OpenGL Introduction
... OpenGL • What OpenGL does not do – It does not provide support for user interface devices – It does not provide audio support – It does not provide game play support – It does not provide network interface support ...
... OpenGL • What OpenGL does not do – It does not provide support for user interface devices – It does not provide audio support – It does not provide game play support – It does not provide network interface support ...
01_Introduction
... WYSIAYG, What You See Is All You Get) Application control: multi-tasking, networked clientserver computation and window management (even “X ...
... WYSIAYG, What You See Is All You Get) Application control: multi-tasking, networked clientserver computation and window management (even “X ...
DYNAMICALLY GENERATED ASSEMBLY BLITTER FOR S40 MOBILE PHONES !
... optionally run through a 2D composition engine to create a full screen image. The composition engine may use a 2D blitter to create the required output. In addition, the graphics engine itself can be a simple 2D blitter. Blitters are discussed in more detail in the following chapter 2.5. After the c ...
... optionally run through a 2D composition engine to create a full screen image. The composition engine may use a 2D blitter to create the required output. In addition, the graphics engine itself can be a simple 2D blitter. Blitters are discussed in more detail in the following chapter 2.5. After the c ...
Hardware Enhancements for Raster Graphics
... performances. They also mention in passing that a large array of memory can be used to store the depth at each sample point in an image. This is the germ of the idea of the z-buffer, which appeared again in the description of a frame buffer [Kaji 75]. ...
... performances. They also mention in passing that a large array of memory can be used to store the depth at each sample point in an image. This is the germ of the idea of the z-buffer, which appeared again in the description of a frame buffer [Kaji 75]. ...
Slide 1
... • Can take place at multiple stages in the pipeline • May depend on graphics hardware vendor (e.g. nVidia vs. ATI), graphics card family and API (e.g. DirectX vs. OpenGL) • Will change over time as graphics pipelines evolve ...
... • Can take place at multiple stages in the pipeline • May depend on graphics hardware vendor (e.g. nVidia vs. ATI), graphics card family and API (e.g. DirectX vs. OpenGL) • Will change over time as graphics pipelines evolve ...
Interactive Rendering using the Render Cache
... • Project using a predicted camera • Request samples before they are needed ...
... • Project using a predicted camera • Request samples before they are needed ...
ch-04 - It works
... filters, and the different color components of the image are displayed in sequence – This technique yields very high-quality images. – Colors are mixed by double exposing parts of the image through two or more filters (usually with different intensities) The ...
... filters, and the different color components of the image are displayed in sequence – This technique yields very high-quality images. – Colors are mixed by double exposing parts of the image through two or more filters (usually with different intensities) The ...
National Fleet Graphics Truck Advertising Program Materials
... Film 3M™ Controltac™ IJ180-10 with Comply™ Performance Film 3M™ Scotchlite™ IJ680CR-10 with Comply™ Performance Overlaminate 3M™ Overlaminate 8519 Inks 3M™ 4800 Ink Application Trucks/Trailers, flat with rivets Warranty for vertical exposure 5 years ...
... Film 3M™ Controltac™ IJ180-10 with Comply™ Performance Film 3M™ Scotchlite™ IJ680CR-10 with Comply™ Performance Overlaminate 3M™ Overlaminate 8519 Inks 3M™ 4800 Ink Application Trucks/Trailers, flat with rivets Warranty for vertical exposure 5 years ...
cgintroandhardware_0d
... arranged in a rectangular array. Each mirror is spaced less than 1 micron apart that's a thin gap compared to LCD. These mirrors are literally capable of switching on and off thousands of times per second and are used to direct light towards, and away from, a dedicated pixel space. The duration of t ...
... arranged in a rectangular array. Each mirror is spaced less than 1 micron apart that's a thin gap compared to LCD. These mirrors are literally capable of switching on and off thousands of times per second and are used to direct light towards, and away from, a dedicated pixel space. The duration of t ...
S2K Arial, Bold, 37 points, 105% line spacing
... • Write an application that draws a portion of the Mandelbrot set in "pixel blocks" (described in class). Initially the entire Mandelbrot set is shown as an array of colored squares (a raster), using the default window (with opposite corners: 1.5 + j1.2 and 0.5 - j1.2). The raster consists of numAcr ...
... • Write an application that draws a portion of the Mandelbrot set in "pixel blocks" (described in class). Initially the entire Mandelbrot set is shown as an array of colored squares (a raster), using the default window (with opposite corners: 1.5 + j1.2 and 0.5 - j1.2). The raster consists of numAcr ...
A Rectangular Area Filling Display System Architecture Daniel S
... organization imposes a restriction that only one pixel may be modified in any memory cycle. That is, out of 24, 000, 000 bits of RAM only 24 may be altered at anyone time. This is the bottleneck that conventional RAM devices impose upon the graphics system designer. There are ways to make this bottl ...
