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A 9S Model Approach for Experience Marketing Implementation ZHENG Ruihong, YAN Lin Department of Business Management, Guangdong College of Industry and Commerce, Guangzhou, 510510, China [email protected] Abstract: By reviewing the studies on experience marketing, this paper, which is based on B.H. Schmitt’s theory of experience marketing theatre, firstly discussed the normal implementation methods and successful factors of experience marketing in details, then constructed a 9S model of how to implement experience marketing. In the end, we put forward the principles of how to implement Experience marketing and expose the extended thoughts of it. Keywords: Experience marketing; Experience Theatre; Experience Implementation; Successful; Factors Since 21 century, experience marketing is springing up among all kinds of fields; many enterprises are increasingly becoming the practitioners and operators of modern experience marketing. Experience marketing will replace the traditional marketing and become the mainstream of the future marketing. However, each enterprise had a different understanding of experience marketing, which resulted in different implementation methods, and the standardized model has not yet formed. After studying the experience marketing theoretically and practicably, this paper summarized the normal methods of implementing experience marketing and analyzed the successful factors of it. 1 Review of the Research on Experience Marheting At first, experience was put forward by American famous futurologist Toffler (in 1970, Future Shock), Toffler considered experience as economic value and the product of goods and services to be psychological. However, Pine II and Gilmore (1998) thought, experience is essentially that people spend some time in a personalization way and the series of unforgettable events derived from it. That is to say, experience makes everyone to be part of it in a personalization way. LaSalle and Britton( 2003 ) believed that customer experience is the interaction between a customer or many customers and products, companies, and stakeholders, and those interactions will cause some reaction; If the response is positive, it will enable customers recognized the value of a product or service. On Experience marketing, Schmitt (1999) considered it as a marketing and management model driven by experiences, it will completely replace the traditional features and functions marketing of which the function value is the core. Schmitt (Experience marketing, 2004) further pointed out that experience marketing is a new marketing which aims at meeting customers’ experience demands. By culture, arts, and science technology means, enterprises improve product value and meet customers’ emotional and aesthetic experiential demands and so on to the better extent, which shocks people while promoting product sales. Our domestic scholars, Wang Tao etc, held that Experience marketing mean to create an atmosphere, a series of events designed to encourage customers into one role and performing as much as they like. During the performance, the customers will have a profound and memorable experience for their active participation, so as to transfer value to the enterprise after obtaining the experience. However, XiuYing Wang and QinXue Deng insisted that "Experience marketing should be a social and management process which aims at achieving business goals by recognizing and understanding customers, then creating valuable customer experience." According to domestic and foreign scholars’ studies on experience marketing, combining with our practice of experience marketing, we believe that experience marketing means that enterprises design marketing ideas from senses, emotion, thinking, action and relation, then stimulate and meet customers’ experience demands by products or services, so as to achieve corporate goals. Domestic and foreign academic not only have defined experience and experience marketing, but also have made a further study on the implementation of experience marketing. On the study of how to “ ” 71 implement experience marketing, Schmitt put forward the Strategic Experiential Modules. He believes that experience is complicated and variable, and it can be divided into different forms, each form has its own inherent and unique structures and processes. These experience forms created by specific experience media can get a marketing purpose effectively. These different experience forms are called Strategic Experiential Modules by Schmitt, then constructed the framework of Experience marketing: (1)feel (2)sense (3)thinking (4)action (5)relation, and the major strategic implement: Experiential Grid. On the study of experience marketing tactics, Schmitt (2003) constructed the framework of Customer Experience Management. He also thought that the implementation of customer experience should obey the following steps: analyze customers’ experience, establish the platform of customers’ experience, design a brand experience, construct a good interaction with customers, and constantly make an innovation, which creates CEM model. However, on how to create the brand experience process, Smith and Wheeler (2002) established the "customer experience of the brand management model". Reversing the model can obtain the steps of how to implement customer experience of the brand management: target the customers – define the customers’ behavior which will contribute to the enterprise’s growth – determine the customers’ experience which can meet customers’ needs and expectations - control the factors of experience. LaSalle and Britton (2003) considered that, in order to create the best experience, we