Practical Collision Detection on the GPU
... which were designed to support the American military defense [1]. The Whirlwind computer was originally intended to be a part of a general-purpose flight simulator, but it evolved into the first realtime, general-purpose digital computer. SAGE, or Semi-Automatic Ground Environment, was a project aim ...
... which were designed to support the American military defense [1]. The Whirlwind computer was originally intended to be a part of a general-purpose flight simulator, but it evolved into the first realtime, general-purpose digital computer. SAGE, or Semi-Automatic Ground Environment, was a project aim ...
Out-Of-Core Algorithms for Scientific Visualization and Computer
... a 1-block buffer for a sub-list, to hold each block read from the sub-lists. Initially the first block of each sub-list is read into its buffer. We then perform merging on items in the k buffers, where each buffer is already sorted, and output sorted items, as results of merging, to disk, written in ...
... a 1-block buffer for a sub-list, to hold each block read from the sub-lists. Initially the first block of each sub-list is read into its buffer. We then perform merging on items in the k buffers, where each buffer is already sorted, and output sorted items, as results of merging, to disk, written in ...
glossary
... Scalable : To be scalable means to increase or decrease uniformly. In terms of graphics, scalable means not being limited to a single, fixed, pixel size. On the Web, scalable means that a particular technology can grow to a large number of files, a large number of users, a wide variety of applicatio ...
... Scalable : To be scalable means to increase or decrease uniformly. In terms of graphics, scalable means not being limited to a single, fixed, pixel size. On the Web, scalable means that a particular technology can grow to a large number of files, a large number of users, a wide variety of applicatio ...
Introduction to OpenGL - Department of Computing
... create pictures on the screen that move. UniS ...
... create pictures on the screen that move. UniS ...
Graphics Programming
... How to create a 2D projection of the 3D scene so that it can be displayed on a computer monitor ...
... How to create a 2D projection of the 3D scene so that it can be displayed on a computer monitor ...
SLI for NVIDIA Quadro: Quick Installation Guide
... 4. If a non-SLI capable graphics board occupies the x16 expansion slot, carefully remove it and replace it with your SLI-capable graphics board. 5. Install the second SLI-capable graphics board in the adjacent slot, you may also need to relocate a card and the chosen slot must be x16, x8 or x4 capab ...
... 4. If a non-SLI capable graphics board occupies the x16 expansion slot, carefully remove it and replace it with your SLI-capable graphics board. 5. Install the second SLI-capable graphics board in the adjacent slot, you may also need to relocate a card and the chosen slot must be x16, x8 or x4 capab ...
Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
... non-empty voxel encountered by each ray so that rays can start from these coordinates in the next frame. Their method was improved by Wan et al. [15] in several ways. As volume rendering is computationally quite demanding especially for large datasets or high resolution screens, there have been many ...
... non-empty voxel encountered by each ray so that rays can start from these coordinates in the next frame. Their method was improved by Wan et al. [15] in several ways. As volume rendering is computationally quite demanding especially for large datasets or high resolution screens, there have been many ...
GPU Computational Geometry - University of North Carolina
... attributes for each virtual triangle attribute in pattern Generic and Economic PN-Triangle implementation on GPU ...
... attributes for each virtual triangle attribute in pattern Generic and Economic PN-Triangle implementation on GPU ...
Fast Computation of Database Operations using
... The programming model of GPUs is somewhat limited, mainly due to the lack of random access writes. This limitation makes it more difficult to implement many data structures and common algorithms such as sorting. Purcell et al. [30] present an implementation of bitonic merge sort, where the output ro ...
... The programming model of GPUs is somewhat limited, mainly due to the lack of random access writes. This limitation makes it more difficult to implement many data structures and common algorithms such as sorting. Purcell et al. [30] present an implementation of bitonic merge sort, where the output ro ...
GPU Computing - Unity Shaders and General Purpose
... ๏Lambertian reflectance is a model for diffuse reflection ๏Light reflected equally in all directions, so light position irrelevant, only light direction is relevant ...
... ๏Lambertian reflectance is a model for diffuse reflection ๏Light reflected equally in all directions, so light position irrelevant, only light direction is relevant ...
Ray Tracing on Programmable Graphics Hardware
... tracing that has the potential to out perform CPU-based algorithms without requiring fundamentally new hardware: using commodity programmable graphics hardware to implement ray tracing. Graphics hardware has recently evolved from a fixed-function graphics pipeline optimized for rendering texture-map ...
... tracing that has the potential to out perform CPU-based algorithms without requiring fundamentally new hardware: using commodity programmable graphics hardware to implement ray tracing. Graphics hardware has recently evolved from a fixed-function graphics pipeline optimized for rendering texture-map ...
PPT - University of Utah School of Computing
... first determine which points are to be associated with which cluster centers (the “nearest neighbour” step) ...
... first determine which points are to be associated with which cluster centers (the “nearest neighbour” step) ...
New portable FELIX 3D display
... problem is as old as air traffic control using radar displays: a three-dimensional space cannot be shown on a flat surface satisfactorily. The missing third dimension, in this case the flight altitude, must be indicated alphanumerically by figures. As a consequence a controller has to constantly ob ...
... problem is as old as air traffic control using radar displays: a three-dimensional space cannot be shown on a flat surface satisfactorily. The missing third dimension, in this case the flight altitude, must be indicated alphanumerically by figures. As a consequence a controller has to constantly ob ...
download
... Raster Image • A pixel is the smallest element of resolution on a computer screen (Screen Resolution) • Bitmap matrix of pixel • Each pixel can be in a specific colour and each pixel consists of two or more colors. • The range of these colours is known as the colour depth. • Colour depth is measu ...
