussed can create only a few colors at any one point. Additional colors can be obtained with dither patterns (discussed in Chapter 11). This results in a decreased spatial resolution for the resulting image. With Color Ribbons a Dot-Matrix printer can produce color images in two ways: • Multiple print heads (each with a different color) • Single print head with a multi-colored ribbon • More colors than are actually on the ribbon can be created by overstriking two different colors at the same dot on the paper. Chapter 4 -- Graphics Hardware 8 Hard Copy Devices: Dot Matrix Printers use a print head from 7 to 24 pins (thin, stiff pieces of wire) each of which can be individually fired to strike a ribbon against the paper. The print head moves across the paper one step at a time, the paper is advanced one line, and the print head makes another pass across the paper. Hence, these printers are raster output devices, requiring scan conversion of vector images prior to printing. Chapter 4 -- Graphics Hardware 9 Pen Plotters: moves the pen over the paper in a random, vectordrawing style. In • • • • drawing a line, the pen is positioned at the start of the line, lowered to the paper, moved in a straight path to the end of the line, raised, and moved to the start of the next line. There are two basic types: • flatbed plotters and • drum plotters. Chapter 4 -- Graphics Hardware 10 flatbed plotter • Pen is moved in x and y on a sheet of paper spread out on a table. – The paper is held by static charge, by vacuum, or stretched tightly. • A carriage moves in one axis over the paper. • The carriage holds a pen mount which can move the length of the carriage. • The pen is raised and lowered and the pen mount and carriage move to draw the line. • flatbed plotters are available in sizes from 12 by 18 inches to 6 by 10 feet and larger. Chapter 4 -- Graphics Hardware 11 drum plotter • The paper is moved along one axis (as opposed to the carriage moving) • The pen-mount moves across the drum • Pins on the drum engage pre-punched holes in the paper to prevent slipping. desktop plotter • is a special type of drum plotter, • but the paper is moved between pinch rollers instead of using pins and holes. Chapter 4 -- Graphics Hardware 12 Laser Printers A laser beam is scanned across a positively charged rotating drum (coated with selenium) The beam changes the charge, and the area left positive will become black. A negatively charged powder adheres to the positively charged areas of the drum, and is then transferred to the paper. Chapter 4 -- Graphics Hardware 13 Laser Printers (cont.) In color xerography, this process is repeated three times • once for each primary color Laser printers have a microprocessor to do scan conversion and to control the printer. An increasing number also accept the PostScript document and image description language. Most laser printers work with 8.5x11 inch paper or 8.5x14 inch paper. Chapter 4 -- Graphics Hardware 14 Ink-Jet printers Spray cyan, magenta, yellow, and sometimes black ink onto paper. In most cases they are mounted on a head in a printer-like mechanism. The print head • moves across the page to draw one scan line, and • returns while the paper advances by one inter-scan-line spacing, and • draws the next line. All the colors are deposited simultaneously • unlike the multi-pass lasers, plotters, and dot matrix printers Very few have variable dot-size capabilities. Chapter 4 -- Graphics Hardware 15 Thermal-Transfer printers another raster hardcopy device. Use finely spaced (200 per inch) heating nibs to transfer pigments from colored wax paper to plain paper. The wax paper (made up of strips of cyan, magenta, yellow and black) and the plain paper are drawn together over the strip of heating nibs • The nibs are selectively heated to cause the pigment to transfer. • Because the nibs heat and cool very rapidly, a single color image can be created in less than one minute. Some of these printers accept video signals and digital bitmap input, making them convenient for creating hardcopy of video images. Chapter 4 -- Graphics Hardware 16 Thermal sublimation dye transfer printers work similarly to the thermal transfer printers. Except this process permits 256 intensities of each color to be transferred • cyan, magenta,and yellow This creates a high-quality full-color image with a spatial resolution of 200 dots per inch. The process is slower than wax transfer, but the quality is near-photographic • therefore it is the clear choice for full-color pre-press proofs. Chapter 4 -- Graphics Hardware 17 Color Film Recorders: There are two basic techniques: • The camera records the color image directly from the color CRT. – image resolution is limited • A black and white CRT is photographed through color filters, and the different color components of the image are displayed