need firstly understand customers’ true aspirations, and what companies can do for them, thus forming four basic factors of consumers’ behavior: physical, emotion, intellect and spirit; then, confirm customers’ motives and their situation, as well as their impacts on the interaction between customers and enterprises; last but not the least, make clear a series of key details during customers’ decision-making. According to this, they put forward three vital elements of transferring total value experience: products, services and context. On the base of Schmitt’s, Smith and Wheeler’s theoretical system, domestic scholars have discussed the background of brand experience, theory and general implementation strategies. XiuCheng Fan, etc. (2002) considered that "the core concept of experience marketing is not only to meet customers with the satisfying products and services, but also to create and provide valuable experience for them", then, he put forward various implementation methods of experience marketing. WanXin Xie (2002) summarized eight operational models of experience marketing, BangCai Zhong (2002) established a model of experience marketing: "Customer Satisfaction =Customer Experience Value - Customer Expectations". 2 Experience Theatre and Role theory Pine II and Gilmore (in Experience Economy, 2002) said, "In each level of any enterprise, employees need to understand that each business is a stage in experience economy, so the work is a theatre." They have put forward the concept of experience theatre, and even divided the theatre into stage theatre, street theatre, co-ordination theatre, improvisation theatre by the stability and dynamic state, they also thought that everyone in this theatre was playing a different role, and the role chosen was the core all the time, so any successful enterprise obviously depended on the selection of suitable persons to be appropriate roles. These theories and models subsequently become the base of Schmitt’s theoretical system and experience theatre model of experience marketing. Schmitt (in Experience marketing, 2004) stated the philosophy of experience theatre and role in detail, constructed his own experience theater model, and described the elements of experience marketing. Schmitt believes that enterprises are performers, the workplace is theatre. Experience likes a drama, because experience theater model has the same elements with the stage product. During the services being experienced, customers and marketing personnel/staff play their respective role in the experience theatre. Meanwhile, playing the roles can be acquired, not innate, and the evaluation of experience results is associated with the role expectations. According to Schmitt’s Experience Theatre Model, we know that experience performance depends on the dynamic interactions between actors, audiences and facilities, the staff’s professional level and ability, even clothing, demeanor, attitude and behavior will affect customers’ assessment of their 72 experiences, and this influence is no less than actors’ dressing and role-playing. Moreover, the scenes, props, equipments, lighting, temperature, color and so on, of experience facilities, will affect customers’ experience expectations and the evaluation of experience quality; and the success of front performance must rely on the strong support of the background. Schmitt also divided the experience marketing elements into facilities, products, services and interactive experience process; he thought it is the four elements’ organic combination that creates customers’ experience process and the value of customers’ experience. 3 Implementation Model of Experience Marketing 3.1 Basic Assumptions of Experience marketing Implementation 3.1.1 "Emotional" Assumptions: consumers are sentimental, consumers’ traditional characteristics of "rational consumer", "price-sensitive" are changing, and consumers’ behavior has increasingly affected by emotion and feeling. 3.1.2 The increasing level of consumers’ mental demands: this is owing to the improvement of consumers’ culture level and the quality of the material and cultural living. The mental demands are sensory, emotional, spiritual, mental, and so on. 3.1.3 The aggravated personalization and differences of consumers’ demands: from the consumption level, the prosperity of social economy and the improvement of people's lives are in fact the personality and differences of consumers’ demands. However, experience marketing can meet these demands with customization marketing and one-to-one marketing. 3.1.4 Brutal competition between enterprises: on account of the increasingly fierce competition, the less survival room, the bigger competition pressure. Enterprises are trying to search for some innovative strategies in order to remedy the strategies of 4P, 6P, 4C. Experience marketing, a new marketing, emphasizes on consumers’ soul instead of the traditional marketing strategy 4P. 3.2 The Normal Implementation Methods of Experience marketing 5 Experience Subject 1 Smell Experience Demand 2Design Supply 3Structure Experience Scene 4Start Experience 7Acquire Sense 8Experience Realization 9Stretch Experience after Sale 6 Experience Spread Figure 1 The "9S" Model of Experience marketing Implementation According to the study and research of experience marketing, this paper constructs the "9S" model of how to implement experience marketing. In the model, the experience demands are not only the beginning of experience marketing, but also the end of it; we should study and recognize customers’ demands before developing experience products and selecting experience marketing methods; actually, the arrangement of experience scenes means to structure experience stage; then, with certain subject and the spreading of experience information , experience products, stage and actors etc can lead to experience sense; with actors and audiences, experience activities are performances in fact; the formed experience need to be realized(or released), which is called sales, it is also the purpose of experience marketing; the realized experience is not the end, we should keep on preserving, maintaining and 73 expanding it, so that customers will have new experience demands, which becomes new experience cycle and innovative experience. 