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Operating Systems High Level View • Chapter 1,2 Who is the User? • • • • End Users Application Programmers System Programmers Administrators End Users Want • • • • • • • Ease of use and learn Adaptable to user’s style Alternative ways to do things Lots of visual cues Free of nasty surprises Reliable quick response Consistency among features Application Programmers Want • Easy to write programs – read keystrokes – draw to screen – change windows • Consistent view of system • Easy to use system facilities – creating new windows – accessing a network • Platform portability System Programmers Want • Easy to – – – – – create correct programs configure debug maintain expand Administrators Want • • • • • • Easy to add or remove devices Protect system and data Easy to upgrade Easy to manage user accounts Good & predictable average response Affordable A Mouse Example • • • • User moves mouse -> hardware interrupt OS driver sees movement in pulse rate OS moves cursor on screen Application sees “mouseover” event -> updates screen image • User sees image change – clicks icon Terms & Concepts • Operating System - software that manages resources of a computer & provides interfaces to them. • Device - piece of hardware connected to the main computer hardware. • Device controller - electronic interface which controls devices connected to the computer. Terms & Concepts • Bus - conductors connecting many hardware components in a computer. • Device driver – a part of the OS that interfaces to a device controller. • Kernel - part of an OS that implements basic functions – always running. Terms & Concepts (cont.) • Service - functions an OS provides to users through programmer interfaces. • Utility - programs not part of the operating system kernel. • Shell - user interface to most system services – command interpreter. Simplified PC Hardware Bus CPU Disk Controller Video Controller Memory Keyboard Controller Hard Disk Video Monitor Keyboard One picture of an OS Shell (Command Interpreter) Utilities Other Programs (Browsers, games, word processing) Operating System Kernel Devices (disks, keyboards) Memory CPU A Personal Computer & OS Command (Command Interpreter) Utilities Other Programs (Browsers, games, word processing) Operating System Kernel Device Drivers BIOS (DVD driver, video driver) (Interface to hardware) Devices (Disks, keyboards) CPU Memory The Process Concept and OS Process Information • Process – a program in execution – Also called a job or task • Has CPU state – registers • Has allocated resources Process States • • • • • Started Ready Running Waiting (Blocked) Terminated (Ended) Process State Diagram 0 - Program Loaded New 1 - Process Initialized 4 – Got What it needed Wait Ready 2 – Gets CPU Time 3 – Needs something 5 - Interrupted Run 6 - Finished or aborted Exit 7 - Exits System State Transitions • • • • • • • • 0 – OS is preparing the job to run 1 – Job is ready to run 2 – Job starts (or resumes) running 3 – Job is waiting for something 4 – Job waiting has finished 5 – Job is preempted 6 – Job ends or is aborted 7 – Job exits system Process Information the OS Maintains • Process ID – a number (PID) • Process Control Block (PCB) – – – – – – Priority information Process state Processor (CPU) state -> Memory access table -> Open files table -> Next PCB Types of Processes • User or Application Processes • Systems Program Processes • OS Processes Processor Modes • Privileged –Monitor, kernel, supervisor, ring 0 or system • Non-privileged –user or application Types of OSs • Single-user • Multi-tasking or multi-programming • Time Sharing • Network and distributed • Real-Time Single-user OS • • • • • One user One process running Limited memory management File services I/O services Multi-tasking OS • • • • Multiple processes running May still be single user All that a single task system does, + CPU scheduling – Context switching Multi-user OS • Multiple users • Users are interactive • Jobs – are short – need fewer resources – need fast response time Network/ Distributed OS • Low-level services – Connect to the network – Send messages between systems • Higher-level services – Browsing – File sharing – Print services Real-Time OS • Time deadlines • Hard deadlines – Useless results or catastrophe • Soft deadlines – Some lateness tolerated Architectural Approaches to Building an OS • • • • Monolithic single-kernel Microkernel and Layered Object-oriented Approach Virtual Machines Monolithic Architecture • • • • One dense module RAM was expensive Started adding features Got bloated – Harder to add to – Harder to maintain Layered Architecture • Functions divided into Layers • Each layer higher abstraction • Hopefully don’t skip layers – Faster – Less portable Layered Architecture Shell (Command Interpreter) Utilities User Programs (Browsers, games, word processing) API Memory Management Processor Scheduling File System Device Drivers Devices (disks, keyboards) CPU Memory Kernel Microkernel Architecture • One small module • RAM getting cheaper • Started removing features – Moved into higher layers – Run in user mode – Still OS functions Microkernel Architecture Shell (Command Interpreter) Memory Management Other Programs (Browsers, games, word processing, …) Utilities Processor Scheduling File System USER Mode Microkernel Devices (disks, keyboards, …) KERNEL Mode Implementation Techniques • Interrupt Handling – Interrupt Vectors • • • • • System Calls Queues and Tables Object Oriented Approach Minimalist vs. Maximalist Approaches Backward Compatibility Interrupt Handling – Interrupt Vectors • Hardware signals an event – I/O completion or fault • Interrupt register holds interrupt # • # used to select routine address – Vector table in low RAM Interrupt Vector Interrupt Vector Interrupt Register Index into interrupt vector Address of interrupt service routine 1 Address of interrupt service routine 2 Address of interrupt service routine 3 ooo Illustrating an for handling interrupts Address of interrupt service routine N System Calls • Load registers/ variables with arguments • TRAP instruction • Generates an interrupt • Automatic switch to kernel mode • Arguments tell OS what to do • Afterwards • “return” as from a function call • Force return to user mode System Call There are 11 steps in making the system call 5/23/2017 read (fd, buffer, nbytes) B.Ramamurthy 37 Some System Calls For Process Management and File Management 5/23/2017 B.Ramamurthy 38 OS Queues and Tables • Tables – PCB – Open File Table – Page Tables • Queues – Ready processes – I/O requests – event waits Object Oriented Architecture • • • • A collection of objects Better software engineering Performance penalty Any object can use any other Virtual Machine Architecture • • • • OS emulates hardware architecture Runs other OS, not user applications Good for OS development Related – simulate abstract machines – Java – .Net CLR Hardware Virtual Machine Model Shell, Utilities, or Shell, Utilities, or Shell, Utilities, Programs Programs or Programs Kernel 1 Kernel 2 Kernel 3 Virtual Machine Devices (disks, keyboards, … ), CPU, Memory Minimalist vs. Maximalist • Less is more – – – – Minimum in kernel Else in libraries and layers More choices Linux • All in One – Operating Standards – MAC OS