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Targeting Entertainment Research Methods Entertainment Outlets and Venues 2 Chapter Objectives Explain how market research is used to identify target markets. Discuss how demographics are used in entertainment marketing. Explain the use of primary and secondary data. Explain the difference between qualitative and quantitative research. Identify methods of conducting entertainment market research. Identify criteria for selecting outlets and venues. 3 Importance of Market Research Market research can help determine how to best approach the consumer. The entertainment marketer’s goal is to understand the target market’s needs and tailor the product and the message to that market. The goal of the entertainment product is to entertain. Each entertainment product appeals to a unique group of consumers. 4 The Market Research Process The five steps of conducting market research are: 1. Identify information needs: Decide what you want to know. 2. Create research objectives: Create questions you want answered. 3. Create a plan to meet your objectives: Outline research methods. 4. Design a method for collecting and interpreting data: Compile results. 5. Summarize and apply findings: Adjust marketing strategy based on data. 5 Consumer Demographics How consumers think involves psychographics. Demographic research alerts marketers to new or expanding markets. psychographics studies of consumers based on their attitudes, interests, and opinions Nielsen ratings help marketers target specific demographic groups. 6 Primary Research Product testing is an example of primary research used by marketers. product testing assessment of a product to see if it works, meets industry standards for safety, and is user-friendly The information collected from primary research is called primary data. primary data information collected from primary or original research used specifically for an issue under study 7 Primary Research Trends in a market can be explained and understood through secondary data. The U.S. Census Bureau is a good source of secondary data. trend a pattern, habit, or tendency following a general course secondary data information collected from secondary or preexisting research for a purpose other than the current study 8 Think Globally, Surf Globally Entertainment is a global business and the Operating an e-tail business on an electronic channel—the Web is a global Internet Web—can be costly, due to design,medium. delivery,Major returns, and operating expenses.search engines make sure their content is available in diverse languages—because know companies it means more hits andinmore Though Many largerthey dot-com crashed the business. international media companies follow their 1990’s, Shouldn’t small stores like Harris Cyclery of West Newton, lead? Many language-specific pages can be hard to afind. Links may Massachusetts, actually increase sales using basic Web besite. buried in obscure on thebicycle main site. Globallyrides savvyin on Today, a thirdplaces of Harris’s business entertainment marketers need to and makepersonal sure theyservice. offer content the Web to Web get hard-to-find parts to all of their demographic groups—in a clear, accessible way. Describe an e-business’s home page to your class after viewing one throughon marketingseries.glencoe.com. For more information sports and entertainment marketing, go to marketingseries.glencoe.com. 9 1. How do entertainment products differ from other consumer products? 2. List the steps that marketers outline before conducting research. 3. Product testing is an example of what type of research? 10 Information Advantage Finding out how an audience member, game player, music fan, or reader will react to a product before its release is vital to entertainment companies and marketing professionals. Market testing determines if a product will sell. 11 Qualitative and Quantitative Research Data from qualitative research is not based on numerical information. qualitative research data that measure qualities such as people’s reactions or perceptions Data from quantitative research is based on numerical information. quantitative research data expressed as amount in numbers 12 Research Methods in Entertainment Marketing Qualitative research methods in entertainment marketing include: Personal and interactive interviews – respondents Focus groups Online focus groups Mall intercepts Surveys respondent a consumer who participates in a personal interactive interviews and other research methods mall intercept a market research interview conducted in a public place, such as a mall survey a questionnaire or series of questions designed to collect specific information 13 Research Methods in Entertainment Marketing Quantitative research methods in entertainment marketing include: Surveys – Statistics Observational research Contrived and natural settings Traffic count continued statistics a collection of numerical data that can be compared, analyzed, and interpreted observational research a method of collecting data by observing respondents in contrived or natural settings traffic count a measure of how many people stop or do not stop to look at an ad or store display 14 Research Methods in Entertainment Marketing Mystery shoppers and ethnography mystery shoppers a market researcher who poses as a shopper to observe how consumers and retailers behave in a shopping situation ethnography the study of social and cultural behavior and habits 15 Media Entertainment Research Marketers use screening rooms to collect data on audience preferences. Graphed data is used to promote entertainment products to specific target markets. Marketers research live-action and recreational entertainment by observing tourists’ behavior. 16 Qualitative or Quantitative Research? Qualitative Quantitative Focus groups Observational research Online focus groups Mystery shoppers Contrived and natural settings Surveys Personal and interactive interviews Mall intercepts Ethnography 17 1. Name two research methods that might be used to find quantitative data in the entertainment market. 2. Explain the difference between contrived settings and natural settings. 3. What methods do media entertainment marketers use to test their products? 18 Other Entertainment Marketing Businesses Market research affects decisions regarding entertainment outlets and venues. 19 Outlets and Venues The outlets for movies and video games are theaters and arcades. outlet a place where a marketed product is released and made available In the music industry, a venue for a concert might be a stadium, an amphitheater, or a club. venue a place where live events are presented 20 Outlets and Venues Marketers try to match the entertainment event with the appropriate venue. capacity the maximum number of people that a venue or outlet can accommodate – Size, location, population Marketers must consider the capacity of a venue. Venues can create hundreds of jobs through their construction and operation. 21 Successful Marketing Strategies Understanding your product, your customer, and your product outlets is essential to creating a successful marketing strategy. 22 1. List three examples of entertainment venues. 2. Name the main three factors used to classify outlets and venues. 3. What key factors must be in place prior to new venue construction? 23 Checking Concepts 1. Explain the importance of market research. 2. Describe the marketresearch process. 3. Define demographics and psychographics. 4. Explain primary research and secondary research. continued Primary research statistics is Before The market investing research 1. Demographic 2. 3. 4. describe original process money research inahas apopulation product, fivedone in to terms answer ofapersonal specific steps: marketers Identify want to characteristics question or solve such a information know what kind needs, of as age, problem. gender, Secondary race, create consumer research is likely to religion, researchincome is information objectives, buy the product create and a bracket, collectedmarital from status, plan why. to Market meet the geographic secondary or location, objectives, researchers design gathera and pre-existing lifestyle research choices. method information for collecting which Psychographics for a purpose other are and allows data, to studies than interpreting themarketers ofcurrent consumers study. based on their and and target summarize consumers attitudes, interests, apply who will findings. buy the and opinions. product. 24 Checking Concepts 5. Compare qualitative and quantitative research. 6. Describe methods of qualitative research. 7. Name two types of observational research. continued 5. Methods 6. 7. Observational Qualitative may researchpersonal include measures can occur qualities and/or in contrived interactive such or as people’s interviews, natural settings; reactions surveys, it or focus canperceptions. take groups, the form and Quantitative mall of using intercepts. mystery research shoppers isordata expressed ethnography. as amount in numbers. 25 Checking Concepts Critical Thinking 8. Explain how demographics can be used to market a CD. 8. Demographic information can help identify a CD’s target market. The more information marketers have about their target markets, the better they can design a marketing strategy to reach them, and the better they will be able to sell the product. 26 27 End of