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Geometric Construction Engineering Graphics Stephen W. Crown Ph.D. Objective To review basic terminology and concepts related to geometric forms To present the use of several geometric tools/methods which help in the understanding and creation of engineering drawings Overview Coordinate Systems Geometric Elements Mechanical Drawing Tools Coordinate Systems Origin (reference point) 2-Dimensional Coordinate System • Cartesian (x,y) • Polar (r,q) 3-Dimensional Coordinate System • Cartesian (x,y,z) • Cylindrical (z,r,q) • Spherical (r,q,f) Cartesian Coordinate System Defined by two/three mutually perpendicular axes which intersect at a common point called the origin • x-axis horizontal axis positive to the right of the origin as shown • y-axis vertical axis positive above the origin as shown • z-axis (added for a 3-D coordinate system) normal to the xy plane positive in front of the origin as shown Review: Right Hand Rule Your thumb, index finger, and middle finger represent the X, Y, and Z axis respectively. Point your thumb in the positive axis direction and your fingers wrap in the direction of positive rotation Polar Coordinate System The distance from the origin to the point in the xy plane is specified as the radius (r) The angle measured form the positive x axis is specified as q Positive angles are defined according to the right hand rule Conversion between Cartesian and polar • x=r*cos q , y=r*sin q • x^2+y^2=r^2 , q=tan-1(y/x) Cylindrical Coordinate System Same as polar except a z-axis is added which is normal to the xy plane in which angle q is measured The direction of the positive z-axis is defined by the right hand rule Useful for describing cylindrical features Spherical Coordinate System The distance from the origin is specified as the radius (r) The angle between the x-axis and the projection of line r on the xy plane is specified as q The angle between line r and the z-axis is specified as f Positive angles of q are defined according to the right hand rule and the sign of f does not affect the results Conversion between Cartesian and spherical • x=r*sinf*cosq , y=r *sinf*sin q , z= r*cosf Redefining Coordinates Absolute coordinates • measured relative to the origin • LINE (1,2,1) - (4,4,7) Relative coordinates • measured relative to a previously specified point • LINE (1,2,1) - @(3,2,6) World Coordinate System • a stationary reference User Coordinate System (ucs) • change the location of the origin • change the orientation of axes Geometric Elements A point A line A curve Planes Closed 2-D elements Surfaces Solids A Point Specifies an exact location in space Dimensionless • No height • No width • No depth A Line Has length and direction but no width All points are collinear May be infinite • At least one point must be specified • Direction may be specified with a second point or with an angle May be finite • Defined by two end points • Defined by one end point, a length, and direction A Curve The locus of points along a curve are not collinear The direction is constantly changing Single curved lines • all points on the curve lie on a single plane A regular curve • The distance from a fixed point to any point on the curve is a constant • Examples: arc and circle Planes A two dimensional slice of space No thickness (2-D) Any orientation defined by: • • • • 3 points 2 parallel lines a line and a point 2 intersecting lines Appears as a line when the direction of view is parallel to the plane Closed 2-D Elements (planar) Triangles • Three sides • Equilateral triangle (all sides equal, 60 deg. angles) • Isosceles triangle (two sides equal) • Right triangle (one angle is 90 degrees) A^2+B^2=C^2 (Pythagorean theorem) Sinq=A/C Cosq=B/C C q B A Closed 2-D Elements (planar) R Circles • • • • • • Radius (R) Diameter (D) Angle (1 rev = 360o 0’ 0”) Circumference (2*3.14159*R) Tangent Chord D A line perpendicular to the midpoint of a chord passes through the center of the circle • Concentric circles q Closed 2-D Elements (planar) Parallelograms • 4 sides • Opposite sides are parallel • Ex. square, rectangle, and rhombus Regular polygons • All sides have equal length 3 sides: equilateral triangle 4 sides: square 5 sides: pentagon • Circumscribed or inscribed Surfaces Does not have thickness Two dimensional at every point • No mass • No volume May be planar May be used to define the boundary of a 3-D object Solids • Three dimensional • They have a volume • Regular polyhedra Have regular polygons for faces All faces are the same Prisms • Two equal parallel faces • Sides are parallelograms Pyramids • Common intersection point (vertex) Cones Cylinders Spheres Useful Tools From Mechanical Drawing Techniques Drawing perpendicular lines (per_) Drawing parallel lines (offset) Finding the center of a circle (cen_) Some difficult problems for someone who completely relies on AutoCAD tools • • • • Block with radius Variable guide Offset pipe Transition