3.3 The Successful Factors of How to Implement Experience marketing According to the theory of experience theatre and role, experience marketing just like a drama, which must have script, stage, actors, performance theme, and arrange experience scenes, organize performances, spread performance information, manage the performance scenes and so on, so as to attract customers and make them impressive, then achieving enterprises’ marketing objectives. Successful experience marketing can be started from the following: 3.3.1 Well-done research on consumers’ demands and experience positioning Modern marketing obeys the theory of "customer-oriented" and emphasizes on "consumer-center", with this, enterprises develop and launch products according to customers’ demands. So, while implementing experience marketing, we must be concerned about customers’ experience demands, study consumers’ experiential psychology and feelings in order to shock them. Only correctly understanding consumers’ experience demands, can we accurately identify the experience characters of our target consumers and position experience in personality and design experience product. 3.3.2 Developing experiential products and subjects Experience products and models are the core values of experience marketing, whether they can develop products with experiential characteristics and impacting subjects is very important to enterprises’ experience marketing model. So undoubtedly, we must focus on whether marketing elements have experiential characters and impaction or not during developing products and designing subjects, thus attracting consumers. 3.3.3 Creating experience scene and stage with affinity Experience is a performance, which needs scenes and stage; only with it, can experience marketing be implemented, can customers enjoy a good time. Experience marketing is trying to create an unforgettable experience for customers, then, stimulate customers’ buying and forming the brand loyalty. Therefore, it is good to form customers’ experience sense and improve their experience value that we should try to create the experience scene and stage with affinity. 3.3.4 Selecting suitable experience media and method In order to obtain experience purpose, we must spread experience information by certain media and form experience effect by impacting potential customers. What is the suitable and economic media? The effectiveness, the economy, the credibility and influences may be the reference, and good reputation is an effective and economic communication. The effectiveness of communication means to concentrate on the target consumers or not, the economy is the relationship between the input and output of the selected media, while the credibility and influences are reputable and authoritative. 3.3.5 Effective organization and implementation of experience marketing With actors’ performance, experience marketing likes a drama. During the experience, the overall coordination of planning is necessary, the support of front and background is also very important. Whether a variety of experience elements (such as, experience products, experience service, experience stage, staffs’ performance, experience brand, experience culture, experience spreading, etc.) can be integrated cooperatively is the key. Only successful organization and orderly integration, can make the entire performances be successful. 3.3.6 Extending the implementation of customers’ experience and customers’ maintenance According to Pine II and Gilmore’s theory (in Experience Economy), "experience is a supply derived from services." Experience marketing is the extension of service marketing, so experience must have the problem of "after-sales service". A perfect experience should be extended after the experience, even be strengthened constantly, which can make the good existed experience a habit, then forming customers’ trust and loyalty. Consequently, we must introduce customer relationship management (CRM) for customer experience process management (CEPM). 74 References [1]LaSalle, D. and Britton, T. A., Priceless: Turning Ordinary Products into Extraordinary Experiences, Harvard Business School Press, 2003. [2]Pine , B. J. and Gilmore, J. H., Welcome to Experience Economy, Harvard Business Review,1998, 76(7-8): 97-105. [3]Schmitt, B. H., Experience Marketing: How to Get Customers to SENSE, FEEL, THINK, ACT, RELATE to Your Company and Brands, New York: Simon & Schuster Inc,.1999. [4]Smith, S. and Wheeler, J., Managing the Customer Experience: Turing Customers into Advocates, London: Financial Times Prentice Hall, 2002. [5] B • H • Schmidt. Customer Experience Management. Beijing: Machinery Industry Press .2004 [6] B • H • Schmidt, Experience Marketing, Tsinghua University Press, 2004. [7] B •Joseph • Pinedale, James • H • Gilmore, The Experience Economy, Machinery Industry Press, 2002. [8] Wang Xiuying, To Experience Economic and Non-economic Experience of the Comparative Analysis, China's Industrial Economy, 2003 (9): 73-80. [9] Fan Xiucheng, Ying Yi, Experience Marketing: Enterprise Customers to Win New Thinking, Economic Management, 2002 (22) :62-67. Ⅱ 75