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Learning and Memory Chapter 3 Copyright © 2017 Pearson Canada Inc. 3-1 Chapter Objectives • Understand why it is important to know how consumers learn about products and services. • Understand that conditioning results in learning. • Understand that learned associations with brands generalize to other products, and know why this is important to marketers. • Understand that there is a difference between classical and instrumental conditioning, and that both processes help consumers to learn about products. • Understand that we can learn about products by observing others’ behaviour. • Understand how the memory process works. • Understand that marketers use various measures to assess our memories about brands, products, and ads. Copyright © 2017 Pearson Canada Inc. 3-2 The Learning Process Learning Refers to a relatively permanent change in behaviour that is caused by experience. • Learning can take place either • vicariously • incidentally Copyright © 2017 Pearson Canada Inc. 3-3 Behavioural Learning Theories Behavioural Learning Theories Assume that learning takes place as the result of responses to external events, as opposed to internal thought processes. Process of Behavioural Learning: • “Black box” • Observable behaviour • Classical conditioning and instrumental conditioning Copyright © 2017 Pearson Canada Inc. 3-4 Types of Behavioural Learning Theories Classical Conditioning A stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. FIGURE 3 - 1 Copyright © 2017 Pearson Canada Inc. 3-5 Classical Conditioning • Ivan Pavlov (Russian Physiologist) - introduced the concept of classical conditioning • Pavlov introduced the concepts of: • Unconditioned stimulus (UCS) • Conditioned stimulus (CS) • Conditioned responses (CR) • Classic Conditioning focuses on visual and olfactory cues that induce physiological responses related to consumer needs. Copyright © 2017 Pearson Canada Inc. 3-6 Associative Learning Associative Learning Consumers learn associations between stimuli in a rather simple fashion without more complex processes. • Classical conditioning is a form of associative learning • Associative learning can occur for more complex reactions to stimuli as well Copyright © 2017 Pearson Canada Inc. 3-7 Associative Learning: Repetition • Repetition increases learning • More exposure results in greater brand awareness • Less exposure can • When exposure decreases extinction results • But….too much exposure leads to advertising wear out result in decay Copyright © 2017 Pearson Canada Inc. 3-8 Associative Learning: Repetition • most effective repetition strategy seems to be a combination of spaced exposures that alternate in terms of media that are more and less involving, (TV advertising and print media) • associative learning will not occur or will take longer if the paired stimuli are only occasionally presented with one another Copyright © 2017 Pearson Canada Inc. 3-9 Stimulus Generalization Stimulus Generalization • • • • • Tendency for stimuli similar to a conditioned stimulus (keys jangling resemble bell) to evoke similar, unconditioned responses. Family branding Product line extensions Licensing Look-alike packaging Stimulus discrimination: Only buy the brand names Think about it: Do you buy a less-expensive product because it looks like the brand name item? Copyright © 2017 Pearson Canada Inc. 3 - 10 Stimulus Generalization Stimulus Discrimination Occurs when a stimulus similar to a CS is not followed by a UCS. • reactions are thus weakened and will soon disappear Masked Branding Deliberately hides a product’s true origin. • reactions are thus weakened and will soon disappear Copyright © 2017 Pearson Canada Inc. 3 - 11 Marketing Applications of Conditioning Brand Equity A brand has strong positive associations in a consumer’s memory and commands a lot of loyalty as a result. Repetition - scheduling more than three exposures is a waste? Copyright © 2017 Pearson Canada Inc. 3 - 12 Marketing Applications of Conditioning • Transferred • • • • meaning can be conditioned by fairly simple associations Goal is to create brand equity Advertising wear-out (change media/message) Repetition (Telus) Product Associations Copyright © 2017 Pearson Canada Inc. 3 - 13 Conditioning Product Association • Advertisements often pair a product with a positive stimulus to create a desirable association • Importantly, the order in which the conditioned stimulus and the unconditioned stimulus are presented can affect the likelihood that learning will occur Copyright © 2017 Pearson Canada Inc. 3 - 14 Applications of Stimulus Generalization • The process of stimulus generalization is often central to branding and packaging decisions that attempt to capitalize on consumers’ positive associations with an existing brand or company name. • Strategies based on stimulus generalization include the following: • Family branding • Product-line extensions • Licensing • Look-alike Copyright © 2017 Pearson Canada Inc. 3 - 15 Instrumental conditioning Instrumental conditioning (AKA operant conditioning) The individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes. Under instrumental conditioning, people perform more complex behaviours and associate these behaviours with: • • • • shaping positive reinforcement negative reinforcement punishment Copyright © 2017 Pearson Canada Inc. 3 - 16 Four Types of Learning Outcomes Copyright © 2017 Pearson Canada Inc. 3 - 17 Four Types of Learning Schedules Reinforcement schedules include… • • • • Fixed-ratio - frequent flyer programs Variable-ratio - slot machines Fixed-interval - seasonal sales Variable-interval - secret shoppers Copyright © 2017 Pearson Canada Inc. 3 - 18 Application of Instrumental Conditioning Principles Frequency Marketing Reinforces the behaviour of regular purchasers