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Digital Communication Week 6: Apps and Mobile Dr Charlotte Carey • Mobile • Apps and history • Apps within the marketing • • • • a marketing tool apps and mobile as product apps and price – in app advertising • Usability again Mobile…. Some industry experts are saying that at long last mobile has fulfilled its very long awaited marketing potential Do you agree and if so what has changed? One reason it’s big business: • According to analyst firm Gartner, global mobile advertising spending is forecast to reach $18 billion in 2014, up from the estimated $13.1 billion in 2013. The market is expected to grow to $41.9 billion by 2017. • In 2012 UK mobile advertising grew 132% in the first six months of this year to £181.5m, with forecasts putting UK mobile spend at as much as £511m for the full year. • Mobile search accounts for almost three-quarters of all UK mobile ad spend. • The rise of mobile ad spend in the UK IAB (2012) • Smartphone ownership nears 73% of the UK's adult population • And we look at them (on average) for 119 minutes per/day! – that’s nearly 2 hours • 15 mins social networks 24 mins search (the Agency Global Ltd, 2014) • Smartphone ownership hit 90% in Singapore • 79% female and 73% males using instant messaging daily • Surprisingly, Email is more popular than messaging, but gaming is most popular of all (Today Online, Dec 28th, 2015) Source: http://www.statista.com/statistics/271851/smartphone-owners-in-the-united-kingdom-uk-by-age/ Deloitte (2013) Apps as a marketing tool • As an advertising platform • To amplify an existing message • To engage the end user • To enhance the customer journey • Consider how you use apps ACTIVITY: • Have you any examples of how you feel an app you use is fulfilling a marketing objective? Business apps functions • Push notification • Push payload • Loyalty cards • Offers and rewards • Gallery features • Booking • Transaction • Others? Examples of apps and mobile • To enhance an experience • Argos game • Singapore Zoo • O2 travel • To amplify some advertising activity • Chevy superbowl Apps as a product • Apps for charity • For product checking • Computer games (gamification) Characteristics of a good app • The user interface needs to be as unobtrusive as it can be • Too many design elements can leave it feeling bulky and will feel unintuitive • Apple suggest: “developers should focus on the primary task, elevate the content that people care about, think about how a smartphone screen is viewed in different environments, to give users a logical path to follow and make usage easy and obvious – to name a few.” Marketing and usability considerations • Fluid navigation • Standard icons and buttons that a user will be familiar with in other applications • Communications, Spontaneous • Geo-sensitive, Short periods of use and Focused activity. • Creating a successful app is one thing, maintaining is important • Know your market and their expectations of an app Augmented reality cont.. • AR's success depends on people finding it easy to use and recognizing value in interacting with videos and graphics. "If the content isn't brining additional value, then mainstream consumers [aren't] going to use it twice,“ (Tuong Nguyen, Gartner, 2014) • Possible growth in industry e.g. where AR can help mechanics fix equipment and warehouse operators find and keep track of inventory. • AR companies are trying to make it easier for creative executives to make the sort of content that will grab consumers. • In the past few weeks, both Daqri and Blippar have released products that can be licensed directly by brands and advertising agencies to build and activate their own AR experiences. (Rossman, 2014) Two more examples: Apps and price • Free – how is it paid for? • In-app advertising • Nominal fee • Expectations different Mobile Messaging Consideration should be given multi-channel approach to mobile communication - Mobile messaging channels include: • SMS (Short Messaging Service) - Research by Ofcom shows that almost 94% of SMS messages are read within five minutes of being received. • MMS (Multimedia Message Service) - up to 400Kb of rich media such as pictures, audio, or video such as branded advertisements, mobile coupons, interactive surveys. - Virgin Media have shown click-through rates greater than 80% when deploying MMS campaigns appropriately. • Push Notifications sent directly to a mobile app on a smartphone eg product updates, coupons, promotions. Improves ROI of app. • E-mail - With smartphone penetration increasing, an increasing amount of e-mail campaigns are optimised for mobile screens. M Commerce • Near Field Communications • Vouchering/In Store • CRM/Loyalty • Mobile payments Other means • Content paid for by service users on aggregated content e.g rightmove Activity!! Imagine that you are the Brand Manager for BCU how can you use mobile communications to improve the student experience and increase student engagement? Using your Mobile Device, make: An Ad, or Promotion Video (or 1 to 3 Photos) Sell me as potential student on BCU / Marketing • Consider: • • • • Content strategy Functionality – what is the user experience? How would you launch it? How might it develop in the future? • It is now easy to put an app together • What does this mean in terms of content? • How do you make your app compelling? • Another area to consider the currency of attention Summary of session • Mobile devices • A focus on app development • Augmented advertising • Content and attention