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Lecture 2: OS Programming Interface T. Yang, CS 170 2015 Operating System Concepts – 8th Edition Silberschatz, Galvin and Gagne ©2009 What to Learn? Operating System Services & Interface System Calls System utilities OS Layers Virtual Machines A View of Operating System Services Role of system calls Compilers Word Processing Web Browsers Email Databases Web Servers Portable OS Library User Application / Service OS System Call Interface System Portable OS Kernel Software Platform support, Device Drivers Hardware x86 Ethernet PowerPC ARM PCI 802.11 a/b/g/n SCSI IDE Graphics Linux Layers Nachos system Layers User process User process Projects 2&3 Project 11 Thread Nachos kernel threads Thread 2 Thread N Nachos OS modules (Threads mgm, File System, Code execution/memory mapping, System calls/Interrupt) Simulated MIPS Machine (CPU, Memory, Disk, Console) Base Operating System (Linux for our class) OS UI: Shell Command Interpreter OS User Interface: GUI Programming API – OS System Call Standard C Library Example C program invoking printf() library call, which calls write() system call User mode Kernel mode System Calls System calls: Programming interface to the services provided by the OS Mostly accessed by programs via a highlevel Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? System Calls System calls: Programming interface to the services provided by the OS Mostly accessed by programs via a highlevel Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? Portability. Simplicity. Types of System Calls Process control File management Device management Information maintenance Communications Protection Examples of Windows and Unix System Calls Transition from User to Kernel Mode I/O & Storage Layers Application / Service High Level I/O Low Level I/O Syscall File System I/O Driver streams handles registers descriptors Commands and Data Transfers Disks, Flash, Controllers, DMA Unix I/O Calls fileHandle = open(pathName, flags) A file handle (called file descriptor in Unix) is a small integer, pointing to a meta data structure about this file. Pathname: a name in the file system. Flags: read only, read/write, append etc… errorCode = close(fileHandle) Kernel will free the data structures associated Unix I/O Calls byteCount = read(fileHandle, buf, count) Read at most count bytes from the device and put them in the byte buffer buf. Kernel can give the process fewer bytes, user process must check the byteCount to see how many were actually returned. A negative byteCount signals an error (value is the error type) byteCount = write(fileHandle, buf, count) Write at most count bytes from the buffer buf Actual number written returned in byteCount A negative byteCount signals an error Copy file1 to file2 #command syntax: copy file1 file2 #include <stdio.h> #include <fcntl.h> #define BUF_SIZE 8192 void main(int argc, char* argv[]) { int input_fd, output_fd; int ret_in, ret_out; char buffer[BUF_SIZE]; /* Create input file descriptor */ input_fd = open (argv [1], O_RDONLY); if (input_fd == -1) { printf ("Error in openning the input file\n"); return; } 19 copy file1 file2 /* Create output file descriptor */ output_fd = open(argv[2], O_WRONLY | O_CREAT, 0644); if(output_fd == -1){ printf ("Error in openning the output file\n"); return; } /* Copy process */ while((ret_in = read (input_fd, &buffer, BUF_SIZE)) > 0){ ret_out = write (output_fd, &buffer, ret_in); if(ret_out != ret_in){ /* Write error */ printf("Error in writing\n"); } } close (input_fd); close (output_fd); } 20 Shell A shell is a job control system Proj 0 Lets user execute system utilities/applications Windows, MacOS, Linux all have shells Typical format: cmd arg1 arg2 ... argn i/o redirection <, > filters & pipes ls | more System Programs/Utilities Categories of System programs/utilities Process status and management File /directory manipulation File modification and text processing Programming language support (compilers) Program loading and execution Communications Application programs Most users’ view of the operation system is defined by system programs, not the actual system calls Linux Utility Programs OS Design & Implementation Start by defining goals and specifications Affected by Choice of hardware User goals – convenient to use, easy to learn, reliable, safe, and fast System goals – easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient OS Design Principles Separate policy (what to do) and mechanism (how to do) Why? Maximize flexibility Layered structure Modular Monolithic kernel vs. Microkernel Layered Approach The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. MS-DOS: Simple Layer Structure written to provide the most functionality in the least space Traditional UNIX System Structure Modular approach Object-oriented Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Monolithic Kernel vs. Microkernel 30 Microkernel System Structure Moves as much from the kernel into “user” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Weakness: Performance overhead of user space to kernel space communication Mac OS X Structure Virtual Machines A virtual machine takes the layered approach A virtual machine provides an interface identical to the underlying bare hardware. The host creates the illusion that each guest has its own processor and virtual memory/storage. Virtual Machines (Cont.) (a) Non-virtual machine (b) virtual machine VMware Architecture The Java Virtual Machine New OS Interface for Applications Google Android Microsoft Windows Phone 7 Apple iOS Application Store Android Market App Marketplace AppStore User Interface Java Application Framework Browser 3D Graphics Cocoa Webkit Silverlight Internet Explorer OpenGL DirectX OpenGL Main programming language Java C# Objective-C Virtual machine CLR None Dalvik VM Webkit Android (Linux-based) Apple iOS Unix-based What we have learned? Operating System Services & Interface System Calls System utilities OS Layers and Virtual Machines: Discuss later Role of system calls and utilities Compilers Word Processing Web Browsers Email Databases Web Servers System utilities Portable OS Library User Application / Service OS System Call Interface System Portable OS Kernel Software Platform support, Device Drivers Hardware x86 Ethernet PowerPC ARM PCI 802.11 a/b/g/n SCSI IDE Graphics