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STEYNING & DISTRICT U3A Discovering Mathematics Session 14 A Magical Number Matrix Proof of the Cosine & Sine Rules The Development of Computer Architecture A Magical Matrix 19 8 11 25 12 1 4 18 16 5 8 22 21 10 13 27 14 3 6 20 7 0 4 9 2 I can predict that any limited selection of 5 numbers from this matrix will result in a total of 57. Select a number from the matrix, then exclude all numbers in the same row and column. Repeat this 3 times and you are left with a single number. Add this to the numbers previously chosen and the total will be ??? 27 19 2 8 1 57 Irrespective of the sequence of numbers selected the resulting total for this matrix is always 57. Similar results can be achieved with any size of matrix, eg 3x3, 5x4, 7x6 etc. A Magical Matrix (Cont.) Try a different selection of 5 numbers. 19 8 11 25 12 1 4 18 16 5 8 22 21 10 13 27 14 3 6 20 7 0 4 9 2 12 8 10 25 2 57 A Magical Matrix (Cont’d 2) An explanation. Select a required total, in this case 57, then pick any ten numbers which total 57 and locate them randomly above each column and beside each row. 12 7 0 4 9 2 1 4 18 0 The matrix is constructed by adding the 2 numbers at each intersection eg. 7 + 12 = 19, 9 + 4 = 13, etc The principle is very simple. Each selected number represents the sum of numbers above and beside the relevant column & row. The procedure forces each selection to lie in a new row and column. Thus the 5 selections are the sums of 5 different pairs of the 10 generating numbers, which is the same as the sum of all 10 numbers. A matrix of this type can be constructed using any number of cells and utilising any combination of numbers which can be positive or negative, fractions or decimals. Proof of the Cosine Rule The Cosine Rule states : Cos A = (b2 + c2 – a2)/2bc, with similar results for Cos B and Cos C. a2 = x2 + y2. CosA = (b-y)/c & SinA = x/c B c*CosA = b-y a c x So a2 = [(b-c)CosA]2 + (cSinA)2 Expand; a2 = b2 – 2bcCosA + c2Cos2A + c2Sin2A Sin2A + Cos2A = x2/c2 + (b-y)2/c2 = [x2 + (b-y)2]/c2 Sin2A + Cos2A = c2/c2 = 1 y A b or y = b – c*CosA & x = cSinA C a2 = b2 – 2bcCosA + c2(Cos2A + Sin2A) But (Cos2A + Sin2A) = 1 So a2 = b2 – 2bcCosA + c2 Transposing; 2bcCosA = b2 + c2 – a2 and CosA = (b2 + c2 – a2)/2bc Similarly; CosB = (a2 + c2 – b2)/2ac and CosC = (b2 +a2 – c2)/2ab Proof of Sine Rule SinA = x/c x = c*SinA x = a*SinC So c*SinA = a*SinC a/SinA = c/SinC B a c SinB = z/c SinC = z/b z = cSinB = bSinC x z b/SinB = c/SinC = a/SinA y A b SinC = x/a C That’s it Folks !