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Chapter 1 Introduction 1.1 Background Product placement is increasing into movies, TV programs, and computer games. The marketers and movie producers now frequently use placement as the promotion medium for products or brands. They communicate the product properties to targeted customers by the way of involving the actors or actress with marketing use of the product or with mention of the brand to eliminate the audiences’ resistance and also enhance consumer preference for the product or brand. 1.2 Conceptual Underpinnings of the Study Our study is focus on what product placement strategies should be employed by marketers and used in different media. A general definition of product placement for different media such as movie, television program, magazines, radio, and etc... , that product placement is a paid product message aimed at influencing audience by the planned into different media. In the literature most of the research focused on categorization or characteristics of different placement or their impact in consumers’ brand memory. Gupta and Lord (1998) propose that any of those modes can be distinguished. In the scene or where 1 the product is made highly visible by size or power and the position on screen. Babin and Cater (1996) found evidence of product recognition in film whereas the research of Gupta and Lord (1998) is more fine-tuned; they found a higher recall of the product after distinguished product placement than after subtle product placement. Chartier (2000) brand recognition is significantly including the distinguishing of the placement but it has a negative effect on recall. Russell (2002) has investigated the role of modality (visual and auditory) and plot connection has the same in relation to the effectiveness of product placement. The research results indicate that the audio placing strategy relevant research is the less. Visual and the audio-visual placing strategy will be a trend in the future. Prominent placement is more effective to participants than subtle placement. The implement way in integrated has already growing rapidly than the Implicit PPL way. As the new types of media, video game, Internet, music video may play a dominant role in the future, the concerning research should be continue. 1.3 Research Purpose and Question The product placement is originally a marketing strategy that markets a movie only. Nowadays, it is a new marketing strategy that many television and radio media, industry, and ventures will adopt; also, it gradually becomes a controversial issue in 2 Taiwan’s society. Since the product placement has already become a popular issue which in the public relation environment, it is necessary to explore. This study is focus on how to utilize the different placing strategy and media to make maximum benefits to marketers. In light of aforementioned objectives, three major research questions to be addressed in this article are provided as follows: 1. Which mode of media is the highest used in research of product placement? 2. Which placing strategy used in product placement is the most effective? 3. Which degree on product placement has more effective to product placement? Which way of implement has more effective to product placement? 3 Chapter Two LITERATUE REVIEW 2.1 Product Placement Product placement can also be called brand placement. A general definition of product placement for the content of movie or television program is a paid product message aimed at influencing movie or television audience by the planned into a movie or television program (Balasubramanian, 1994). In order to increase brand awareness, influence the consumer’s attitude positively toward the product, and also increase the willingness for the consumer to purchase the products. There have been few studies focused on categorization or characteristics of different product placement. Balasubramanian (1994) defined product placement as a “paid product message aimed at influencing movie (or television) audience via the planned and unobtrusive entry of a branded product into a movie (or television program)”. Product placement can also be called “the inclusion of a brand name product package, signage, or other trademark merchandise within a motion pictures, television show, or music video” (Steortz 1987, p.22); in addition, the research of Baker and Crawford (1995, p.2) has also shown that “the inclusion of commercial products or services in any form in television of film productions in return for some 4 sort of payment from the advertiser”. However, Karrh (1998) considered that some studies didn’t mention some parts. Steortz’s (1987) definitions only considered visual stimuli and neglected the paid nature of product placement. Both Balasubramanian (1994) and Baker and Crawford (1995) definitions have found that the form of placement media but limit the media involved to motion pictures and television shows. As it’s discussed below, brand placement cannot always be considered “unobtrusive”; also, product placement have many forms which involved video games, music videos, Broadway shows, broadcasts, and even novels. Therefore, Karrh(1994) considered that the brand placement is better defined as the paid inclusion of branded products or brand identities, through audio and/or visual means, within mass media programming. To sum up, product placement is a way that through the advertisers by paid or sponsored product to the media makers, including television shows, video games, movies and novels, etc. In order to switch the mode of product placement which have involved Visual Only, Audio Only, Audio with Visual; with these ways, it can help consumer to recognized brand and Corporate Identity System involved to the story. Thus, the brand can be exposure by naturally and unobtrusively ways to the consumer. The final object is to establish consumers’ cognition and attitude; also, to impel their 5 purchase behavior. 