
Computer Graphics
... Volume Rendering on GPU • Volume Rendering with 3D-Textures – Given volume data set as 3D texture – Slice bounding box of 3D texture with planes parallel to viewing plane – Render with back to front approach • With compositing set appropriately (does not need Alpha buffer) • FB_color = FB_color * ( ...
... Volume Rendering on GPU • Volume Rendering with 3D-Textures – Given volume data set as 3D texture – Slice bounding box of 3D texture with planes parallel to viewing plane – Render with back to front approach • With compositing set appropriately (does not need Alpha buffer) • FB_color = FB_color * ( ...
OpenGL Compute Shaders - College of Engineering | Oregon State
... it does take time and effort. When everyone catches up to OpenGL 4.3, Compute Shaders will just “be there” as part of core OpenGL. ...
... it does take time and effort. When everyone catches up to OpenGL 4.3, Compute Shaders will just “be there” as part of core OpenGL. ...
GPU Computational Geometry - University of North Carolina
... No geometric continuity guarantees across shared edges of coarse triangles LOD Scheme is not adaptive and exhibits ...
... No geometric continuity guarantees across shared edges of coarse triangles LOD Scheme is not adaptive and exhibits ...
3D Graphics on the Web: a Survey
... harness the power of the GPU, access is usually facilitated via a low-level API such as OpenGL or Direct3D. OpenGL bindings exist for most major programming languages and most major platforms; whereas Direct3D is typically restricted to Microsoft platforms (Windows or Microsoft games consoles). In t ...
... harness the power of the GPU, access is usually facilitated via a low-level API such as OpenGL or Direct3D. OpenGL bindings exist for most major programming languages and most major platforms; whereas Direct3D is typically restricted to Microsoft platforms (Windows or Microsoft games consoles). In t ...
Semi-uniform Adaptive Patch Tessellation
... In this section we describe a pure GPU implementation of the tessellation scheme on DirectX 10-class hardware. The performance benchmark in the next section compares this approach to CPU-assisted alternatives on older hardware. Conceptually, an implementation of the scheme is straightforward, and th ...
... In this section we describe a pure GPU implementation of the tessellation scheme on DirectX 10-class hardware. The performance benchmark in the next section compares this approach to CPU-assisted alternatives on older hardware. Conceptually, an implementation of the scheme is straightforward, and th ...
glossary
... Vector : Vector graphics contain geometric objects such as lines and curves. This gives greater flexibility compared to raster-only formats (such as PNG and JPEG) which have to store information for every pixel of the graphic. Typically, vector formats can also integrate raster images and can combin ...
... Vector : Vector graphics contain geometric objects such as lines and curves. This gives greater flexibility compared to raster-only formats (such as PNG and JPEG) which have to store information for every pixel of the graphic. Typically, vector formats can also integrate raster images and can combin ...
Introduction - Computer Science
... To translate, scale, and rotate vectors we need a function to give a new value of x, and a function to give a new value of y ...
... To translate, scale, and rotate vectors we need a function to give a new value of x, and a function to give a new value of y ...
Computer Graphics - KDD - Kansas State University
... Computing & Information Sciences Kansas State University ...
... Computing & Information Sciences Kansas State University ...
Introduction - Tufts Computer Science
... Be careful! Different textbooks and different graphics packages use different notations! First understand which one they use!! ...
... Be careful! Different textbooks and different graphics packages use different notations! First understand which one they use!! ...
Document
... • Introduce the classical views • Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers • Learn the benefits and drawbacks of each type of view ...
... • Introduce the classical views • Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers • Learn the benefits and drawbacks of each type of view ...
Ray Tracing on Programmable Graphics Hardware
... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
Cross-Segment Load Balancing in Parallel Rendering
... [SFLS00b,SFLS00a,CKS02,BHPB03] on sort-first and sortlast architectures, or [SWNH03,CMF05,CM06,FCS∗ 10] on scalability. On the other hand, many application specific algorithms have been developed for cluster based rendering. However, only a few generic APIs and libraries exist that support the devel ...
... [SFLS00b,SFLS00a,CKS02,BHPB03] on sort-first and sortlast architectures, or [SWNH03,CMF05,CM06,FCS∗ 10] on scalability. On the other hand, many application specific algorithms have been developed for cluster based rendering. However, only a few generic APIs and libraries exist that support the devel ...
The display callback
... X Window Input • The X Window System introduced a client-server model for a network of workstations - Client: OpenGL program - Graphics Server: bitmap display with a pointing device and a keyboard ...
... X Window Input • The X Window System introduced a client-server model for a network of workstations - Client: OpenGL program - Graphics Server: bitmap display with a pointing device and a keyboard ...
Monte Carlo integration
... • split domain in set of fixed segments • sum function values times size of segments ...
... • split domain in set of fixed segments • sum function values times size of segments ...
Data Structures for Graphics
... • It’d have been inefficient if I used small cells everywhere • It’d have been inaccurate if I used big cells everywhere ...
