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Forward Rasterization - Purdue Computer Science
Forward Rasterization - Purdue Computer Science

Foundations of 3D Computer Graphics - Tandon
Foundations of 3D Computer Graphics - Tandon

Résumé/CV - Department of Statistics: Indiana University Bloomington
Résumé/CV - Department of Statistics: Indiana University Bloomington

... PROFESSIONAL INTERESTS Artificial intelligence, with emphasis on model-driven machine vision, informationtheoretic optimization, and uncertain reasoning. Visualization of scientific problems using computer graphics techniques, with emphasis on mathematical objects in higher dimensions. Possible uses ...
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Semi-uniform Adaptive Patch Tessellation
Semi-uniform Adaptive Patch Tessellation

... patches must match edge-by-edge to guarantee watertight rasterization [SAF∗ 06]. The performance of GPUs rely heavily on massive parallelism, and thus to achieve good GPU utilization, geometry must be grouped into large batches. Instancing is a feature of DirectX 10-class GPUs that drastically incre ...
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GPU Computing - Unity Shaders and General Purpose

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Multiresolution Green`s Function Methods for Interactive

Ray Tracing on Programmable Graphics Hardware
Ray Tracing on Programmable Graphics Hardware

... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
OpenGL Compute Shaders - College of Engineering | Oregon State
OpenGL Compute Shaders - College of Engineering | Oregon State

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3D Graphics on the Web: a Survey

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Real-Time Ray Tracing Using Nvidia OptiX

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Cross-Segment Load Balancing in Parallel Rendering

... As CPU and GPU processing power improves steadily, so and even more increasingly does the amount of data to be processed and displayed interactively, which necessitates new methods to improve performance of interactive massive data visualization systems. Parallel and distributed computing is being u ...
4 - James Q. Jacobs
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... In this paper, we present novel algorithms for fast computation of database operations on GPUs. The operations include predicates, boolean combinations, and aggregations. We utilize the SIMD capabilities of pixel processing engines within a GPU to perform these operations efficiently. We have used t ...
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GPU Programming - Boston University
GPU Programming - Boston University

... GPGPU 1999-2000 computer scientists from various fields started using GPUs to accelerate a range of scientific applications. GPU programming required the use of graphics APIs such as OpenGL and Cg. 2002 James Fung (University of Toronto) developed OpenVIDIA. NVIDIA greatly invested in GPGPU movement ...
Real-Time Procedural Textures
Real-Time Procedural Textures

... provides a look at the opposite end of this spectrum. Each pixel processor has only 208 bits of memory, but the graphics machine may be configured to have on the order of 256,000 pixel processors, giving the ability to perform several billion instructions per second. Their very small memory makes th ...
Chapter 6
Chapter 6

Discovering Computers 2005
Discovering Computers 2005

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Video card



A video card (also called a video adapter, display card, graphics card, graphics board, display adapter, graphics adapter or frame buffer) is an expansion card which generates a feed of output images to a display (such as a computer monitor). Frequently, these are advertised as discrete or dedicated graphics cards, emphasizing the distinction between these and integrated graphics. Within the industry, video cards are sometimes called graphics add-in-boards, abbreviated as AIBs, with the word ""graphics"" usually omitted.
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