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Java Methods A & AB Object-Oriented Programming and Data Structures Maria Litvin ● Gary Litvin chapter 4 Algorithms Copyright © 2006 by Maria Litvin, Gary Litvin, and Skylight Publishing. All rights reserved. Objectives: • • • • • Understand general properties of algorithms Get familiar with pseudocode and flowcharts Learn about iterations and recursion Learn about working with lists Learn basic facts about OOP 4-2 Define Algorithm... • Hard to define formally • A more or less compact, general, and abstract step-by-step recipe that describes how to perform a certain task or solve a certain problem. • Examples: Long division Euclid’s Algorithm for finding the greatest common factor (circa 300 BC) Binary Search (guess-the-number game) 4-3 Tools for Describing Algorithms • Pseudocode A sequence of statements, more precise notation Not a programming language, no formal syntax • Flowcharts Graphical representation of control flow 4-4 Example: calculate 12 + 22 + ... + n2 • Pseudocode Input: n sum 0 i1 Repeat the following three steps while i n: sq i * i sum sum + sq ii+1 AB Set A to the value of B Output: sum 4-5 Example (cont’d) • Flowchart n sum 0 i1 No in? Input / output Processing step Decision Yes sq i * i sum sum + sq ii+1 sum 4-6 Another Example: 1. Start at pos0, facing dir0 2. If wall in front, turn 90º clockwise else go forward 3. If not back to initial position / direction proceed to Step 2 else stop Input: pos0, dir0 pos pos0 dir dir0 No Yes Wall in front? dir dir + 90º Step forward pos = pos0 and dir = dir0? No Yes Stop 4-7 Variables • Algorithms usually work with variables • A variable is a “named container” • A variable is like a slate on which a value can be written and later erased and replaced with another value sum sum sum + sq 4-8 Properties of Algorithms • Compactness: an algorithm can use iterations or recursion to repeat the same steps multiple times • Generality: the same algorithm applies to any “size” of task or any input values • Abstractness: an algorithm does not depend on a particular computer language or platform (although it may depend on the general computing model) 4-9 Properties (cont’d) Input: n sum 0 i1 Repeat the following three steps while i n: sq i * i sum sum + sq ii+1 Output: sum General: works for any n Compact: the same length regardless of n, thanks to iterations the algorithm repeats the same instructions many times, but with different values of the variables (The “running time” depends on n, of course) 4-10 Properties (cont’d) int addSquares(int n) { int i, sum = 0; for (i = 1; i <= n; i++) sum += i * i; return sum; } function addSquares(n : integer) Abstract: : integer; Pascal var i, sum : integer; C/C++ begin Java sum := 0; for i := 1 to n do begin public class MyMath sum := sum + i * i { end; public static int addSquares := sum; addSquares(int n) end; { int sum = 0; for (int i = 1; i <= n; i++) sum += i * i; return sum; } } 4-11 Iterations • Repeat the same sequence of instructions multiple times • Start with initial values of variables • Values of some of the variables change in each cycle • Stop when the tested condition becomes false • Supported by high-level programming languages 4-12 Iterations: while Loop in Java while (<this condition holds>) { ... // do something } For example: while (i <= n) { sum += i * i; // add i * i to sum i++; // increment i by 1 } 4-13 Iterations: for Loop in Java for (<initial setup>; <as long as this condition holds>; <adjust variable(s) at the end of each iteration>) { ... // do something } For example: Increment i by 1 for ( int i = 1; i <= n; i++) { sum += i * i; // add i * i to sum } 4-14 Recursion • A recursive solution describes a procedure for a particular task in terms of applying the same procedure to a similar but smaller task. • Must have a base case when the task is so simple that no recursion is needed. • Recursive calls must eventually converge to a base case. 4-15 Recursion: an Example Procedure: Climb steps Base case: if no steps to climb stop Recursive case: more steps to climb 1. Step up one step 2. Climb steps 4-16 Recursive Methods • A recursive method calls itself • Must have a base case (can be implicit) • Example: public class MyMath { public static int addSquares (int n) { if (n == 0) // if n is equal to 0 return 0; else return addSquares (n - 1) + n * n; } } Base case Calls itself (with a smaller value of the parameter) 4-17 Recursion: How Does it Work • Implemented on a computer as a form of iterations, but hidden from the programmer • Assisted by the system stack Base case addSquares (0) 0 0 addSquares (1) 1 1 addSquares (2) 2 5 addSquares (3) 14 3 4 addSquares (4) 30 4-18 Recursion (cont’d) Recursion is especially useful for dealing with nested structures or branching processes 4-19 Recursion (cont’d) totalBytes (folder) { count 0 (This is pseudocode, not Java!) for each item X in folder { Base case if X is a file count count + the number of bytes in X else (if X is a folder) count count + totalBytes(X) } return count } 4-20 Euclid’s Algorithm • Finds the greatest common factor (GCF) of two positive integers • Circa 300 BC 4-21 Euclid’s Algorithm (cont’d) a, b Yes a = b? No Yes aa-b a > b? No bb-a a 4-22 Euclid’s Algorithm (cont’d) • With iterations public static int gcf (int a, int b) { while (a != b) // a not equal to b { if (a > b) a -= b; // subtract b from a else b -= a; // subtract a from b } return a; } • With recursion public static int gcf (int a, int b) { if (a == b) // if a equals b return a; Base case if (a > b) return gcf( a - b, b); else // if a < b return gcf(a, b - a); } 4-23 Working with Lists • A list is a data structure in which the items are numbered Dan 0 Fay 1 Cal 2 Ben 3 Guy 4 Amy 5 Eve 6 In Java, the elements are counted from 0 • We know how to get to the i-th item • We know how to get from one item to the next quickly 4-24 List Traversal Start at the first element While more elements remain process the next element for (int i = 0; i < list.length; i++) System.out.println (list [ i ]); for (String word : list) System.out.println (word); Increment i by 1 Java’s “for each” loop (a.k.a. enhanced for loop) 4-25 Sequential Search Dan 0 Fay 1 Cal 2 Ben 3 Guy 4 Amy 5 Amy? Amy? Amy? Amy? Amy? Amy! Eve 6 • The number of comparisons is proportional to n, where n is the length of the list 4-26 Binary Search • “Divide and conquer” algorithm • The elements of the list must be arranged in ascending (or descending) order • The target value is always compared with the middle element of the remaining search range 4-27 Binary Search (cont’d) Amy 0 Ben 1 Cal 2 Dan 3 Eve 4 Fay 5 Guy 6 Eve 4 Fay 5 Guy 6 Eve? Amy 0 Ben 1 Cal 2 Dan 3 Eve? Amy 0 Ben 1 Cal 2 Dan 3 Eve 4 Fay 5 Guy 6 Eve! 4-28 Search: Sequential Binary • The list can be in random order • The number of comparisons is proportional to n • The list must be sorted (e.g., in ascending order) • The number of comparisons is proportional to log2 n • For a list of 1,000,000 • For a list of 1,000,000 elements takes, on average, 500,000 comparisons elements takes, on average, only 20 comparisons 4-29 Review: • • • • • Why algorithms often use iterations? How is pseudocode different from Java code? Name three basic shapes used in flowcharts. Explain how variables are used in iterations. Which Java statements can be used to express iterations? 4-30 Review (cont’d): • What is called a base case in recursion? • Suppose we define “word” as a sequence of letters. Turn this into a recursive definition. • When does Binary Search apply? • How many comparisons, on average, are needed to find one of the values in a list of 1000 elements using Sequential Search? Binary Search? 4-31