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Download Some Principles of Stimulus Evoked Cortical Dynamics of Visual Areas
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SOME PRINCIPLES OF STIMULUS EVOKED CORTICAL DYNAMICS OF VISUAL AREAS Per.E.Roland Bashir Ahmed Michel Harvey Akitoshi Hanazawa Calle Undeman David Eriksson Sarah Wehner Sonata Valentiniene Brain Research, Dept. Neuroscience, Karolinska Institute , Stockholm, Sweden Neuron computations start by afferent inputs to the synapses (pre- and postsynaptic), propagate into the dendrites, which perform nonlinear operations, and end by producing electrical spike activity, action potential (AP), or no action potentials . The result of the computation is a spike train. Neurons communicate by APs and transmitter diffusion. No single neuron can drive the brain. Roland 2002 How do single neurons work together and at which scale ? CORTICAL DYNAMICS Definition: in vivo spatial and temporal organization of computations and communications by cortical neurons in real time Complex dynamic systems are characterized by their Architecture (invariant for shorter time periods) And Their dynamics Transients induce dynamics which is different from dynamic states One cannot predict the dynamics form the architecture Ferret brain (mustela putorius) working at the mesoscopic scale in vivo We stain the cortex with a Voltage sensitive dye The voltage sensitive dye binds to the membranes of all neurons. When the membrane depolarizes, the dye changes conformation < 1s and emit fluorescence at a higher wavelength Antic et al 1999 1. A STATIONARY OBJECT Stimulus a 133 ms luminance contrast square 25 ms 50 ms 83 ms 133 ms 250 ms No stim Single trial: luminance contrast square exposed for 133 ms, start 0 QuickTime™ and a YUV420 codec decompressor are needed to see this picture. A Small square lasting 83 ms QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Time derivative of population membrane potentials = C inward current QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Laminar recording area 17/18 to stationary square in center of field of view The feedback wave QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Neurons from area 21,19 and 18 fire to the feedback wave p < 0.0001 Roland et al. 2006 Single stationary square The excitatory connexions in the cerebral cortex (Roland 2008) The spike train elicited by a luminance contrast defined object interacts with the ongoing activity in area 17 and evokes 1. Thalamo-cortical feed-forward firing IV spreading to III and II and inducing a (relative) depolarization in area 17. The onset of firing in the layers goes in the order IV, III, V, II and VI. 2. Lateral spreading of the (relative) depolarization and firing of neurons representing the object background, continuing until feedback (4) 3. Feed-forward (relative) depolarization of areas 19 and 21 4. With a further delay a Feedback wave of (relative) depolarization of most of areas 19,18 and 17 interacting first with the neurons at the 17 object representation to increase and then decrease the membrane potential here and apparently segment the object from background 5 a spreading decrease of excitation from the area 17 object representation 6 And presumably a second broad feed-forward excitation of area 18,19, 21 and higher The visual system computes scenes rather than objects 2. OBJECT MOTION UP FROM PERIPHERY DOWN FROM PERIPHERY Object Background x,y Retina stationary All that is mapped on the cortex is mapped with a Delay 40 ms So how can animals & humans ever catch or avoid an object? t3-t4 x,y ds/dt t1-t2 A MOVING OBJECT WILL BE MAPPED IN MANY VISUAL AREAS Ferret visual cortex 2 x 1O bar moving upwards QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Harvey et al subm UP FROM PERIPH DOWN FROM PERIPH 1. STATIONARY Membrane potentials form layers I-III; Firing from layer IV DOWN FROM PERIPH QuickTime™ and a YUV420 codec decompressor are needed to see this picture. 25º/sec 824ms Membrane potentials from layers I-III. Firing from layers V-VI DOWN FROM PERIPH QuickTime™ and a YUV420 codec decompressor are needed to see this picture. 25º/sec 824ms Moving objects on the retina are mapped, with a delay of ~50 ms, moving in retinotopic organized visual areas. Area 17/18 send feed-forward the object motion to areas 19/21 (layer IV). In the examples of linear motion, area 19/21 compute a prediction of the future trajectory of the object after ~ 130 ms. This prediction is sent as feedback to area 17 (layers V VI) instructing area 17 neurons to compute similar prediction and predepolarizing the future cortical path. The prediction maps the future position 250 ms ahead of the object’s position in cortex. This gives the animal (human) sufficient time to saccade or prepare and execute limb movement. Meanwhile, the object mappings move over the cortex in phase, due to the predepolarization in area 17 3. APPARENT MOTION QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Apparent motion Ahmed et al. 2008 Apparent motion, population membrane potential QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Ahmed et al. 2008 Ahmed et al. 2008 QuickTime™ and a YUV420 codec decompressor are needed to see this picture. The square is first mapped as stationary until 116 ms Split motion QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Ahmed et al. 2008 d(V(t)rel,AM-V(t)rel;sum)/dt or the difference in dynamics between AM signal and the sum of signals to stationary single squares at identical positions and times QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Ahmed et al. 2008 Ahmed et al. 2008 Signals that humans perceive as moving objects. When the identical Square stimuli are shown to the ferret, The square stimuli are initially mapped in area 17 as stationary, but Time-locked to the offset of the first square 1. The mapping of the square in area 19/21 moves towards the second square 2. A feedback signal from area 19/21 instructs area 17 to depolarize the path in the direction of apparent motion and 3. The mapping of the square in area 17 moves towards the site of the next square The mapping of the square in 19/21 was computed as moving, but computed as stationary in area 17. This discrepancy elicit a feedback from the higher order area forcing are 17 to compute object motion General conclusions (so far) At the mesoscopic scale, the cerebral cortex is well behaved In real time studies Communications are reflected in changes of the membrane potentials of the target populations of neurons Examples of communications: feed-forward, feedback with different messages, lateral spreading depolarizations. Higher order areas may enslave lower order areas though feedback. The lateral spreading depolarizations and the feedbacks engage very large neuron populations in all visual areas so far measured. For stationary objects the feed-forward -feedback computations are finished < 120-130 ms. For moving objects the computations and communications goes on. Temporal derivative of population membrane potentials, d(∆V(t))/dt, of all animals aligned to cytoarchitectural borders: area 19/21 teaching area 17 the prediction QuickTime™ and a YUV420 codec decompressor are needed to see this picture. A: single square at 3 positions in 3 different trials B: apparent motion, square successively at the 3 positions initially mapped as stationary The offset of short duration stimuli elicit a decrease in the inward current that postpones the OFF response r(t) firing rate Consequently The time interval Between the ON and OFF firing peak Is prolonged for Stimuli < 100 ms