2.2 Modes of Product Placement There have been many researchers found different aspect of product placement. Russell (2002) has investigated the modality (visual and auditory) and the connection of plot has the same relation to the effectiveness of product placement. The research results show that brand recognition improves when modality and plot connection are differently. In addition to the definition of the product placement that mentioned in the study, we will also take a deep research into the way of product placement and the applied cases. Product placement can be classified by the form of expression or the strategies; Gupta and Lord (1998) had distinguished the product placement into three modes by following the placing strategy of product placement. The three modes are as follows: 1. Visual Placement (視覺置入, VIS): There is only the appearance of the product, service, brand name, logo, or the other visual elements that can be identified to a brand. 2. Audio Placement (聽覺置入, AUD): The authors in the program report the product, service, brand name, logo, or they express the relevant information of brand with any kinds of audio form. 3. Combined Audio-Visual Placement (視覺與聽覺混和置入, AV): Showing 6 a brand and at the same time mentioning the brand name or conveying a brand-relevant message in audio form. Besides, Gupta and Lord (1998) also distinguished the product placement into two modes by the strategic purpose. They based on the degree of product placement and how obvious it is. The two modes are as follows: 1. Prominent Product Placement (明顯的置入方式): It means that in the visual form, there are obvious arrangements which include a big size or a big range appearance of the brand-relevant message; and in the audio form, the authors in the program report the brand name repeatedly or in a single sentence. 2. Subtle Product Placement (隱微的置入方式): it means that in the visual form, there is only a small range of the brand-relevant message appear in the screen; however, in the audio form, the brand name will be conveyed with a conversation or in a non-single sentence way. According to the three modes and the two degree, we can combine them into six specific modes as follows: 7 Modes of Product Placement Appearance Visual Placement Audio Placement Audio-Visual Placement Degree Prominent Prominent Visual Prominent Audio Prominent of Placement Placement Placement Audio-Visual Obvious Placement Product Subtle Subtle Visual Subtle Audio Subtle Placement Placement Placement Placement Audio-Visual Placement Reference comes from: Gupta and Lord (1998) Moreover, Russell (1998) used three dimensions to describe the way of product placement: 1. Screen Placement (螢幕畫面置入) means the product and its logo are purely visible. 2. Scrip placement (旁白/演員台詞的置入) is a way to convey the purely audio. Verbal placement when the actors or a voice-over pronounces the relevant message, perhaps just the brand name. 3. Plot placement (戲劇情節置入). This type of placement is particular characteristic for the James Bond movies. It is a way to set the product into the TV 8 shows and become part of it, then combine the visual and audio placement, in order to promote the reality of the TV shows. Then, according to the strategies how the product placement be implemented, d’Asous and S’equin (1999) classified product placement into two types: implicit PPL and integrated explicit PPL: 1. Implicit PPL. An implicit PPL is the brand, the firm or the product is present within the program without being formally expressed: it’s a passive role. For instance, in a quiz the participants and the host wear clothes with the sponsor’s logo. 2. Integrated explicit PPL. A PPL is integrated explicit when the brand or the firm is formally expressed within the program: it plays an active role. For instance, in a quiz the questions asked to the participants concern the sponsor’s products. As the theory above, they can be briefly classified into two ways. One is based on the perception of placement (expressive form): 1. Visual Only (VIS), Audio Only (AUD), and Audio with Visual (AV); 2. Screen Placement(螢幕畫面置入), Scrip Placement(旁白/演員台詞的置入), and Plot Placement(戲劇情節置入). And the other one is based on the strategic purpose (also the prominent degree of product placement): 9 1. Prominent Placement (明顯的置入方式) and Subtle Placement (隱微的置入方 式); 2. Implicit PPL(含蓄式置入) and Integrated explicit PPL(融合情境的外顯置入). It can be obviously known that the different modes of product placement both affect consumers’ purchase interest and the marketing effect. Product placement can lead consumers to have positive emotion and approval on product. 2.3 AIDA Marketing is a kind of process that includes a number of different objectives. Each part will be reached in rotation before the consumer takes every step of purchasing the product. And it’s widely adopted marketing theory model called AIDA. In this research, the AIDA theory will be taken at the basic theory. Edward Strong (1925) developed the AIDA model, breaks down the sequence of events to: A - Attention I - Interest D – Desire A - Action 10 The first stage describe that advertising grab the audiences’ attention primarily, then it can be successful in attract to its audience. (Fill, 2002). Secondly, make the audiences interested to the idea of the product or service; third, the potential customer will desirable to the product or service. The final stage that Strong (1925) indicated that getting the consumer to take action because of their desire for the product (Fill, 2002). 