Java.2d Graphics
... Java 2D was designed so that simple operations are simple and complex operations are feasible. This book is designed the same way. I explain the simple way to do things first, then follow up with the full details. For example, two chapters are devoted to drawing text with the 2D API. The first chapt ...
... Java 2D was designed so that simple operations are simple and complex operations are feasible. This book is designed the same way. I explain the simple way to do things first, then follow up with the full details. For example, two chapters are devoted to drawing text with the 2D API. The first chapt ...
Java 2D Graphics
... Java 2D was designed so that simple operations are simple and complex operations are feasible. This book is designed the same way. I explain the simple way to do things first, then follow up with the full details. For example, two chapters are devoted to drawing text with the 2D API. The first chapt ...
... Java 2D was designed so that simple operations are simple and complex operations are feasible. This book is designed the same way. I explain the simple way to do things first, then follow up with the full details. For example, two chapters are devoted to drawing text with the 2D API. The first chapt ...
Forward Rasterization - Purdue Computer Science
... are used to create a continuous texture which is used at run time to color the visible surface elements. The method enables high-quality anisotropic filtering within the surface and antialiases edges using coverage masks, bringing to point-based rendering what was previously possible only for polygo ...
... are used to create a continuous texture which is used at run time to color the visible surface elements. The method enables high-quality anisotropic filtering within the surface and antialiases edges using coverage masks, bringing to point-based rendering what was previously possible only for polygo ...
Foundations of 3D Computer Graphics - Tandon
... a bit sloppy and that I didn’t fully understand the topic I had just tried to explain. This would often lead me to rethink the material and change the way I taught it the next time around. Many of these ideas have found their way into this book. Throughout the course of the book, I cover mostly stan ...
... a bit sloppy and that I didn’t fully understand the topic I had just tried to explain. This would often lead me to rethink the material and change the way I taught it the next time around. Many of these ideas have found their way into this book. Throughout the course of the book, I cover mostly stan ...
Reducing Shading on GPUs using Quad
... In this pipeline, grids are generated from surface patches via tessellation. Our notion of a grid is similar to that of REYES. A grid is a group of triangles with adjacency information provided by the tessellator. A merging unit, which sits between rasterization and shading, buffers rasterized quad ...
... In this pipeline, grids are generated from surface patches via tessellation. Our notion of a grid is similar to that of REYES. A grid is a group of triangles with adjacency information provided by the tessellator. A merging unit, which sits between rasterization and shading, buffers rasterized quad ...
Efficient Histogram Generation Using Scattering on GPUs
... it requires B/4 texture fetches for each input pixel. Assuming we have enough precision in the histogram render target to be able to ignore the workarounds described in section 2.2, the asymptotic complexity of our histogram generation algorithm is O(N). The high degree of parallelism in GPUs dimini ...
... it requires B/4 texture fetches for each input pixel. Assuming we have enough precision in the histogram render target to be able to ignore the workarounds described in section 2.2, the asymptotic complexity of our histogram generation algorithm is O(N). The high degree of parallelism in GPUs dimini ...
Cross-Segment Load Balancing in Parallel Rendering
... data and higher resolution outputs, requiring more research in the parallel/distributed rendering domain. Optimizing resource usage to improve throughput is one important topic, which we address in this article for multi-display applications, using the Equalizer parallel rendering framework. This pa ...
... data and higher resolution outputs, requiring more research in the parallel/distributed rendering domain. Optimizing resource usage to improve throughput is one important topic, which we address in this article for multi-display applications, using the Equalizer parallel rendering framework. This pa ...
PowerPoint
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com
... In the natural course of events information on older products becomes increasingly difficult to find. As web pages modernize this material is submerged in ancient archives, summarized in a few precious articles or dropped altogether. Companies are naturally unwilling to discuss anything prior to the ...
... In the natural course of events information on older products becomes increasingly difficult to find. As web pages modernize this material is submerged in ancient archives, summarized in a few precious articles or dropped altogether. Companies are naturally unwilling to discuss anything prior to the ...
