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History of Sports and Entertainment Marketing Similarities in Marketing Differences in Marketing 2 Chapter Objectives Discuss the history of sports and entertainment. Discuss the impact of sports and entertainment history on today’s markets. Explain how sports and entertainment marketers use tools to sell their products. Explain risks and risk management of sports and entertainment events. Identify differences between marketing sports and entertainment products. 3 Sports and Entertainment Connections What do sports and entertainment have in common? They have thrilled and entertained people for centuries—since the ancient Olympic games and Greek plays. 4 A Brief History of Leisure Marketers sell participation in sports and entertainment events to consumers. consumers people who use products The growth of the sports and entertainment industries has relied on consumers with free time, discretionary income, and a desire for recreation. discretionary income money left to spend after necessary expenses are paid 5 A Brief History of Leisure By the late 1880s, both wealthy and working-class families could seek similar forms of entertainment, thanks to public transportation. kinetoscope a device used to view a sequence of moving pictures In the late 1890s, Thomas Edison invented the kinetoscope. 6 A Brief History of Leisure Other milestones in the history of leisure include: Mary Pickford becomes the first international movie star in 1918. The first talking movie in 1927 (The Jazz Singer) Babe Ruth sets records in baseball that would stand for decades. The development of television 7 Development of Sports and Entertainment Marketing William “Bill” Veeck was a key figure in the development of sports marketing. He conceived of marketing activities and events that surround baseball games. Adolph Zukor, founder of Paramount Pictures, was one of the first film producers to draw big box-office crowds and own a chain of theaters. 8 Marketing Today Sports and entertainment vendors compete for a share of the money people spend on recreation. vendors sellers of products Sports and entertainment marketing directs consumers toward sports and entertainment products. product a good or service that any for-profit industry sells to its customers 9 Fan Clubs Grow Online Fan clubs for athletes and celebrities Operating an e-tail business on marketing an electronic channel—the make good tools. Thanks to Web—can be costly,the due to design, delivery,ofreturns, and Internet, thousands official and operating expenses. unofficial clubs are formed. They are run fans, corporations, and Though Many largerby dot-com companies crashed in the celebrities. Some fan clubs charge fees, such as Tiger 1990’s, small stores like Harris Cyclery of West Newton, Woods’ tigerfans.com at $30. Other sales Web sites free. Web For Massachusetts, actually increase usingare a basic example, fanemporium.com, which operates for arides group site. Today, a third of Harris’s bicycle business in of on the Web to get hard-to-find parts and personal service. musical celebrities, charges no dues. Sites offer newsletters, merchandise, contests, event updates, and more. Describe an e-business’s home page to your class after viewing one throughon marketingseries.glencoe.com. For more information sports and entertainment marketing, go to marketingseries.glencoe.com. 10 1. Name two inventions that helped to enable more equal access to entertainment for the wealthy and the working classes in the 1890s. 2. Who was a key figure in the development of sports marketing? 3. How did Adolph Zukor help the entertainment market grow? 11 Changes in Marketing Communicating through promotion is more important than ever. promotion any form of communication used to persuade people to buy products New technologies have broadened the scope and reach of marketing messages, and they can be entertainment products themselves. 12 Marketing Similarities The marketing of sports and entertainment products differs from marketing traditional products in the following four areas: Product – Endorsement – Core product – Ancillary product – Revenue continued endorsement approval or support of a product or idea, usually by a celebrity core product the main product, such as sports event, movie, stage show, or book ancillary product a product related to or created from the core product revenue gross income 13 Marketing Similarities continued piracy the unauthorized use of another’s music, movies, or copyrighted material Place Price – Piracy – Royalty – Copyright royalty a payment for material that has been copyrighted, or legally declared as belonging to the creator continued 14 Marketing Similarities continued Promotion – Product tie-in – Cross-promotion product tie-in use of ancillary products such as merchandise as promotional tools cross-promotion any form of communication through which one industry relies on another industry to promote its product 15 Marketing Similarities Convergence expands the potential for profit in sports marketing and entertainment marketing. convergence the overlapping of product promotion Convergence and crosspromotion help to develop synergy. synergy a combined action that occurs when products owned by one source promote the growth of related products 16 Risks and Risk Management In any industry, including the entertainment industry, there are risks. risks unforeseen events and obstacles that can negatively affect business Successful sports and entertainment marketers develop risk management strategies. risk management a strategy to offset business risks 17 1. What is celebrity endorsement? 2. What is the difference between core and ancillary products? 3. Give an example of synergy. 18 Different Players, Different Games The differences between sports and entertainment can be found in three areas: Consumer loyalty Product Revenue stream 19 Differences in Consumer Loyalty If sports fans feel their team is trying to win, the team can retain its consumer loyalty. consumer loyalty consumers’ attitude that occurs when they are happy with a company and become repeat customers The entertainment consumer is not motivated by brand or team loyalty, but by a desire for satisfying entertainment. 20 Differences in Product The sports product is consistent, or stable. The entertainment product is variable, or changeable. 21 Differences in Revenue Stream The streams of revenue created by marketing products in entertainment are very diverse. Sporting events do not usually produce the same amount of revenue from merchandising and royalties as entertainment events. 22 Differences in Revenue Stream Sports franchises earn revenue from sponsorship. sponsorship the promotion of a company in association with a property Sports franchises also earn revenue from advertising and broadcast rights. 23 Similarities and Differences in Marketing Sports Marketing Consumer Loyalty Consistent Product Few Ancillary Products Entertainment Marketing Product Place Price Lack of Consumer Loyalty Variable Product Many Ancillary Products Promotion Convergence 24 1. List two differences in consumer loyalty between sports and entertainment. 2. What are differences between marketing sports product and entertainment product? 3. In what one way does the stream of revenue in sports differ from the stream of revenue in entertainment? 25 Checking Concepts 1. Identify three people in sports and entertainment history. 2. Discuss one way that sports and entertainment history has affected marketing today. 3. Name three different marketing tools. continued Veeck and As new “Bill” inventions 1.. William 2. 3 endorsements, conceived ofmade marketing technology ancillary products, activities and events entertainment more that convergence, and surround available baseball to the working games. Zukor synergy classes,Adolph marketing was was one of first to affected; it the is currently market dramaticby stories being affected and popular stars in computer technology movies. Charles and the Internet. Howard marketed Seabiscuit well enough that some say he invented sports marketing. Other answers are possible. 26 Checking Concepts 4. Define royalty. 5. Give an example of a royalty. 6. Give an example of cross-promotion for a film. 7. Describe one risk involved in a sports event. 4. Answers 5. 6. 7. Many A royalty answers is willa vary are because but possible, payment may include anything for including the that star damaged material can of a be that new property, has movie copyrighted can cancellation, beenappear copyrighted, on can injury a earn talk to or audience, legally show. a royalty declared if it is used damage as belonging by atoperson to the or equipment. creator. entity other than the creator. Some examples might be books, songs, scripts, etc. continued 27 Checking Concepts Critical Thinking 8. Explain one method of risk management for one risk. 8. Answers will vary. One possibility is purchasing insurance policies to protect clients from industry-related risks. 28 29 End of