2.4 Storytelling approach to marketing Everyone likes to listen to stories; human being naturally can accept the narrative narration easier than the other kind of narration. A story can be quickly conveying values through the story teller in a simple form. That means, this kind of storytelling approach to marketing can convey the product value fast and accurate. According to Haung(2006), he defines the storytelling marketing as a marketing communication which is carrying out through the way of storytelling. Besides, Maxwell and Dickman (2007) indicate that “the secret of selling is what it has always been a good story”; it means there must have stories sell then a product can be sold. Through the connective relation between stories and marketing, it can be known that storytelling marketing is a marketing strategy combining the brand story and the product image. 11 Therefore, the storytelling marketing strategy has already been a necessary marketing strategy. The kind of marketing strategy can arouse consumers’ imagination and interesting to the product and brand. Just like the “Interest” and “Desire” elements in the AIDA mode. 12 Chapter Three METHODOLOGY This study uses the meta-analysis methodology to assess the effect of different media in product placement. Meta-analysis is also called Systematic Review. Meta-analysis is the statistical technique for combining data from previous studies. A wide variety of questions can be investigated by using meta- analysis. When the treatment effect (or effect size) is consistent from one study to the next, meta-analysis can be used to identify this common influence. When the influence varies from one study to the following studies, meta-analysis may be used to identify the reason for the variation. To examine current trends of data analysis procedures employed by product placement in different media, this study made extensive search for relevant research articles from the following four academic researches: Babina, L.A. and Carder, S.T. (1996), Viewer’s Recognition of Brands Placed Within a Film, International Journal of Advertising, Gupta, P. B. and K.R. Lord (1998), Product Placement in Movies: the Effect of Prominence and Mode on Audience Recall, Journal of Current Issues and Research in Advertising. Percy, L (2006), Are Product Placement Effective? International Journal of Advertising, Vol. 25 Issue1. Russell, C.A. (2002), Investigating the Effectiveness of Product placement in Television Shows: The Role of 13 Modality and Plot Connection Congruence on Brand Memory and Attitude, Journal of Consumer Research, Vol. 29, December. The focus was on scholarly articles employing quantitative approaches to examine the effective on product placement in different media. A total of 35 articles were included in the final data analysis major category being analyzed include: Television Movie Magazine Video game Internet Others 14 Chapter Four Data Analysis To examine current trends of data analysis procedures employed by product placement in different media, this study made extensive search for relevant research articles from the following four academic databases: Babina, L.A. and Carder, S.T. (1996), Viewer’s Recognition of Brands Placed Within a Film, International Journal of Advertising, Gupta, P. B. and K.R. Lord (1998), Product Placement in Movies: the Effect of Prominence and Mode on Audience Recall, Journal of Current Issues and Research in Advertising. Percy, L (2006), Are Product Placement Effective? International Journal of Advertising, Vol. 25 Issue1. Russell, C.A. (2002), Investigating the Effectiveness of Product placement in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude, Journal of Consumer Research, Vol. 29, December. The focus was on scholarly articles employing quantitative approaches to examine the effective on product placement in different media. A total of 35 articles were included in the final data analysis major category being analyzed include: Television Movie Magazine 15 Video game Internet Others Table 1 Major Statistical Media Used in Product Placement (2000-2009) Types of Media Total Techniques Frequency of different media used by years Years/ used 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 # 1 1 4 2 2 2 7 3 4 9 35 No. of articles % Television 0 0 1 2 1 1 3 1 2 4 15 43% Movie 1 0 2 0 0 0 1 1 0 2 7 20% Radio 0 0 0 0 0 0 0 0 0 1 1 3% Magazine 0 0 0 0 1 0 0 0 0 0 1 3% Video game 0 0 0 0 0 0 1 0 1 1 3 9% Internet 0 0 1 0 0 0 1 0 0 1 3 9% Others 0 1 0 0 0 1 1 1 1 0 5 14% *If the same media used more than once in an article, it is counted as one media. Some articles used more than one media; the total media used exceeded the total number of articles reviewed; descriptive statistics is counted if it is used for major data analysis. 