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OR… 1950’s networks were the delivery system... ...advertisers owned the content • • • • • • • • kraft television theater texaco star hour hallmark hall of fame mutual of omaha’s wild kingdom the voice of firestone gillette cavalcade of sports buick-berle show general motors theater Disneyland An animator builds an amusement park Disneyland animator builds an amusement park Makes the opening of the park a live 2-hour event in a new medium called “television” Walt Disney Presents Turns the special into a weekly one- and two-hour series featuring programs from the studio library Wonderful World of Disney Builds the programming to the point where the company can swallow the network – and the company that bought the network. Cap Cities/ABC Disney Cable ESPN Nothing’s Changed (and everything’s changed) Manage The Content And Control Your Brand Destiny Home Depot retailer has weekly saturday workshops videotapes the workshops as half-hour weekly TV shows You Can Do It turns the half-hour shows into 5-minute vignettes on every topic Home Depot Help offers the vignettes to every media company and direct to consumers to build cross-promotional platforms barter syndication media company web sites direct to consumer Marketing…A Brief History How we spoke to our audience… • State of marketing • State of advertising • Approach to brands • Approach to the consumer Marketing…A Brief History 1950’s • Marketing: “Marketing? What’s marketing?” • Advertising: Print (and radio) ads on TV • Brand: Signature on the commercial • Consumer: Buy my product because I advertise Marketing…A Brief History 1960’s • Marketing: “Marketing? Oh, did you mean advertising?” • Advertising: The Creative decade • Brand: In the commercial (somewhere) • Consumer: Love my commercial, love my brand Marketing…A Brief History 1970’s • Marketing: Yeah, marketing: Sell, sell, sell! • Advertising: it’s not creative unless it sells • Brand: Brand is king • Consumer: Position the brand, the consumer will follow Marketing…A Brief History 1980’s • Marketing: Persuasion over everything • Advertising: Persuasion trumps creativity • Brand: Persuade them they want it • Consumer: “Are you persuaded yet?” Marketing…A Brief History 1990’s • Marketing: Customer engagement • Advertising: Build a relationship • Brand: Consumer benefits and touchpoints • Consumer: Lifestyle surround Marketing…A Brief History 2000’s • Marketing: Consumer centricity • Advertising: Engage the customer • Brand: You’re only as good as your customers’ desire • Consumer: Consumer in charge Creativity…A Brief History How we spoke to our audience… Creativity…A Brief History 1950’s • TV Commercials: Radio with pictures • Print: Same old, same old Creativity…A Brief History 1960’s / 1970’s • The Creative Revolution • Inmates in charge of the asylum • “Who cares? I’m going to Hollywood!” Creativity…A Brief History 1970’s / 1980’s • Persuasion rules the day…(it ain’t creative unless it’s persuasive) Creativity…A Brief History 1990’s • Creativity moves away from television • The beginning of the digital revolution Creativity…A Brief History 2000’s • Media Planners now in control of the asylum • Consumer in charge Heroes of the Revolution 1950s – Bill Bernbach Art & Copy 2010s – ??? Art & Copy Integration & Digital Media? “In five years, every company is going to have its own network.” Gene DeWitt, 2005 DeWitt Media Strategies “You’re not just marketers, you’re now programmers.” Steve Lance, 2012 PS Insights the old rules still apply • • • • • understand your brand pinpoint your message understand the boundaries of your brand know your consumers create a dynamic merge of brand, communication and consumer but the focus has shifted what’s changed? the old model positioning idea brand consumer execution the old model positioning idea customer brand execution it’s now a two–way conversation the dynamics of the two–way conversation • advertiser-created content – TRaP – branded entertainment – blogs – webisodes – product placement – promotion – point of purchase – vcasting – interactive kiosks – banner ads – buzz marketing – virtual worlds – advergaming • consumer option – ignore – engage – reply new the dynamics of the two–way conversation • consumer-created content – branded entertainment – blogs – vCasting – buzz marketing – virtual worlds – community sites • advertiser option: – ignore (no longer an option) – encourage/embrace – intercept/respond new The 2 way street has many avenues paths to engagement paths to engagement TACTIC WHEEL Touchpoints PATH TO PURCHASE AIRLINE FLIGHT INFANT FORMULA INFLUENCER MAP paths to engagement What Does It All Mean? 1. Print There will always be people who read 2. Broadcast Media Television & Radio will never disappear 3. Interception Media will be more & more ubiquitous 4. Mobilization Get ‘em coming & going 5. Utilization Put your fans to work 6. Be on hand APPly yourself to what they need 7. Wake ‘em up Feed their need for read (or listen) 8. Drop by Don’t hesitate to pop in on their lives 9. Blur the lines Stretch your imagination 10. Have fun Folks, what we do ain’t work! Steve Lance (917) 463-4020