... • It’d have been inefficient if I used small cells everywhere • It’d have been inaccurate if I used big cells everywhere ...
Fast Computation of Database Operations using
... last decade, high-performance 3D graphics hardware has become as ubiquitous as floating-point hardware. Graphics processors are now a part of almost every personal computer, game console, or workstation. In fact, the two major computational components of a desktop computer system are its main centra ...
... last decade, high-performance 3D graphics hardware has become as ubiquitous as floating-point hardware. Graphics processors are now a part of almost every personal computer, game console, or workstation. In fact, the two major computational components of a desktop computer system are its main centra ...
2.9.2 Two-Dimensional Graphics Elements
... Permission is hereby granted for web users to make one paper copy of this page for their personal use. Further reproduction, or any copying of machine-readable files (including this one) to any server computer, is strictly prohibited. ...
... Permission is hereby granted for web users to make one paper copy of this page for their personal use. Further reproduction, or any copying of machine-readable files (including this one) to any server computer, is strictly prohibited. ...
ATI Radeon HD 3600 Series
... property right. AMD’s products are not designed, intended, authorized or warranted for use as components in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could creat ...
... property right. AMD’s products are not designed, intended, authorized or warranted for use as components in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could creat ...
Angel`s intro to OpenGL Shaders
... • The units in points are determined by the application and are called object, world, model or problem coordinates • Viewing specifications usually are also in object coordinates • Eventually pixels will be produced in window coordinates • OpenGL also uses some internal representations that usually ...
... • The units in points are determined by the application and are called object, world, model or problem coordinates • Viewing specifications usually are also in object coordinates • Eventually pixels will be produced in window coordinates • OpenGL also uses some internal representations that usually ...
Real-Time Ray Tracing Using Nvidia OptiX
... Ray tracing makes it possible to render realistic shadows, reflections and glass-like objects, which requires trickery when only rasterization is used. In rasterization, one computes the area on the screen where each object is to be shown, but do not analyze light’s impact on the scene. Ray tracing, ...
... Ray tracing makes it possible to render realistic shadows, reflections and glass-like objects, which requires trickery when only rasterization is used. In rasterization, one computes the area on the screen where each object is to be shown, but do not analyze light’s impact on the scene. Ray tracing, ...
ATI Radeon™ HD 5500 Series
... products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to discontinue or make changes to products, specifications, product descriptions, and documentation at any time without notice. No license, whe ...
... products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to discontinue or make changes to products, specifications, product descriptions, and documentation at any time without notice. No license, whe ...
Ray Tracing
... • What to do if ray to light source intersects a transparent object? – Pretend it’s opaque? – multiply by transparency color? (ignores refraction & does not produce caustics) ...
... • What to do if ray to light source intersects a transparent object? – Pretend it’s opaque? – multiply by transparency color? (ignores refraction & does not produce caustics) ...
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com
... generally been too expensive for most gamers. A good example was the GLINT 300SX chip announced in April 1994 (shipped that November) and claimed to be the very first 3D hardware accelerated product for the PC. Shortly afterwards 3Dlabs announced their first attempt to bridge the gaming gap with a c ...
... generally been too expensive for most gamers. A good example was the GLINT 300SX chip announced in April 1994 (shipped that November) and claimed to be the very first 3D hardware accelerated product for the PC. Shortly afterwards 3Dlabs announced their first attempt to bridge the gaming gap with a c ...
Free and open-source graphics device driver
A free and open-source graphics device driver is software that controls computer graphics hardware and supports graphics rendering APIs and is released under a Free and open source software license. Graphics device drivers are written for specific hardware to work within the context of a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display, if the display driver is part of the graphics hardware. Most free and open source graphics device drivers are developed via the Mesa project.All hardware developers provide device drivers for their products over a range of operating systems. But some developers of graphics hardware provide no free and open-source drivers for their hardware and they provide little or no technical documentation to support independent development of free and open-source device drivers for their products. The free and open source device drivers available for hardware with support for independent driver development are generally of much higher quality in terms of completeness, stability, security and performance than drivers for hardware that lack such support.Drivers without freely (and thus legally) available source code are commonly referred to as binary drivers. Binary drivers used in the context of operating systems that are prone to ongoing development and change, such as Linux, create problems to both end-users and package maintainers. These problems affect system stability, overall system security, and performance and are the main reason for the independent development of free and open-source drivers. When no technical documentation is available, an understanding of the underlying hardware is often gained by ""clean room reverse engineering."" Based on this understanding, device drivers may be written and legally published under any chosen software license.There are rare and special cases, where manufacturers' driver source code is publicly available in the Internet, but not under a free license. This means that the code can be studied and altered for personal use, but the altered (and usually even the original) source code cannot be freely distributed, so solutions to bugs in the driver cannot be shared, significantly reducing the utility of such drivers in comparison to completely free and open-source drivers.