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Stinger Reference - Alcatel
Stinger Reference - Alcatel

... Indicate an optional argument you might add to a command. To include such an argument, type only the information inside the brackets. Do not type the brackets unless they appear in boldface. ...
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The Art of Assembly Language - IC

... Chapter 18 Resident Programs ........................................................................................... 1025 Chapter 19 Processes, Coroutines, and Concurrency ....................................................... 1065 Section Five: ................................................. ...
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... However, we believe that the new technological developments and the availability of well-designed and easy-touse graphics programming packages have made an elementary graphics course feasible. This development is analogous to the evolution of programming languages. Programming used to be a very tedi ...
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... Processors or one or more Servers, so long as only the licensed number of Units are accessing and using the Software at any given time. A “Unit” means the unit on which Avaya, at its sole discretion, bases the pricing of its licenses and can be, without limitation, an agent, port or user, an e-mail ...
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Forward Rasterization - Purdue Computer Science

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Nexus Communicator 2

... All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage or retrieval systems or any future forms of duplication, for any purpose other than the purchaser’s use, ...
Java 2D Graphics
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... what you need to know to use the features in the 2D API. Although you'll get a good conceptual background in computer graphics, this is a very practical book: it includes a working example for almost every concept. Java 2D was designed so that simple operations are simple and complex operations are ...
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Java.2d Graphics

1 - 0          ... August 1986
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... and shading stages. We merge fragments only if they satisfy a set of compatibility rules, including triangle adjacency, which ensure they can be adequately shaded by a single calculation. When processing sub-pixel area triangles, merging fragments reduces shading work by a factor of eight while main ...
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EAM, NAM, DCM - Guralp Systems

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Introduction to OpenGL - Department of Computing

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Semi-uniform Adaptive Patch Tessellation
Semi-uniform Adaptive Patch Tessellation

1 2 3 4 5 ... 16 >

Waveform graphics



Waveform graphics was a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s. It was used to produce graphics output from mainframes and minicomputers.The system was designed to use as little computer memory as possible. At any given X location it could draw two dots at given Y locations, making it suitable for producing two superimposed waveforms, line charts or histograms. Text and graphics could be mixed, and there were additional tools for drawing axes and markers. DEC used the term ""waveform graphics"" to refer specifically to the hardware, but it was used more generally to describe the whole system.The waveform graphics system was used only for a short period of time before it was replaced by the more sophisticated ReGIS system, first introduced on the VT125 in 1981. ReGIS allowed the construction of arbitrary vectors and other shapes. Whereas DEC normally provided a backward compatible solution in newer terminal models, they did not choose to do this when ReGIS was introduced, and waveform graphics disappeared from later terminals.
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