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Algebraic properties in DragonBox Algebra 12+ Rule 1: Additive Identity Property If we add 0 to any number, we will end up with the same number.
π‘Ž+0=π‘Ž
π‘₯+0=π‘₯
Rule 2: Additive Inverse Property If we add a number by the opposite of itself, we will end up with 0.
π‘Ž + (βˆ’π‘Ž) = 0
π‘₯ + (βˆ’π‘₯) = 0
Rule 3: Properties of Equality (I)
If π‘Ž = 𝑏, π‘‘β„Žπ‘’π‘› π‘Ž + 𝑐 = 𝑏 + 𝑐
Add c to each side
Rule 4: Multiplicative Inverse Property
If we multiply a number by its reciprocal, we will end up with 1.
1
=1
π‘Ž
1
π‘₯βˆ™ =1
π‘₯
π‘Žβˆ™
Rule 5: Multiplicative Identity Property
If we multiply 1 to any number, we will end up with the same number.
π‘Žβˆ™1=π‘Ž
π‘₯βˆ™1=π‘₯
Rule 6: Properties of Equality (II)
𝑖𝑓 π‘Žπ‘ = 𝑏𝑐 and 𝑐 β‰  0, then π‘Ž = 𝑏
Divide both sides by c
Rule 7: Properties of Equality (III)
𝑖𝑓 π‘Ž = 𝑏, π‘‘β„Žπ‘’π‘› π‘Žπ‘ = 𝑏𝑐
Multiply both sides by c
Rule 8: Shortcut
𝑖𝑓 π‘₯ + π‘Ž = 𝑐, π‘‘β„Žπ‘’π‘› π‘₯ = 𝑐 + (βˆ’1) βˆ™ π‘Ž
Rule 9: Properties of Negation
βˆ’1 π‘Ž = βˆ’π‘Ž βˆ’1 1 = βˆ’1 βˆ’ βˆ’π‘Ž = π‘Ž βˆ’ βˆ’2 = 2 βˆ’π‘Ž 𝑏 = βˆ’ π‘Žπ‘ = π‘Ž βˆ’π‘ βˆ’2 π‘₯ = βˆ’ 2π‘₯ = 2(βˆ’π‘₯) βˆ’π‘Ž βˆ’π‘ = π‘Žπ‘ βˆ’2 βˆ’π‘₯ = 2π‘₯ βˆ’ π‘Ž + 𝑏 = βˆ’π‘Ž + βˆ’π‘ βˆ’ π‘₯ + 2 = βˆ’π‘₯ + βˆ’2 = βˆ’π‘₯ βˆ’ 2
Rule 10: Rules of Signs for fractions
π‘Ž βˆ’π‘Ž
π‘Ž
βˆ’π‘Ž π‘Ž
βˆ’ =
=
π‘Žπ‘›π‘‘ = 𝑏
𝑏
βˆ’π‘
βˆ’π‘ 𝑏
the negative can go anywhere in the fraction and two negatives equal a positive
Rule 11: Distributive Property (I)
When we are adding and multiplying with a parenthesis, we can distribute the multiplication
through the addition.
π‘Ž 𝑏 + 𝑐 = π‘Žπ‘ + π‘Žπ‘
π‘₯ 2 + 3𝑦 = 2π‘₯ + 3π‘₯𝑦
Rule 12: Distributive Property (II)
When we are adding and dividing with a parenthesis, we can distribute the division through
the addition.
𝑏+𝑐
𝑏 𝑐
= +
π‘Ž
π‘Ž π‘Ž
2 + 3𝑦
2 3𝑦
= +
π‘₯
π‘₯
π‘₯
Rule 13: Factoring property (I)
π‘Žπ‘ + π‘Žπ‘ = π‘Ž 𝑏 + 𝑐
2π‘₯ + 3π‘₯𝑦 = π‘₯ 2 + 3𝑦
Rule 14: Factoring property (II)
𝑏 𝑐
𝑏+𝑐
+
=
π‘Ž π‘Ž
π‘Ž
2 3𝑦
2 + 3𝑦
+
=
π‘₯
π‘₯
π‘₯
Properties and Operations of Fractions
Let a, b, c and d be real numbers, variables, or algebraic expressions such that b and d do not
equal 0.
Rule 15: Generate Equivalent Fractions
π‘Ž π‘Žπ‘
= 𝑐 β‰  0 𝑏 𝑏𝑐
multiplying the top and bottom by the same thing keeps the fraction the same value
Rule 16: Add/Subtract with Like Denominators
π‘Ž 𝑐 π‘Žβˆ“π‘
βˆ“ =
𝑏 𝑏
𝑏
if the denominators are the same, add or subtract the top of the fraction
Rule 17: Add/Subtract with Unlike Denominators
π‘Ž 𝑐 π‘Žπ‘‘ ± 𝑏𝑐
βˆ“ =
𝑏 𝑑
𝑏𝑑
find a common denominator
Rule 18: Multiply Fractions
π‘Ž 𝑐 π‘Žπ‘
βˆ™ = 𝑏 𝑑 𝑏𝑑
top times the top and bottom times the bottom
Rule 19: Create a parameter
x βˆ™ a + b = c is equivalent to x βˆ™ y = c and y = (a + b) Rule 20: Commutative Property of Addition
We can add numbers in any order.
π‘Ž+𝑏 =𝑏+π‘Ž
π‘₯+2=2+π‘₯
Rule 21: Commutative Property of Multiplication
We can also multiply numbers in any order.
π‘Žπ‘ = π‘π‘Ž
π‘₯ βˆ™ 2 = 2π‘₯
Rule 22: Associative Property of Addition
We can group numbers in a sum any way we want and get the same answer.
π‘Ž+𝑏 +𝑐 =π‘Ž+ 𝑏+𝑐
π‘₯ + 2 βˆ’ 3𝑦 = π‘₯ + (2 βˆ’ 3𝑦)
Rule 23: Associative Property of Multiplication
We can group numbers in a product any way we want and get the same answer.
π‘Žπ‘ 𝑐 = π‘Ž 𝑏𝑐
π‘₯ βˆ™ 2 3𝑦 = π‘₯(2 βˆ™ 3𝑦)
Rule 24: Properties of Zero
π‘Ž βˆ“ 0 = π‘Ž 0 added or subtracted to anything equals itself
π‘Ž βˆ™ 0 = 0 0 multiplied by anything equals 0
0
= 0 π‘Ž β‰  0 π‘Ž
0 divided by anything equals 0
Don’t forget that you can never divide by 0
π‘Ž
𝑖𝑠 𝑒𝑛𝑑𝑒𝑓𝑖𝑛𝑒𝑑 0
We cannot divide by 0