Rendering Falling Leaves on Graphics Hardware
... The second objective must be fulfilled in the presence of a set of leaves, in order to obtain plausible animation: if many leaves are falling, it is important to avoid visible patterns in their moves, because it would make the scene look unnatural. In order to reduce memory requirements and computat ...
... The second objective must be fulfilled in the presence of a set of leaves, in order to obtain plausible animation: if many leaves are falling, it is important to avoid visible patterns in their moves, because it would make the scene look unnatural. In order to reduce memory requirements and computat ...
Multi-threading in the Harlequin RIP
... When driving high-volume digital presses with recommended maximum monthly volumes over 1 million pages it’s now common to use multiple RIPs within the digital front end (DFE); this is often described as a RIP farm. RIP farms allow extremely high throughput, at the cost of an extra layer of managemen ...
... When driving high-volume digital presses with recommended maximum monthly volumes over 1 million pages it’s now common to use multiple RIPs within the digital front end (DFE); this is often described as a RIP farm. RIP farms allow extremely high throughput, at the cost of an extra layer of managemen ...
Iris Compression and Recognition using Spherical Geometry Image
... construction of a smooth (C1) polynomial surface, and the regular control grid structure lets the surface be evaluated entirely within the GPU rasterization pipeline [33]. In addition, a spherical geometry image can be compressed using traditional image wavelet Geometry images for static objects can ...
... construction of a smooth (C1) polynomial surface, and the regular control grid structure lets the surface be evaluated entirely within the GPU rasterization pipeline [33]. In addition, a spherical geometry image can be compressed using traditional image wavelet Geometry images for static objects can ...
OptiX: A General Purpose Ray Tracing Engine
... trade-offs and design decisions led to the following contributions: • A general, low level ray tracing engine. The OptiX engine focuses exclusively on the fundamental computations required for ray tracing and avoids embedding renderingspecific constructs. The engine presents mechanisms for expressi ...
... trade-offs and design decisions led to the following contributions: • A general, low level ray tracing engine. The OptiX engine focuses exclusively on the fundamental computations required for ray tracing and avoids embedding renderingspecific constructs. The engine presents mechanisms for expressi ...
OptiX: A General Purpose Ray Tracing Engine
... tracing pipeline. The yellow boxes represent user-specified programs and the blue boxes are algorithms internal to OptiX. Execution is initiated by the API call rtContextLaunch. A built-in function, rtTrace, can be employed by the ray generation program to cast rays into the scene. This function may ...
... tracing pipeline. The yellow boxes represent user-specified programs and the blue boxes are algorithms internal to OptiX. Execution is initiated by the API call rtContextLaunch. A built-in function, rtTrace, can be employed by the ray generation program to cast rays into the scene. This function may ...
Texture - Stanford Graphics Lab
... must be intersected with the function and evaluated at each point represented by a pixel in the image. This requires carrying the untransformed surface coordinates along through the entire transformation, clipping, and scan conversion pipeline. Alternatively, an inverse transformation can be applied ...
... must be intersected with the function and evaluated at each point represented by a pixel in the image. This requires carrying the untransformed surface coordinates along through the entire transformation, clipping, and scan conversion pipeline. Alternatively, an inverse transformation can be applied ...
thesis - Cartography Master
... the daily life, individual map styling has been neglected for a fairly long time. With the latest possibilities of custom adjustment provided by many services and some interesting artistic experiments, this is about to change. In the context of artistic cartography and custom map styling, this work ...
... the daily life, individual map styling has been neglected for a fairly long time. With the latest possibilities of custom adjustment provided by many services and some interesting artistic experiments, this is about to change. In the context of artistic cartography and custom map styling, this work ...
Sketch and Paint-based Interface for Highlight Modeling
... allow a simple and intuitive access to the color texture. Furthermore, we also need a representation that can be easily interpolated between light key-directions. This is required for the reconstruction of highlight shape for unspecified light directions. Therefore, we use the spline-based polar cur ...
... allow a simple and intuitive access to the color texture. Furthermore, we also need a representation that can be easily interpolated between light key-directions. This is required for the reconstruction of highlight shape for unspecified light directions. Therefore, we use the spline-based polar cur ...