... organization imposes a restriction that only one pixel may be modified in any memory cycle. That is, out of 24, 000, 000 bits of RAM only 24 may be altered at anyone time. This is the bottleneck that conventional RAM devices impose upon the graphics system designer. There are ways to make this bottl ...
Geometry 6_4 Properties of Rhombuses_ Rectangles_ and Squares
... inches. What can you conclude about the shape? ...
... inches. What can you conclude about the shape? ...
File Extensions often associated with GIS or GPS Mark D. Roper 5
... .csv – Comma Delimited file. .dbf – the tabular information for a Shapefile. .dll – Dynamic Link Library file, a file containing a program, specifically used to add custom tools to ArcMap. .html – Hypertext Markup Language (web page format). Metadata can be put into this format. .jpg -- Joint Photog ...
... .csv – Comma Delimited file. .dbf – the tabular information for a Shapefile. .dll – Dynamic Link Library file, a file containing a program, specifically used to add custom tools to ArcMap. .html – Hypertext Markup Language (web page format). Metadata can be put into this format. .jpg -- Joint Photog ...
Multimedia hardware
... History of Graphics Hardware • The original IBM PC of 1982 could display only characters h t • Boxes and primitive shapes could be created by displaying special characters such as ┌ ┐└ ┘─│ • An area of memory contained the data that was displayed on the monitor There were two displayed on the mon ...
... History of Graphics Hardware • The original IBM PC of 1982 could display only characters h t • Boxes and primitive shapes could be created by displaying special characters such as ┌ ┐└ ┘─│ • An area of memory contained the data that was displayed on the monitor There were two displayed on the mon ...
Fast Matrix Multiplies using Graphics Hardware
... The naive visualization is to draw a little square for each processor in the cube. Let us first assume we have x × y × z processors, so each will only get one element of A and one element of B to multiply. This is done by creating two texture maps, one holds the data from A and the other B. Then we ...
... The naive visualization is to draw a little square for each processor in the cube. Let us first assume we have x × y × z processors, so each will only get one element of A and one element of B to multiply. This is done by creating two texture maps, one holds the data from A and the other B. Then we ...
INTRODUCTION TO CAD
... • Frame buffer stores a bit for each pixel(I if on, o if off)bit plane • Additional bit planes for achieving different gray levels/colors. • The programmer modifies the frame buffer • And the display controller refreshes the screen on the basis of the frame buffer ...
... • Frame buffer stores a bit for each pixel(I if on, o if off)bit plane • Additional bit planes for achieving different gray levels/colors. • The programmer modifies the frame buffer • And the display controller refreshes the screen on the basis of the frame buffer ...
Labyrinth - University of Auckland
... Texture map a certain pattern on the ball, from that we can see how the ball actually rolling. Third step Produce reflect image on the ball at real time ...
... Texture map a certain pattern on the ball, from that we can see how the ball actually rolling. Third step Produce reflect image on the ball at real time ...
Department of Computer Engineering
... Bilinear – using mipmapping Trilinear – using mipmapping Anisotropic – some mipmap lookups along line of anisotropy ...
... Bilinear – using mipmapping Trilinear – using mipmapping Anisotropic – some mipmap lookups along line of anisotropy ...
lesson10.ppt
... • But doing this for higher-resolution SVGA display-modes requires accessing one or more of the nonstandard VGA extensions ...
... • But doing this for higher-resolution SVGA display-modes requires accessing one or more of the nonstandard VGA extensions ...
Image representation
... ◦ This makes touching the screen same as clicking your mouse at the same location on the screen. ◦ This allows the touch screen to work with existing s/w without the need for touch screen specific programming ...
... ◦ This makes touching the screen same as clicking your mouse at the same location on the screen. ◦ This allows the touch screen to work with existing s/w without the need for touch screen specific programming ...
PPT
... memories on the chip, which when completed all head toward the Graphics Interface so as to be rendered by the Graphics Synthesizer. The Graphics Synthesizer uses DRAM on chip to provide an entire frame buffer plus graphics processors to perform the rendering desired based on the display commands giv ...
... memories on the chip, which when completed all head toward the Graphics Interface so as to be rendered by the Graphics Synthesizer. The Graphics Synthesizer uses DRAM on chip to provide an entire frame buffer plus graphics processors to perform the rendering desired based on the display commands giv ...
740 KB PPT - GPGPU.org
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
... • “Hot topic” examples: shadows, level sets, fluids • Keeping computation on-card! ...
texmodel
... Synthesis: start with an n-tuple that occurred in training set, generate next using the collected probabilities, step forward, repeat. Larger n means more similar to training data, but more memory. ...
... Synthesis: start with an n-tuple that occurred in training set, generate next using the collected probabilities, step forward, repeat. Larger n means more similar to training data, but more memory. ...