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Transcript
Ch. 9: Learning and Memory
Learning – any change in the content or
organization of long-term memory and/or
behavior.
Consumer Learning - A process by which individuals
acquire the purchase and consumption knowledge and
experience that they apply to future related behavior.
Learning Approaches
Situation
Learning
approach
Specific
learning theory
Learning
approach
Situation
Classical
Conditioning
Highinvolvement
learning
situation
Operant
Conditioning
Lowinvolvement
learning
situation
Iconic rote
Cognitive
Vicarious/
modeling
Reasoning
Commonly used
Occasionally used
Cognitive
Classical Conditioning
Conditioning – Learning based on association of a stimulus
(information) and response (behavior or feeling).
Classical conditioning (or respondent conditioning) – A neutral
stimulus (the conditioned stimulus) is paired with another
stimulus (the unconditioned stimulus) that naturally elicits
the desired response. After repeated pairings, the originally
neutral stimulus comes to elicit the same (or a similar)
response (the conditioned response).
Ex: Pavlov’s salivation experiment.
Pavlovian Model of Classical Conditioning
Unconditioned Stimulus
Meat paste
Unconditioned Response
Salivation
Conditioned Stimulus
Bell
AFTER REPEATED PAIRINGS
Conditioned Stimulus
Bell
Conditioned Response
Salivation
Examples of Classical Conditioning in
Marketing
Unconditioned Stimulus
Bald Eagle
Unconditioned Response
Swiftness, Boldness
Conditioned Stimulus
US Postal Service
AFTER REPEATED PAIRINGS
Conditioned Stimulus
US Postal Service
Conditioned Response
Swift, Accurate Delivery,
Any other examples?
Conditioning Responses to New Stimuli
Unconditioned
or previously
conditioned
stimulus
Exciting event
Patriotic
events or
music
Conditioned
stimulus
Examples
A product or
theme song
New product
advertised
during the Super
Bowl
A product
or person
Patriotic music as
background in political commercial
Operant Conditioning
9-4
Also referred as instrumental conditioning. Learning based
on a trial-and-error process, with habits forced as the result
of positive experiences (reinforcement) resulting from
certain responses or behaviors.
Stimulus
(Rice Popcorn)
Desired response
(consumption)
Increases probability
of response to stimulus
Reinforcement
(pleasant taste)
A Model of Instrumental Conditioning
Stimulus
Situation
(Need goodlooking jeans)
Try
Brand A
Unrewarded
Legs too tight
Try
Brand B
Unrewarded
Tight in seat
Try
Brand C
Unrewarded
Baggy in seat
Try
Brand D
Reward
Perfect fit
Repeat Behavior
Operant Conditioning Methods
– Positive reinforcers are stimuli that tend to increase the
probability that the behavior/response which preceded it
will be repeated (e.g., premiums).
– Negative reinforcers are stimuli that increase the
probability of a behavior/response by removing a negative,
aversive stimulus that usually follows it (e.g., Diet Coke).
– Punishers are negative stimuli that follow a response and
decrease the probability of that response (e.g., the bad taste
of mouthwash).
– Extinction occurs when the probability of the response
decreases, eventually to a very low level (e.g., discounted
price  full price).
Schedules of Reinforcement
How frequently stimuli should occur after the response.
– Continuous reinforcement schedule
– Fixed ratio reinforcement schedule
– Variable ratio reinforcement schedule
Examples?
Shaping
– Involves successively reinforcing behaviors that
approximate the desired behavior. In this way,
the person gradually comes to perform the
desired behavior.
Examples?
Cognitive Learning
Learning based on mental information processing, often in
response to problem solving.
– Iconic Rote Learning
– Vicarious Learning/Modeling
– Reasoning/Analogy
Vicarious Learning/Modeling
Overt Modeling – A target behavior (the behavior of interest)
can be influenced by overtly modeling the relevant behavior
and having consumers observe the consequences that occur to
the model (e.g., demonstration).
Covert Modeling – Consumers are asked to imagine the
behavior in question and the consequences that could occur
(e.g., fantasy).
Verbal Modeling – the appropriate behaviors and consequences
are described verbally to the consumers (e.g., testimony).
Qs: What factors may influence the effectiveness of modeling?
Learning Approaches
Situation
Learning
approach
Specific
learning theory
Learning
approach
Situation
Classical
Conditioning
Highinvolvement
learning
situation
Operant
Conditioning
Lowinvolvement
learning
situation
Iconic rote
Cognitive
Vicarious/
modeling
Reasoning
Commonly used
Occasionally used
Cognitive