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Given the Uncertainty Principle, how do you write an equation of motion for a particle? •First, remember that a particle is only a particle sort of, and a wave sort of, and it’s not quite like anything you’ve encountered in classical physics. We need to use Fourier’s Theorem to represent the particle as the superposition of many waves. wavefunction of the electron adding varying amounts of an infinite number of waves sinusoidal expression for harmonics ( x,0) a(k )e dk ikx amplitude of wave with wavenumber k=2p/l •We saw a hint of probabilistic behavior in the double slit experiment. Maybe that is a clue about how to describe the motion of a “particle” or “wavicle” or whatever. We can’t write a deterministic equation of motion as in Newtonian Mechanics, however, we know that a large number of events will behave in a statistically predictable way. probability for an electron to be found between x and x+dx (x,t) b 2 dx P ( x, t ) dx 2 a Assuming this particle exists, at any given time it must be somewhere. This requirement can be expressed mathematically as: If you search from hither to yon ( x, t ) dx 1 2 you will find your particle once, not twice (that would be two particles) but once. Conceptual definition When two or more wave moving through the same region of space, waves will superimpose and produce a well defined combined effect. Mathematical definition For a linear homogeneous ordinary differential equation, if and are solutions, then so is . When two waves of equal amplitude and frequency but opposite directions of travel superimpose, you get a standing wave- a wave that appears not to move-its nodes and anti-nodes stay in the same place. This happens when traveling waves on a guitar string get to the end of the string and are reflected back. ( x, t ) Aei ( kx t ) A{cos( kx t ) i sin( kx t )} Euler' s equation Trigonomet ric functions : ei cos i sin ei e i cos 2 ei e i sin 2i e i cos i sin ii 1 d u du e eu dx dx conjugate (a ib ) (a ib ) if z a ib, then : z * z (a ib )( a ib ) a i b 2 2 2 a b 2 2 Graphical representation of a complex number z as a point in the complex plane. The horizontal and vertical Cartesian components give the real and imaginary parts of z respectively. Note that we can construct a wavefunction only if the momentum is not precisely defined. A plane wave is unrealistic since it is not normalizable. e i ( kx t ) 2 dx 1 dx You can’t get around the uncertainty principle! Alright, we think we might have an acceptable wavefunction. Let’s give it a whirl… If we think we know what our wavefunction looks like now, how do we propogate it through time and space? The Schrodinger Equation: •Describes the time evolution of your wavefunction. •Takes the place of Newton’s laws and conserves energy of the system. •Since “particles” aren’t particles but wavicles, it won’t give us a precise position of an individual particle, but due to the statistical nature of things, it will precisely describe the distribution of a large number of particles. If you know the position of a particle at time t=0, and you constructed a localized wave packet, superimposing waves of different momenta, then the wave will disperse because, by definition, waves of different momenta travel at different speeds. the position of the real part of the wave… the probability density expression for kinetic energy p2 KE ; 2m p k the potential dU dx i.e., for a classical spring : F 1 2 kx 2 dU d 1 F kx2 kx dx dx 2 U kinetic plus potential energy gives the total energy Remember our guitar string? We had the boundary condition that the ends of the string were fixed. Quantum mechanical versionthe particle is confined by an infinite potential on either side. The boundary condition- the probability of finding the particle outside of the box is ZERO! (0, t ) 0 at x 0 ( L, t ) 0 at x L For the quantum mechanical case: For the guitar string: Assume a general case: 1( x, t ) 2( x, t ) A1e i ( kx t ) A2 e i ( kx t ) A1e i ( 2 mE x / Et / ) A2 ei ( 2 mE x / Et / ) at x 0 A1e i ( Et / ) A2 e i ( Et / ) 0 A1 A2 at xL A1e i ( 2 mE L / Et / ) Ae iEt / e i A2 ei ( 2 mE L / ei 2 mE L / Et / ) 2 mE L / 2iA sin( 2mE L / ) 0 2mE L / np n 2p 2 2 En 2mL2 n 1, 2 ,3... 0 0 Note that while =0 solves the problem mathematically, it does not satisfy the conditions for the quantum mechanical wavefunction, because we know that at any given time, the particle must be found SOMEWHERE. N=0 is not a solution. Appealing to the uncertainty principle can give us a clue. px h h p L 2 p h2 E 2m 2mL2 The wavefunction can be written as the sum of two parts. ei ( kx t ) eikx e it ( x, t ) ( x) (t ) Note that: (t ) * (t ) e it eit e0 1 | ( x, t ) |2 | ( x) (t ) |2 ( x) 2 For a “stationary state” the probability of finding a particle is static! mevr n n 1, 2, 3... h / 2p an integer number of wavelengths fits into the circular orbit nl 2pr where h l p l is the de Broglie wavelength