16 No. of articlas Major Statistical Media Used in Product Placement (2000-2009) 5 4 3 2 1 0 Television Movie Radio Magazine Video game 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Internet Years Others Others 14% Internet 9% Television 42% Television Video game 9% Movie Radio Magazine 3% Magazine Video game Radio 3% Internet Movie 20% Others The classified types of media were presented in Table 1, showing the number of articles in each category and the total percentage of the articles they represented, for each year and overall. Notes that articles that were classified as multi- media. Since then these approaches have become more popular, the overall percentages of studies on television is 43% (15 articles), movie20% (7 articles), radio 3% (1 articles), magazine3% (1 articles), video game 9% (3 articles), Internet 9% ( 3 articles), respectively. Among those classified in “others”, 6 articles (17%) were found 17 investigating the use of multi-media in improving the media area. The study of television tools as assessments reached the peak in 2009, with an overall percentage of 43% (15 articles). Research studies that examined the use of multimedia were the predominant type in articles published in 2004. It has become less common after 2005, with an overall percentage of 20% (7 articles). Video game essay entered the research community in 2006; three articles reviewed in this study investigated (Balasubramanian, Karrh, &Pawardhan, 2006). 18 Table 2 Major Statistical Placing Strategy Used in Product Placement (2000-2009) Types of Modes Total Techniques used Modes of Product Placement Appearance Years/ No. of articles 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 # 2 1 4 2 2 0 6 4 5 9 35 Audio 0 Visual 0 Audio-Visual 2 Others 0 0 % 0 0 1 0 1 0 0 0 2 6% 4 0 1 0 4 3 2 3 17 49% 1 0 2 0 0 1 1 3 5 15 43% 0 0 0 0 0 0 0 0 1 1 3% Others 3% Audio 6% Audio Audio-Visual 43% Visual Visual 48% Audio-Visual Others In Table 2, the placing strategy in product placement were coded, showing the number of articles in each category and the total percentage of the articles they 19 represented, for each year and overall. Note that articles that were classified as different modes. Since then these approaches have become more popular, the overall percentages of studies on Audio Strategy using rate is 6% (2 articles), Visual Strategy 49% (17 articles), and Audio-Visual Strategy 43% (15 articles). Among those classified in “others”, 1 article (3%) was found investigating the way of placing strategy in product placement. 20 Table 3 Major Statistical Prominent Degree on Product Placement (2000-2009) Types of Modes Total Techniques used Modes of Product Placement Appearance Years/ No. of articles 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 # 3 1 4 2 1 1 5 3 6 9 35 Subtle 0 1 2 0 1 0 2 1 2 1 10 29% Prominent 3 0 2 2 2 1 2 2 4 7 25 72% Subtle 29% Subtle Prominent Prominent 71% 21 % In Table 3, the prominent degree on product placement are presented, showing the number of article in each category and the total percentage of the article they represent, for each year and overall. As noted in the statistical/mathematical analyses, some articles focused on more than one of the categories of modes whiles others do not discuss some of the categories at all. The most commonly studied modes of product placement appearance are prominent mode (66%) and subtle mode (29%). 22 Table 4 Major Statistical Ways of Implement in Product Placement (2000-2009) Types of Modes Total Techniques used Modes of Product Placement Appearance Years/ No. of articles 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 # 3 1 4 2 1 1 5 3 6 9 35 Implicit PPL (含蓄式) 0 1 2 0 1 0 2 1 2 1 10 29% Integrated explicit PPL (外顯式) 3 0 2 2 2 1 2 2 4 7 23 72% % Implicit PPL 29% Integrated explicit PPL 71% Implicit PPL Integrated explicit PPL The classified types of modes were presented in Table 4, showing the number of articles in each category and the total percentage of the articles they represented, for each year and overall. Note that articles that were classified as different modes. Since 23 then these approaches have become more popular, the overall percentages of studies on implicit is 29% (10 articles), integrated explicit66% (23 articles), among those classified in “others”, 2 articles (6%) were found investigating the way of implement. 24 Chapter Five Conclusion and Suggestion According to the results in chapter 4, this study draws the following conclusion: 5.1 Conclusions This study identified and tabulated research methods and data analysis procedures from studies in different media of product placement over the past 10 years. In addition, it also identified the types of media, placing strategy, prominent degree on product placement, and the ways of implement were applied. Percentages of frequently used statistical techniques, research designs, types of media used in product placement were presented annually so that their trends and practices can be assessed. 1. In the major statistical Media used in product placement (2000-2009) presents as a myriad of media, showing the number of articles in each category and the total percentage of the articles they represented, for each year and overall. Notes that articles that were classified as multi- media. Since we have mentioned above then these approaches have become more popular, the overall percentages of studies on television is the highest 43%, the other as follow: movie20%, radio 3%, magazine3%, video game 9%, Internet 9%, respectively. 25 These data indicate that research in product placement increase rapidly over the past ten years. Those highly favored television are areas already investigated; therefore, future study may switch to those less investigated modes. Since television has been research for a period of time, Multi-media of radio and magazine are less investigated modes may either with major degree of importance or not important at all. They need to be verified by further studies. As the new types of media, video game, Internet, music video may play a dominant role in the future, the concerning research should be continue. 