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#02: BEHAVIORAL ANALYSIS  chapter 1: neurons as the building blocks of behavior  measuring behavior  in a natural setting  in a laboratory setting LABORATORY SETTING  Pavlov & Thorndike LABORATORY SETTING  Pavlov: classical or Pavlovian conditioning, dogs  stimulus “value” changes when paired with another  food = unconditioned stimulus (US)...  salivation = unconditioned response (UR) to US  bell = conditioned stimulus (CS)...  CS (naïve)  0 response  CS + US pairing = training  CS (trained)  salivation = p.10 fig.1.4 conditioned response (CR)  learn temporal relationships  value of CS changes, predicts occurrence of US LABORATORY SETTING  Thorndike: instrumental or operant conditioning  hungry cats, puzzle boxes  cat associates own escape behavior with box features  food in view outside box (motivation)  levels of difficulty (e.g., pull string to excape)  record time for escape p.10 fig.1.4 LABORATORY SETTING  learning is usually a combination of classical & operant  in classical, animals receive...  measured stimulus, controlled by experimenter  in operant, animals receive...  stimulus determined by time to elicit behavior  in both, animals learn...  existence of stimuli  temporal relationships among stimuli  in operant only, animals learn...  relationships between stimuli & their own behavior LABORATORY SETTING  what do animals associate in associative learning ?  rats, radial arm maze (B)  left & right choices  paired light & dark stimuli (A)  train: food reward for turning  right if top lighter  left if top darker  test: previously unseen pairs  able to transfer the “rule” to new situations  did not simply learn pattern of cards  learned that relationship between stimuli is critial p.12 fig.1.5 LABORATORY SETTING  other tests using the radial arm maze  trained to retrieve food from each arm, no revisits  remember which arms visited within each trial  no need to remember info from trial to trial  uses working memory  trained with food in some arms  memory from trial to trial  uses reference memory p.12 fig.1.5 LABORATORY SETTING development  physiology  behavior Neurobiology STRUCTURE ... ... FUNCTION MEASURING BEHAVIOR – VARIATION  components of phenotypes E1 G1 G2 E2 MEASURING BEHAVIOR – VARIATION  components of phenotypes (e.g., behavior)  P = G + E + G*E  genotype (heredity)  environment (experience)  interaction ... for our purposes this could be ...  behavior = instinct + learning + ... ? MEASURING BEHAVIOR – VARIATION PHENOTYPE G G+E G 1 EE1 E2 E1 G*E E2 E1 E2 E1 E2 ENVIRONMENT G 2 MEASURING BEHAVIOR – VARIATION  components of phenotypes (e.g., behavior)  P = G + E + G*E  genotype (heredity)  environment (experience)  interaction  where does E come from ? INFORMATION FLOW ENVIRONMENT GENES MESSAGES PEPTIDES PROTEINS PROTEIN COMPLEXES ORGANELLES NEURONS ASSEMBLIES STRUCTURES CIRCUITS NERVOUS SYSTEM WHOLE ANIMAL BEHAVIOR PLASTICITY EXPERIENCE ENVIRONMENT vertical integration MEASURING BEHAVIOR – VARIATION  components of phenotypes (e.g., behavior)  P = G + E + G*E  genotype (heredity)  environment (experience)  interaction  where does E come from ?  what aspects of E would you try to control in your behavior experiment ?  what would you need to include ? MEASURING BEHAVIOR – VARIATION  components of phenotypes (e.g., behavior)  P = G + E + G*E  genotype (heredity)  environment (experience)  interaction  where does E come from ?  where does G come from ? INFORMATION FLOW GENES MESSAGES PEPTIDES PROTEINS PROTEIN COMPLEXES ORGANELLES NEURONS ASSEMBLIES STRUCTURES CIRCUITS NERVOUS SYSTEM WHOLE ANIMAL BEHAVIOR PLASTICITY EXPERIENCE ENVIRONMENT vertical integration INFORMATION FLOW GENES MESSAGES PEPTIDES PROTEINS PROTEIN COMPLEXES ORGANELLES NEURONS ASSEMBLIES STRUCTURES CIRCUITS NERVOUS SYSTEM WHOLE ANIMAL BEHAVIOR PLASTICITY EXPERIENCE ENVIRONMENT vertical integration SOURCES OF GENETIC VARIATION  how to identify natural sources:  gene # / influence from F2 phenotype ratios GENETIC  PHENOTYPIC VARIATION 1 FREQUENCY 1 gene 1 allele ( = 0) 0 PHENOTYPE GENETIC  PHENOTYPIC VARIATION FREQUENCY 0.5 1 gene 2 alleles no dominance 0.4 0.3 0.2 0.1 0.0 PHENOTYPE GENETIC  PHENOTYPIC VARIATION FREQUENCY 0.4 2 additive genes 2 alleles each no dominance 0.3 0.2 0.1 0.0 PHENOTYPE GENETIC  PHENOTYPIC VARIATION 0.35 3 genes 3 additive genes 2 alleles each no dominance FREQUENCY 0.30 0.25 0.20 1 4n 0.15 0.10 0.05 1 64 0.00 PHENOTYPE SOURCES OF GENETIC VARIATION  how to identify natural sources:  gene # / influence from F2 phenotype ratios  artificial selection GENETIC  PHENOTYPIC VARIATION 0.35 n additive genes 2 alleles each no dominance FREQUENCY 0.30 0.25 0.20 0.15 0.10 0.05 0.00 PHENOTYPE MEASURING BEHAVIOR – ARTIFICIAL SELECTION 0.35 FREQUENCY 0.30 0.25 0.20 0.15 0.10 0.05 0.00  x  x PHENOTYPE ARTIFICIAL SELECTION – LEARNING IN FLIES ARTIFICIAL SELECTION – LEARNING IN FLIES fixed not relax selection 10 15 SOURCES OF GENETIC VARIATION  how to identify natural sources:  gene # / influence from F2 phenotype ratios  artificial selection  speed things up with induced sources:  chemical mutagens – “point” mutations  ionizing radiation – chromosome rearrangements  transposon insertions – disrupt gene activity  transgene expression – block / add / change gene function – qualitative / quantitative – spatial / temporal control SOURCES OF GENETIC VARIATION  natural sources of genetic variation: + : the genes evolution “designed” to control of behavior − : lots of effort, little gain toward understanding mechanism  induced sources of genetic variation: + : rapid gain toward understanding mechanism − : may find a subset of the genes evolution “designed” to control behavior 1 GENE POLYGENY PLEIOTROPY LABORATORY SETTING development  physiology  behavior Neurobiology STRUCTURE ... ... FUNCTION A GOOD BEHAVIOR MODEL ORGANISM ?  behavior  significance  interesting  invariant  convenience  cost  sample size  maintenance  disease  homology ?  research tools  genetics / genomics  molecular biology  cell biology  pharmacology  physiology  anatomy  ethical issues  organisms  research questions
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            