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CARROLL COUNTY MIDDLE SCHOOL Math Department Professional Development February 5, 2010 Number Line Problems… Having a number line in the room at all times allows for innumerous opportunities to work on number sense. Number Sense is essential for success in all areas of mathematics Number Line I The points on the number line below are evenly spaced. On the number line above, -2 is located at C and 1 is located at I. 1. What is the location of 0 (zero)? 2. What is the location of -3? 3. What is the location of ½ ? 4. What is the location of -2 ½? 5. What is the location of -1 ½ ? Number Line II The points on the number line below are evenly spaced. On the number line above, 3 is at the position labeled C and 4 is at H. 1. What is the coordinate of 2. What is the coordinate of D? G? 3. What is the coordinate of 4. What is the coordinate of I ? A ? Number Line III The points on the number line below are evenly spaced. On the number line above, 0.0019 is the coordinate of point B and 0.0085 is the coordinate of point H. 1. What is the coordinate of C ? 2. What is the coordinate of E? 3. What is the coordinate of A? 5. What is the coordinate of F? 4. What is the coordinate of G? Number Line IV The points on the number line below are evenly spaced. 1. What is the coordinate of point E? 2. What is the coordinate of point B? 3. What is the coordinate of point C? 4. What is the coordinate of point H? 5. What is the coordinate of point A? 6. What is the coordinate of point F? Number Line V The points on the number line below are evenly spaced. 1. What is the coordinate of point A as a percent? 2. What is the coordinate of point A as a decimal? 3. What is the coordinate of point D as a percent? 4. What is the coordinate of point J as a decimal? Number Line Problems… Having a number line in the room at all times allows for innumerous opportunities to work on number sense. Number Sense is essential for success in all areas of mathematics Reflection… LET’S DO ALGEBRA TILES Algebra Tiles Talking partners or groups enhance student understanding. It’s imperative we have students talk about their work! When I listen, I hear. When I see, I remember. But when I do, I understand. Algebra Tiles Algebra tiles can be used to model operations with integers. Let the small blue square represent +1 and the small red square represent -1. The blue and red squares are additive inverses of each other. Zero Pairs Zero pairs are additive inverses. When put together, they “cancel” each other out to model zero. Addition of Integers Addition can be viewed as “combining”. Combining involves the forming and removing of all zero pairs. For each of the given examples, use algebra tiles to model the addition. Draw diagrams which show the modeling. Addition of Integers (+3) + (+1) = (-2) + (-1) = Addition of Integers (+3) + (-1) = (+4) + (-4) = After students have seen many examples of addition, have them formulate rules. Subtraction of Integers Subtraction can be interpreted as “take-away.” Subtraction can also be thought of as “adding the opposite.” For each of the given examples, use algebra tiles to model the subtraction. Draw pictorial diagrams which show the modeling process. Subtraction of Integers (+5) – (+2) = (-4) – (-3) = Subtracting Integers (+3) – (-5) (-4) – (+1) Subtracting Integers (+3) – (-3) After students have seen many examples, have them formulate rules for integer subtraction. Multiplication of Integers Integer multiplication builds on whole number multiplication. Use concept that the multiplier serves as the number of sets needed. For the given examples, use the algebra tiles to model the multiplication. Identify the multiplier. Draw diagrams which model the multiplication process. Multiplication of Integers The counter indicates how many rows to make. It has this meaning if it is positive. (+2)(+3) = (+3)(-4) = Multiplication of Integers If the counter is negative it will mean “take the opposite of.” (-2)(+3) (-3)(-1) Multiplication of Integers After students have seen many examples, have them formulate rules for integer multiplication. Have students practice applying rules abstractly with larger integers. Division of Integers Like multiplication, division relies on the concept of a counter. Divisor serves as counter since it indicates the number of rows to create. For the given examples, use algebra tiles to model the division. Identify the divisor or counter. Draw pictorial diagrams which model the process. Division of Integers (+6)/(+2) = (-8)/(+2) = Division of Integers A negative divisor will mean “take the opposite of.” (flip-over) (+10)/(-2) = Division of Integers (-12)/(-3) = After students have seen many examples, have them formulate rules. Solving Equations Algebra tiles can be used to explain and justify the equation solving process. The development of the equation solving model is based on two ideas. Variables can be isolated by using zero pairs. Equations are unchanged if equivalent amounts are added to each side of the equation. Solving Equations Use the blue rectangle as X and the red rectangle as –X (the opposite of X). X+2=3 2X – 4 = 8 2X + 3 = X – 5 Solving Equations X+2=3 2X – 4 = 8 Solving Equations 2X + 3 = X – 5 Distributive Property Use the same concept that was applied with multiplication of integers, think of the first factor as the counter. The same rules apply. 3(X+2) Three is the counter, so we need three rows of (X+2) Distributive Property 3(X + 2) 3(X – 4) -2(X + 2) -3(X – 2) This material was modified from work done by David McReynolds AIMS PreK-16 Project Noel Villarreal South Texas Rural Systemic Initiative Affiliated with The Dana Center Now Education World Math Center http://www.educationworld.com/math/ Reflection… Take a Break Something to think about…. New research from Vanderbilt University has found students benefit more from being taught the concepts behind math problems rather than the exact procedures to solve the problems. ScienceDaily (Apr. 12, 2009) News Flash • All students can and should learn math! • If children like math and feel successful at they will learn math! math - • there are 3 stages that children go through when learning math: –Stage 1: Using Manipulatives –Stage 2: Developing a Mental Image –Stage 3: Using Symbols Students need to…… Build it! Concrete Draw it! Mental Image Write it! Symbolic SAY IT throughout Game Time…. What’s the point? This is a game for 2 or more players. Materials: What’s Your Point cards, game board, and a different color dry erase marker for each player The object is to get 3 linear points – the points do not have to be consecutive. 1. Deal each player 5 cards. 2. Place all of the other cards face down in a pile. 3. Take turns. On your turn, play one of the cards from your hand by laying it down and marking that point on the coordinate grid with your color marker. Replace that card by drawing a card from the deck. The winner is the first player to get 3 linear points. Optional versions: The winner is the first player to get 3 linear points and correctly gives the slope. The winner is the first player to get 3 linear points and correctly gives the equation. Website Exploration www.illuminations.org While there find an activity or lesson for the topic you are on. Also look at Dynamic Paper while there www.educationworld.com/math/ This site is worth some exploration www.ket.org/scalecity/index.html This has great potential for ratios, rates, and proportions nlvm.usu.edu/en/nav/vlibrary.html Take a look and explore the data analysis and prob. Let’s Eat Target Choose a number such as 456 Choose a smaller number to be the target such as 26 Your goal is to get as close to the target as you can by using the following rules: On each round, you can only add, subtract, multiply, or divide by 10 You can use as many rounds as you like Stop when you think you are as close to the target as you can get The winner is the player that is closer to the target In case of a tie, the winner is the person that used the fewest rounds Triangle or Not? Randomly generated three numbers on number cubes, or calculator. Determine if the three numbers rolled can be the sides of a triangle. Keep a frequency table based on repeat results. (50) What is the probability of rolling three numbers which can form a triangle? A Fair Game? The Case of Rock, Paper, Scissors NCTM Standards for this activity… • Develop and evaluate inferences and predictions that are based on data • Understand and apply basic concepts of probability What’s your prediction? Is the game fair? Or not?