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Transcript
Lecture 7:
Remote Communications
What is the
nature of media interactivity?
Professor Victoria Meng
1
Disclaimer: Interactivity is
HUGE and always changing!
2
Learning Tasks
• Alan Turing, “Computing Machinery
and Intelligence.”
• David Rokeby, “Transforming Mirrors:
Subjectivity and Control in Interactive
Media.”
• Ken Hillis, “A Critical History of Virtual
Reality.”
• Tron, Animotion, Neave Games
3
Lev Manovich: Automation
• “Low-level:” performs specific
tasks.
• “High-level:” aka “artificial
intelligence.”
• “Media access:” search and
retrieval from databases.
4
Alan Turing
• British mathematician,
cryptographer (19121954)
• Pioneered computer
science with the
“Turing machine”
• Tragic death
5
Alan Turing
Diagram of a Turing Machine, which can
be adapted into a “Universal Machine.”
6
Post-War Context
Atomic bomb
Enigma Machine
7
Can Machines Think?
Boris Karloff as
Frankenstein’s Monster
8
How Can We Know
If Machines Think?
• How do we ascertain that people
think?
- We “just know.”
- Brain imaging technology.
- IQ tests and other tests that
evaluate performance.
• How can we find the right test(s)
to measure “machine thought?”
9
How Can We Know
If Machines Think?
• Some “skill” operations are not
comparable (computer: PWN!).
Left:
Gary Kasparov
Right:
Deep Blue
Match date:
May 11, 1997
10
How Can We Know
If Machines Think?
• We equate “thinking”
with “consciousness” –
processes and
sensations that are not
yet quantifiable.
11
How Can We Know
If Machines Think?
• We equate “thinking”
with “consciousness” –
processes and
sensations that are not
yet quantifiable.
• The stakes are high:
thinking makes us
“special.”
12
The Turing Test
“The Thinker,” Auguste Rodin, 1902
13
The Turing Test
A provocative and influential way to
“measure” artificial intelligence.
14
The Turing Test
1. Makes users bear the “burden of
proof” – it’s true if you believe it.
2. Sets human-computer transcoding
as the programming problem.
15
The Turing Test
Tangent:
What are the
strengths and
limitations of tests,
papers, and other
assessment tools?
How well do they
predict behavior?
16
The Turing Test
1. Makes users bear the “burden of
proof” – it’s true if you believe it.
2. Sets human-computer transcoding
as the programming problem.
3. Posits that “humanity” is a
performance and can be “decoded.”
17
The Turing Test
Memory v. Memory?
18
The Turing Test
“Hello, Hal: will we ever get a computer
we can really talk to?”
John Seabrook, The New Yorker, June 23 2008
19
Media Interactivity
“Hello, Hal: will we ever get a computer
we can really talk to?”
John Seabrook, The New Yorker, June 23 2008
20
The Turing Test
1. Makes users bear the “burden of
proof” – it’s true if you believe it.
2. Sets human-computer transcoding
as the programming problem.
3. Posits that “humanity” is a
performance.
4. Underestimates complexities of
human cognition.
21
Interactivity/Immersion
Lecture Title:
Remote Communications: What is
the nature of media interactivity?
22
Interactivity/Immersion
What do authors like Hillis and
Rokeby assert about digital media?
Do they agree?
23
Interactivity/Immersion
What is interactivity?
24
Interactivity/Immersion
What is interactivity?
- mutual v. uni-directional effects?
25
Interactivity/Immersion
What is interactivity?
- mutual v. uni-directional effects?
- communication v. command
and/or control?
26
Interactivity/Immersion
What is interactivity?
- mutual v. uni-directional effects?
- communication v. command
and/or control?
- What/Who is interacting with
what/whom? How does this
change the way we think about
interactivity?
27
Interactivity/Immersion
28
Interactivity/Immersion
Me
Alexey Pajitnov
29
Interactivity/Immersion
Me
Alexey Pajitnov
Paul
Neave
30
Interactivity/Immersion
Me
Alexey Pajitnov
Tetris
Paul
Neave
31
Interactivity/Immersion
Me, again!
Alexey Pajitnov
Tetris
Paul
Neave
32
David Rokeby:
“Transforming Mirrors”
Left: The Life and Opinions of Tristram Shandy, Gentleman (Laurence Sterne, 1759-69)
Right: “The Bride Stripped Bare by Her Bachelors, Even” (Marcel Duchamp, 1915-23)
33
David Rokeby:
“Transforming Mirrors”
“A technology is interactive to the
degree that it reflects the
consequences of our actions or
decisions back to us.” (133)
34
David Rokeby:
“Transforming Mirrors”
• Read last paragraphs of 154,
155.
• Navigable structure/space.
• Medium specificity.
•Transforming mirror.
•Automaton.
35
Ken Hillis: “A Critical History of
Virtual Reality”
• Historical account – antidote
for technological determinism.
Link Trainer
(hydraulic flight
simulator,
1930s-50s)
36
Ken Hillis: “A Critical History of
Virtual Reality”
• Role of stories in history: why
science fiction is important.
Tron
(Lisberger,
1982)
37
Ken Hillis: “A Critical History of
Virtual Reality”
Tron (Lisberger, 1982)
38
Ken Hillis: “A Critical History of
Virtual Reality”
• Minds, bodies, transcendence
and connection…
Animotion,
Manuel Fallmann, 2004.
Tip: Don’t change the
library before you’re
done – you’ll lose all
your work.
39
Interactivity/Immersion
40
End of Lecture 7
Next Lecture: Everything is
Exchangeable: How do the whole and its
parts relate in digital media?
41