C:\Documents and Settings\mashuri\Application Data\Microsoft
... The ASI WS-0xx wall sensor is connected using the standard ASI SCP-xxx cable. RS485 communication is connected to the “ +” and “– “ positions on the T3 terminal block. If shielded cable is used, the shield is connected at only one end to the terminal marked COM. The controller is given a unique addr ...
... The ASI WS-0xx wall sensor is connected using the standard ASI SCP-xxx cable. RS485 communication is connected to the “ +” and “– “ positions on the T3 terminal block. If shielded cable is used, the shield is connected at only one end to the terminal marked COM. The controller is given a unique addr ...
Semi-uniform Adaptive Patch Tessellation
... queue a render queue element belongs to, and then descend into the appropriate HistoPyramid and determine the corresponding patch. The patch index is stored in the render queue, along with the tessellation levels of the neighbors. Our OpenGL bucket sort approach based on combining several HistoPyram ...
... queue a render queue element belongs to, and then descend into the appropriate HistoPyramid and determine the corresponding patch. The patch index is stored in the render queue, along with the tessellation levels of the neighbors. Our OpenGL bucket sort approach based on combining several HistoPyram ...
LINUX System (English
... General Purpose computing on GPU (Graphical Processing Unit) Utilization of GPU (typically handles computations for graphics) to perform general purpose computation (traditionally handled by CPU) ...
... General Purpose computing on GPU (Graphical Processing Unit) Utilization of GPU (typically handles computations for graphics) to perform general purpose computation (traditionally handled by CPU) ...
Decimation Of Triangle Meshes
... Decimation • The original topology of the mesh must be preserved • The decimated mesh must be a good approximation to the original • Optional : Vertices of the decimated mesh be a subset of original set. This allows to preserve the appearance attributes Decimation Advanced Topics in Graphics ...
... Decimation • The original topology of the mesh must be preserved • The decimated mesh must be a good approximation to the original • Optional : Vertices of the decimated mesh be a subset of original set. This allows to preserve the appearance attributes Decimation Advanced Topics in Graphics ...
Towards Adaptive Occlusion Culling in Real
... Abstract. The performance of real-time graphical simulations may suffer due to the lack of resources needed to render very large and complex virtual environments. In these situations the use of occlusion culling techniques enables the removal of occluded geometry, thus decreasing the amount of work ...
... Abstract. The performance of real-time graphical simulations may suffer due to the lack of resources needed to render very large and complex virtual environments. In these situations the use of occlusion culling techniques enables the removal of occluded geometry, thus decreasing the amount of work ...
ASIC/1-8655 Installation Manual
... Each ASIC/1 has a 24 hour, 8 day software clock. The clock in each controller automatically sets the appropriate operating parameters based on the schedules programmed into non-volatile memory. ...
... Each ASIC/1 has a 24 hour, 8 day software clock. The clock in each controller automatically sets the appropriate operating parameters based on the schedules programmed into non-volatile memory. ...
Real-Time Fur over Arbitrary Surfaces
... resolution models, or by clipping to a high-resolution 2D contour as described by Sander et al. [9]. To address the silhouette problem, we introduce a scheme for rendering textured fins normal to the surface near silhouettes. The fin textures are created using the same volumetric model for hair as t ...
... resolution models, or by clipping to a high-resolution 2D contour as described by Sander et al. [9]. To address the silhouette problem, we introduce a scheme for rendering textured fins normal to the surface near silhouettes. The fin textures are created using the same volumetric model for hair as t ...
a survey of computer graphics contents
... daily use. Graphic computer-aided systems engineering (CASE) tools are now used to build other computer systems. Recent research indicates that visual computer programming produces better comprehension and accuracy than do traditional programming languages based on words, and commercial visual progr ...
... daily use. Graphic computer-aided systems engineering (CASE) tools are now used to build other computer systems. Recent research indicates that visual computer programming produces better comprehension and accuracy than do traditional programming languages based on words, and commercial visual progr ...