... Raster Image • A pixel is the smallest element of resolution on a computer screen (Screen Resolution) • Bitmap matrix of pixel • Each pixel can be in a specific colour and each pixel consists of two or more colors. • The range of these colours is known as the colour depth. • Colour depth is measu ...
survey of texture mapping
... The inverse of this mapping is affine as well, of course. This makes them particularly easy to scan in screen order: the cost is only two adds per pixel, disregarding filtering [Smi80]. It is also possible to perform affine mappings by scanning the texture, producing the screen image in non-scanline ...
... The inverse of this mapping is affine as well, of course. This makes them particularly easy to scan in screen order: the cost is only two adds per pixel, disregarding filtering [Smi80]. It is also possible to perform affine mappings by scanning the texture, producing the screen image in non-scanline ...
Computation of Filtered Back Projection on Graphics Cards
... 2.1 Programming Languages for GPU The programming languages for the GPU are divided into two platforms: Microsoft Windows and Linux. Both the high-level shader language (HLSL) and a system for programming graphics hardware in a C-like language (Cg) are used in MS Windows. It is necessary to say that ...
... 2.1 Programming Languages for GPU The programming languages for the GPU are divided into two platforms: Microsoft Windows and Linux. Both the high-level shader language (HLSL) and a system for programming graphics hardware in a C-like language (Cg) are used in MS Windows. It is necessary to say that ...
GPU based Single-Pass Ray Casting of Large Heightfields
... heightfield values to improve the quality of the reconstructed surface obtained from point-sampled data. The method presented by Tevs et al. [34] also relies on BVHs stored in maximum mipmaps, but uses a different sampling strategy. Their method advances along the ray from one intersection of the pr ...
... heightfield values to improve the quality of the reconstructed surface obtained from point-sampled data. The method presented by Tevs et al. [34] also relies on BVHs stored in maximum mipmaps, but uses a different sampling strategy. Their method advances along the ray from one intersection of the pr ...
Latency considerations of depth
... rays, it becomes clear that depth-first tracing performance is reduced by latency on recent GPU architectures. Analysis of other kernels, i.e. ray setup and hit processing, shows that these are almost always purely bandwidth limited using well over 70% of the maximum device memory bandwidth. As a la ...
... rays, it becomes clear that depth-first tracing performance is reduced by latency on recent GPU architectures. Analysis of other kernels, i.e. ray setup and hit processing, shows that these are almost always purely bandwidth limited using well over 70% of the maximum device memory bandwidth. As a la ...
An Efficient Filling Algorithm for Non
... compute the actual intervals of points contained in the region. The latter phase – specially for curved boundaries – requires careful attention to both geometric and numeric detail in order to provide robust algorithms. Conventional filling of curved regions is based on algorithms for scan conversio ...
... compute the actual intervals of points contained in the region. The latter phase – specially for curved boundaries – requires careful attention to both geometric and numeric detail in order to provide robust algorithms. Conventional filling of curved regions is based on algorithms for scan conversio ...
Image-Based Rendering with Occlusions via Cubist Images
... In this paper, we study the idea of IBR based on a flattened, possibly torn, wrap-around texture image (the source image) and the paths in time of camera rays mapped from their 3D scene intersection points to this single warped image. We also investigate the feasibility of sparse spatial camera-ray ...
... In this paper, we study the idea of IBR based on a flattened, possibly torn, wrap-around texture image (the source image) and the paths in time of camera rays mapped from their 3D scene intersection points to this single warped image. We also investigate the feasibility of sparse spatial camera-ray ...
Chapter 8 Using Web Graphics
... Compression Schemes and Download Times To reduce download times, you can also use an image editing program to create two versions of an image: • one in full color • one with a reduced color palette The Web browser can display the reduced color image as a placeholder until the full-color image downlo ...
... Compression Schemes and Download Times To reduce download times, you can also use an image editing program to create two versions of an image: • one in full color • one with a reduced color palette The Web browser can display the reduced color image as a placeholder until the full-color image downlo ...
Author Chapter 5 Outline
... instructions in billionths of a second, or nanoseconds. Supercomputers, by contrast, operate at speeds measured in trillionths of a second, or picoseconds - 1,000 times faster than personal computers. Until recently, 64-bit processors were primarily used in large mainframes and supercomputers. H ...
... instructions in billionths of a second, or nanoseconds. Supercomputers, by contrast, operate at speeds measured in trillionths of a second, or picoseconds - 1,000 times faster than personal computers. Until recently, 64-bit processors were primarily used in large mainframes and supercomputers. H ...
Book cover slide
... on a Web page. (p. 225) digital camera A photographic device that saves images in a digital format so they can be easily used on the Web. (p. 225) dots per inch (dpi) A definition of resolution that states the number of pixels created for every linear inch of an image, such as 600 dpi. (p. 225) ...
... on a Web page. (p. 225) digital camera A photographic device that saves images in a digital format so they can be easily used on the Web. (p. 225) dots per inch (dpi) A definition of resolution that states the number of pixels created for every linear inch of an image, such as 600 dpi. (p. 225) ...
Case Study: An Environment for Understanding
... the capabilities of modern commodity graphics cards and their applicability to scientific visualization. There is much debate on the merits of DirectX vs. OpenGL, and our choice in this application was motivated by a combination of research and utilitarian interests rather than superior performance ...
... the capabilities of modern commodity graphics cards and their applicability to scientific visualization. There is much debate on the merits of DirectX vs. OpenGL, and our choice in this application was motivated by a combination of research and utilitarian interests rather than superior performance ...