by giving them prizes with values that increase along with the amount purchased. • pioneered by the airline industry • frequent flyer programs Copyright © 2017 Pearson Canada Inc. 3 - 19 Application of Instrumental Conditioning Principles Gamification Involves borrowing from basic principles of game mechanics to motivate consumers across a broad spectrum of behaviours. Marketers can use gamification via: • Store and brand loyalty • Social marketing • Employee performance Copyright © 2017 Pearson Canada Inc. 3 - 20 Cognitive Learning Theories: Observational Learning Cognitive Learning Theory Stresses the importance of internal mental processes and views people as problem solvers who actively use information from the world around them to master their environment. • Internal mental processes • We watch others and note reinforcements they receive for behaviours • Vicarious learning • Socially desirable models/celebrities who use or do not use their products Copyright © 2017 Pearson Canada Inc. 3 - 21 Observational Learning Observational learning People watch the actions of others and note the reinforcements they receive for their behaviours. • vicarious learning • modelling • violence and children Copyright © 2017 Pearson Canada Inc. 3 - 22 Observational Learning FIGURE 3 - 3 Copyright © 2017 Pearson Canada Inc. 3 - 23 Role of Memory in Learning Memory Acquiring information and storing it over time so that it will be available when needed • Information-processing approach • Mind = computer and data = input/output Copyright © 2017 Pearson Canada Inc. 3 - 24 Encoding • We encode information to help us retain it later • Sensory meaning - colours, shapes • Semantic meaning - symbolic associations • Personal relevance • Episodic/flashbulb memories • Product information conveyed as a narrative • Low-involvement products tend to have descriptive, snappy names Copyright © 2017 Pearson Canada Inc. 3 - 25 Memory Systems Copyright © 2017 Pearson Canada Inc. 3 - 26 Relationship among Memory Systems • • • • • Sensory memory Short-term memory Chucking Long-term memory Elaborative rehearsal Copyright © 2017 Pearson Canada Inc. 3 - 27 Storing Information in Memory Activity Models of Memory Depending on the nature of the processing task, different levels of processing occur that activate some aspects of memory rather than others. • STM and LTM are separate systems • The more effort it takes to process information the more likely it is that information will be placed in longterm memory Copyright © 2017 Pearson Canada Inc. 3 - 28 Storing Information in Memory (Associative Network Models) • propose that an incoming piece of information is stored in an associative network • consumer has organized systems of concepts relating to brands, stores, manufacturers • assumes that it is the associations that form in consumers’ minds that lead to learning about brands and products • these storage units, known as knowledge structures, can be thought of as complex spider webs Copyright © 2017 Pearson Canada Inc. 3 - 29 Associative Networks Copyright © 2017 Pearson Canada Inc. 3 - 30 Spreading Activation • A meaning can be activated indirectly • As one node is activated, other nodes associated with it also begin to be triggered • Meaning types of associated nodes: • Brand-specific • Ad-specific • Brand identification • Product category • Evaluative reactions Copyright © 2017 Pearson Canada Inc. 3 - 31 Levels of Knowledge • Individual nodes = meaning concepts • Two (or more) connected nodes = proposition (complex meaning) • Two or more propositions = schema • We more readily encode info that is consistent • with an existing schema Service scripts Copyright © 2017 Pearson Canada Inc. 3 - 32 Analogical Learning • The marketer wants to inform the consumer about a product and does so using an analogy • Base – the existing product • Target – the new product • Effective because the consumer can integrate knowledge about the base into the schema for the target product Copyright © 2017 Pearson Canada Inc. 3 - 33 Retrieval for Purchase Decisions • Retrieval is the process of accessing information from longterm memory factors • Situational factors • Consumer attention; pioneering brand; descriptive brand names • Viewing environment (continuous activity; commercial order in sequence) • Post-experience advertising effects Copyright © 2017 Pearson Canada Inc. 3 - 34 Retrieval for Purchase Decisions • Appropriate factors/cues for retrieval • State-dependent retrieval/mood congruence effect • Familiarity • Salience and Recall effect (mystery ads) • Visual memory versus verbal memory • Think about it: Are your vivid memories visual or verbal? Do you have flashback memories? Copyright © 2017 Pearson Canada Inc. 3 - 35 Factors Influencing Forgetting • • • • Decay Interference Retroactive versus proactive Part-list cueing effect Copyright © 2017 Pearson Canada Inc. 3 - 36 Products as Memory Makers • Furniture, visual art and photos call forth memories of the past • • • • • Autobiographical memories Mnemonic qualities Power of nostalgia Retro brands Nostalgia Index Copyright © 2017 Pearson Canada Inc. 3 - 37 Measuring Memory for Marketing Stimuli • Recognition vs. recall • The Starch Test • Problems with memory measures • Response biases • Memory lapses • Memory or facts vs. feelings Copyright © 2017 Pearson Canada Inc. 3 - 38 Discussion • In his 2005 book Blink: The Power of Thinking Without Thinking, author Malcolm Gladwell argues that hallowed marketing research techniques like focus groups aren’t effective because we usually react to products quickly and without much conscious thought so it’s better just to solicit consumers’ first impressions rather than getting them to think at length about why they buy. • Think about it: What’s your position on this issue? Copyright © 2017 Pearson Canada Inc. 3 - 39