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Word Wall: tens, ones, collection, skip counting, how many, less than, different, the same as. not the same as, more than, fewer than, group, match, digit, altogether, number sentence, strategy, double, combine, bridge, solve, subtract, addition Activity Process – Place Value Chart – Thousands Introduction Students will revise standard partitioning and regrouping of three digit numbers up to and over 1000. 1. 2. Write a four digit number on the board, for example: 1362 Ask students: What does the 1 in this number mean? Represent this using MAB or a bundle of 10 hundred frames. Place this on the Place Value Chart. Place the digit to show how many thousands. Find the place value arrow to represent this number. Ask students to add 100 more – what will change? Ask students to represent this using materials and digits. Use to constant function (+100) on the calculator to check their answer. 3. Ask: What does the 3 in this number mean? Represent this using MAB or Tiny frames. Find the digit and the place value arrow. Repeat this process until you reach 900. Ask: What will happen if I add 100 more? Write the suggestions on the board. Model bundling 10 tiny hundreds to make one thousand. Check the response on the calculator. 4. Repeat with the final two digits. 5. Ask each student to select 4 digit cards and make a four-digit number. Represent this number using MAB or Tiny frames, digits and place value arrows. Represent the number in a variety of ways on the whiteboard. 1. Write 300 on the board. Students work in pairs to represent this number using tiny hundreds or MAB 100s on their place value chart. Use digits to represent the number of tiny hundreds or MAB 100s. Enter this number on a calculator. 2. Resources •Tiny - Hundreds, Tens and Ones •Place Value Chart - Thousands •Rubber bands to bundle the tiny hundred frames. •MAB materials – thousands hundreds tens ones •Digits 0-9 •Place Value Arrows •FISH Kit Activity Process – Four-‐digit numbers Time / Classroom Organisation This activity may be introduced in a small or whole group format. Allow 20-30 minutes. MAGs 2.3.3 and 2.4.3 are pre-requisites to this activity. Repeat often using a range of materials and allowing students to represent their understandings in a variety of ways. Increase the numbers as students are ready. What strategy am I using? Australian Curriculum Year level: Three Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems (ACMNA053). 3. 4. 5. 4. Keep adding 100 and record the responses on a whiteboard, checking using the constant function on the calculator. Variations and Extensions 1. Mastermind Place value game Interactive Whiteboard Resources http://www.ideal-resources.com.au/index.php http://www.ictgames.com/abacusInteger.htm Representing number using an abacus Write a mystery number on a card where only you can see it, for example 8349. Have columns drawn up with thousands, hundreds tens and units. Have the students put their hands up and say a number, for example: 4218, using a number only once (do not have two of the same number). Put the numbers in the right columns and underneath each number write the corresponding code, a tick for correct, a circle for right number wrong spot and a cross for wrong. Have the students continue to guess until they solve your number by elimination. The winning student can then have a turn. Source: http://www.teachingideas.co.uk/maths/contents04number.htm 2. Place Value Cross the River Game Resources: Cross the River worksheet and cards; markers; Place Value Chart with Thousands, hundreds, tens, ones; MAB; deck of cards with the tens and picture cards removed. Cut out the activity cards, shuffle them and place face down in a stack. Students pick up the top card; read the number aloud; find the stepping stone with that number and cover it with a marker.) Questions/Hints If the student reads the number correctly (e.g., two thousand and three) but covers the wrong stepping stone (e.g., 20003), then have him/her show 2003 on a PVC with MAB and use a playing card to represent the digit in each place. Then ask him/her to find the stepping stone that has the same number as shown by the cards. http://www.crickweb.co.uk/ks2numeracy-tools.html Contexts for learning Play: Highest Number – Use only the number cards from a pack of cards. Deal four cards to each student. Ask students to arrange them their cards to create the highest number possible. The students with the highest number wins. Investigation: Display my number – Using base ten materials. Give students a number e.g. 256. Ask them to use the material to show how many different ways you can model the number (e.g. 256 ones, 25 tens and 6 ones, 2 hundreds 1 ten and 15 ones etc.) Real life experience: • How old are you? Work out how old you are in weeks and days. • Provide calculators. Ask students to enter 1243. Say: Wipe out the 4. Students should enter -40. Repeat, emphasising the place value of the digit to be ‘wiped out’ Routines and Transitions: Select a number a week to analyse, for example: 1354. Discuss the number after/before, 10 more/10 less, 100 more/100 less, place value, odd/even/ number in words and addition and subtraction sums that equal the number. Assessment apply an understanding of place value and the role of zero to read, write and order numbers up to four digits • interpret four-‐digit numbers used in everyday contexts (U) • First Steps in Mathematics – Number Course Book Diagnostic Task – Lollies/Candies/Sweets • Source: First steps in Mathematics – Number Course Book , Government of Western Australia: Churchlands p.49 - 51. Background Reading Place value is the key to understanding how we say, read, write and calculate with whole numbers. It is the pattern in the way we put the digits together that enables us to write an infinite sequence of whole numbers and to easily put any two whole (or decimal) numbers in order. Students have to understand the following important characteristics of our place-value system. The order of the digits makes a difference to the numbers, so 28 is different from 82 The position (or place) of a digit tells us the quantity it represents; for example, in 3526, the 2 indicates 2 tens or 20; but in 247, the 2 indicates 2 hundreds or 200. Zero is used as a place holder. It indicates there is none of a particular quantity and holds the other digits ‘in place’; for example, 27 means 2 tens and 7 ones, but 207 means 2 hundreds, 0 tens and 7 ones. There is a constant multiplicative relationship between the places, with the values of the positions increasing in powers of ten, from right to left. To find the quantity that a digit represents, the value of the digit is multiplied by the value of the place; for example, in 3264, the 2 represents 200 because it is 2x100. These characteristics are developed sequentially. Source: First steps in Mathematics – Number , 2007. Rigby: Port Melbourne p.52. NAPLAN links 2008 Question 3 – Recognises a model of tens and ones as a representation of a two digit number. 2008 Question 21 – Applies place value knowledge to compare numbers. Links to other MAG’s 3.2.3 – Place Value 2 2.3.3 – Place Value – 3 2.4.3 – Place Value - 4 Adapted for use in the Cairns Diocese with the permission of the Catholic Educa7on Office Toowoomba