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Characterizing Our Experience Culture Chapter 3 Experience Realms Absorption entertainment Passive Participation educational Active Participation esthetics escapist Immersion Products Experiences Tangible Intangible Context- Standardized Production separate from consumption Not perishable dependent Simultaneous production and consumption Perishable Economic Distinctions Offering Economic Nature Key attribute Supply Seller Buyer Factors of demand Products Services Experiences make deliver stage tangible intangible memorable standardized customized personal inventoried delivered revealed manufacturer provider stager user client guest features benefits sensations Ticket-free Experience GAPS Model of Service Quality Audience expectations - standards of reference points brought to a situation; sources are from pricing, advertising, promotion, and personal experience and word of mouth Audience perceptions - subjective assessments of the actual experience Four Provider Gaps 1. 2. 3. 4. Not knowing what customers expect Not selecting the right experience designs and standards Not delivering experience designs and standards Not matching performance to promise When have you experienced a service gap? SERVQUAL elements Access Communication Competence Courtesy Credibility Reliability Responsiveness Security Tangibles Understanding customers Valuing Entertainment Assets Tangible assets: buildings, stock, venture capital Intangible assets: franchises, licenses, royalties, copyrights, trademarks, good will, and brand or logo Factors to Consider When Marketing Experiences - one chance and it’s gone Attention - awareness, evoked set Convergence - weaving products and services together Immediacy Media, entertainment, and stars converge to promote in: Advergames Advertainment Product integration Product placement Product advertising Service advertising Blogs Music-tie-ins What examples can you suggest of each? Product Placement Products are used to promote media and entertainment Licensed merchandise Advertiser funded programs Bottle cap and can top premiums Supermarket discounts Consumer-produced ads Audience Types Predicted audiences - segments likely to view or attend experience; changing Measured audiences - size and composition of audience reached by media or attending performance; central economic currency Actual audiences - globally fragmented; difficult to determine accurately Audience Marketplace audience measurement firms < < ^ ^ ^ ^ Consumer > > predicted measured actual AdvertSample v audience audience audience isers v the audience product v v v v v media organizations < < < < < Cultural Dimensions Long-term orientation Power/distance Individualism/collectivism Masculinity/femininity Uncertainty avoidance Power-distance Masculine Macho Questions How do marketers incorporate products and services into both mediated and live experiences? What aspects of feminine culture would help you promote a rock concert?