in sequence – This technique yields very high-quality images. – Colors are mixed by double exposing parts of the image through two or more filters (usually with different intensities) The input can be a raster video signal, a bitmap, or vector-style instructions. • Video signal must stay constant during the entire recording cycle (which can take up to one minute with slow film) Chapter 4 -- Graphics Hardware 18 2. Display Technologies Interactive Computer Graphics demands display devices whose images can be changed quickly. The CRT is by far the most common display device, however, solid-state technologies are being developed that may, in the long term, substantially reduce the dominance of the CRT. Chapter 4 -- Graphics Hardware 19 Monochrome CRT’s Essentially the same as those used in black-andwhite home television sets. Chapter 4 -- Graphics Hardware 20 Color Raster Displays: Shadow Mask CRT. Chapter 4 -- Graphics Hardware 21 Liquid-Crystal It Display (LCD) is made up of six layers • The crystal layers polarize the light (or not) and allow it to pass through and reach the back reflective layer and come back. • The electric current disables the polarization of some of the crystals, so it can pass through one layer, but be blocked by the next. Chapter 4 -- Graphics Hardware 22 3. Raster-Scan Display Systems The basic concepts of raster graphics systems were presented in Chapter1, and Chapter 2 provided further insight into the types of operations possible with a raster display. This section discusses the various elements of a raster display. Chapter 4 -- Graphics Hardware 23 4. The Video Controller The most important task for the video controller is the constant refresh of the display. There are two fundamental types of refresh: interlaced (used in TV’s) non-interlaced. (most video controllers) Chapter 4 -- Graphics Hardware 24 Output: RGB separate cables carry red, green, and blue signals to the three electron guns of the shadow-mask CRT. another cable carries the sync for vertical and horizontal retraces. Monochrome NTSC National Television System Committee -- North American commercial television 525 scan lines (only 480 are visible) Bandwidth limits the quality to an effective resolution of about 350x350. Chapter 4 -- Graphics Hardware 25 4.1 Video Mixing Another useful video-controller function is video mixing. Two images one defined in the frame buffer. another defined by video signal coming from some other source (camera, …) merged into a composite image. Chapter 4 -- Graphics Hardware 26 Examples of this merging are seen regularly on television news, sports, and weather shows Chapter 4 -- Graphics Hardware 27 5. Input Devices for Operator Interaction There are five basic logical devices: the locator - indicates position or orientation. the pick - to select a displayed entity the valuator - to input a single real number. the keyboard - to input a character string the choice - to select from a set of possible actions or choices. Chapter 4 -- Graphics Hardware 28 5.1 Locator Devices Data Tablet Mouse Trackball Joystick Touch Panel Chapter 4 -- Graphics Hardware 29 5.2 Keyboard Devices The alphanumeric keyboard is the prototypical text input device. The important functional characteristic of this device is that it creates a code uniquely corresponding to a pressed key. Cording (pressing several keys at once) is generally not possible -- unless the additional keys were shift, control, or other special keys) Chapter 4 -- Graphics Hardware 30 5.3 Valuator Devices Most valuator devices that provide scalar values are based on potentiometers like the volume and tone controls on a stereo set. They are usually rotary (dials) with either a limited range, or a free-turning (unbounded range) linear ones are used infrequently in graphics systems Chapter 4 -- Graphics Hardware 31 5.4 Choice Devices Function keys are the most common choice device. Other choice devices are the buttons on many tablet pucks, or mice. Choice devices are used to enter commands or menu options in a graphics program Chapter 4 -- Graphics Hardware 32 6. Image Scanners Although data tablets can be used to digitize existing line drawing manually, this is a slow tedious process. unsuitable for mare than a few simple drawings. it does not work at all for half-tone images Image scanners provide an efficient solution Chapter 4 -- Graphics Hardware 33 There are may types: A Television Camera with a digital frame grabber moderate Slow resolution (1000x1000) Scan CCD television cameras 2000x2000 Scan image in about 30 seconds head grid of light sensing cells mounted on the print head of a printer • resolution of 80 units per inch Chapter 4 -- Graphics Hardware 34 Photo Scanner highest resolution ones use laser light sources and have resolutions greater than 2000 units per inch. Chapter 4 -- Graphics Hardware 35