2. According to the research topic from the literature collected randomly in this study, literature were coded and tabulated to audio, visual, and audio-visual placing strategy in product placement. From the statistical analysis in table 2, it is evident that research on audio placing strategy is lowest. It only investigated on 2004 and 2006; showing that the decline of audio placing strategy and also correlates with the low percentage of radio relevant research in table1. The vast dominance of descriptive statistics used in research on placing strategy in product placement is the visual placing strategy, and the second one is the audio-visual placing strategy. In terms of table 2, the visual placing strategy was investigated in a large number from 2002, and it was sustained 26 and continued. And the researches investigated on audio-visual placing strategy were only next to the visual placing strategy. And this kind of researches were not only appears on an average level over the past ten years, but also increased by years. It shows that the relevant research reach the peak on 2009, which were 5. Besides, there was a research mentioned about the placing strategy on olfaction. For example, there will be some marketer set a place in supermarkets or shopping malls, they cook their food product and provide costumers eat for free. The smell can attract people to eat the food and interest their purchase desire. The same placing strategy can also be implemented in department store. Counter sells in perfume counter will distribute the Perfume Testing Paper so that customers can smell the perfume before they buy the product. The table shows only one research investigated this kind of placing strategy in 2009. 3. In table 3, the finding supports that prominent placements would be more effective than subtle placement used by media, when it has more information with brand placed and noticeable figures that reinforce strong possibility to attract viewers. Accordingly, prominent placement leads better awareness of placement and more positive affective reaction than subtle placement. The 27 results of the analysis to the degree of product placement indicate that prominent placement is more effective to viewers than subtle placement and in agreement with Gupta and Lord (1998) that prominence can draw viewer more attention. Prominent placement provides more information about product brand in media. 4. This table has the same strategic in ways of implement and degree, two of these is to evaluate the way of product placement, according to the result of the research , Integrated explicit PPL is the most effects. The implement way in integrated have already got 72%, and from the table, it’s showing that the implement in integrated explicit growing rapidly. (EX: cocktail in the famous drama sex and the city) On the contrary, the implement in Implicit PPL in the research from the past ten years, its cease to moving. This research basic is from d’Asous and S’equin(1999) classified product placement into two types: implicit PPL and integrated explicit PPL. What deserves to be noticed is that the marketers had already known the benefit of integrated explicit, but the implicit should have more opportunities to be developing. 28 5.2 Research Limitations The research has a number of unavoidable limitations and it is important to address them. The method of this research is based on meta-analysis; researcher had collected the thesis of the past ten years that have related to the product placement. From the thesis, researcher found out that it was hard to find the thesis before 2005; then researcher almost based the information after 2005. As the result, the conclusion may not have well balanced. 5.3 Future Research Suggestion In the future, there are still some directions can be discussed more deeply: From this study, it is showing that the movie and television has taken the biggest percentage than the other media, the researcher suggested the other researchers can do the different effect in different media research. On the other side, the statistic data in this study proves that those highly favored placing strategy such as visual and audio-visual are areas already investigated; therefore, future study may switch to the less investigated placing strategy-audio. However, the data also indicates there were in lack of relevant researches on olfaction placing strategy (嗅覺置入策略). Then, maybe the other researchers can found an effect placing strategy only in visual or audio. Researchers think it may bring a new benefit in audio media. 29 It is recommended that future study can discussed and investigated more deeply in these area such as multi-media of radio and magazine, that are less investigated modes may either with major degree of importance or not important at all. They need to be verified by further studies. As the new types of media, video game, internet, music video may play a dominant role in the future, the concerning research should be continue. 5.4 Research Contribution (general conclusion) This study has its contributed in these two dimensions: 1. Academia: a. Advance the understanding of the definition and application of multi-media in product placement and marketing strategy. b. A contribution of new directions for future research. 2. Practicality: a. Suggestions for those marketers which want to adapt different media placing strategy as one of advertising methods. 30 References 1. Balasubramanian, Siva K. (1994). 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