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Transcript
Simulating consumer behaviour
a perspective on how to model consumer
behaviour for environmental policy
Wander Jager
University of Groningen (NL)
Dept. of Marketing
Environmental relevant behaviour


Environmental problem awareness plays at best a
limited role
Finances and daily hassles play a dominant role in
deciding to behave environmentally friendly
Environmental (relevant) behaviour

We have to realise that environmental outcomes
often hardly affect the decision-making of consumers.

Consumers may behave environmental friendly
without environmental concern playing a (relevant)
role as driver of that behaviour.

Labelling behaviour as ‘environmentally relevant’
does not provide additional understanding of the
drivers of that behaviour, nor does it provide extra
cues for effective policy measures.

Hence, in analysing and changing environmental
relevant behaviour, standard behavioural analysis
applies.
Behavioural analysis


Needs as motives of consumer behaviour
Consumer decision making: cognitive effort &
individual and social dimensions
Human needs: Maslow (1954)
Human needs: Max-Neef
(1992)









Subsistence
Protection
Affection
Understanding
Participation
Leisure
Creation
Identity
Freedom
Human needs



Lower needs (related to daily hassles) are
experienced on a more frequent basis and
more directly than higher needs
Higher needs, especially related to the
environment, are more cognitive (not directly
and personally experienced), and are more
likely to dominate cognitive responses
(questionnaire)
Lower needs are more emotionally driven,
and may have a strong effect on behaviour
without cognitively being experienced.
Human needs
- Behaviour may have effect on different needs
simultaneously:
- destroyers or violators
- pseudo-satisfiers
- inhibiting satisfiers
- singular satisfiers
- synergistic satisfiers
Human decision-making
- Cognitive effort
- Social versus individual orientation
Decision-making
People have limited cognitive resources. The allocation
of our limited cognitive resources depends on a.o:
- Consumer involvement (relevance of needs)
- Complexity of the decision
- Newness of the decision
- Constraints (e.g. time, cognitive capacity)
Low involvement will result in the use of simple
strategies using limited amounts of information.
Decision-making
Using social information is often a smart
strategy to save on cognitive effort. Social
decision-making is more likely when:
- Lack of clear information (complex, social
relevant)
- Visibility of behaviour is high or
communication is easy
- Higher social susceptibility (personality)
Decision-making
-
Exchange of information is more likely if people are
similar on the relevant dimension of comparison
- Network effects play a pivotal role
Why multi-agent simulation?
Complexity
Many interacting people/consumers
Heterogeneity of population
Easy experimentation with policy
measures
GLM versus social simulation
SocSim: How to respond to
different
(unanticipated)
SocSim: what
are more and
SocSim:
How
to
sail?
developments?
less likely routes?
GLM: How do changes in
GLM:
the
instrumentarium
where do we arrive
affect
GLM: Where do we arrive?
given
the
expected
the current
arrival?
situation?
What behaviour to simulate?
- Environmental behaviour does not exist
- We should model consumer behaviour in
general
Why not to use too simple rules
- Simple rules – e.g., as used in econophysics
– do not represent the behavioural drivers
and dynamics that typify consumer behaviour
- Many policy measures are aimed at changing
behavioural drivers and processes
- A simple (too) model may mimick the real
system (calibration), but that does not
guarantee that testing ploicy measures in
such a context lead to realistic behavioural
changes
What to include in agent rules?
- Human needs
- Human decision-making
Example
- Lakeland
Goals of market simulation
- Understand market dynamics emerging from
individual consumer behaviour (micro-macro
dynamics)
- Explore the effects of various
interventions/producer behaviour on these
dynamics
Market dynamics and social simulation
- Several simulation models have been
developed to model market dynamics
- These models generally lack an integrative
perspective on marketing strategies
- Marketeers (and policy makers in general)
would benefit from having simulation tools
that also allow for testing marketing strategies
Market dynamics and social simulation
- Agent architecture has to reflect the keydrivers of consumer behaviour
- Marketing strategies can be implemented as
affecting these key drivers
The four P’s of Marketing
(McCarthy, 1960)
product
pricing
placement
promotion
Product










brand name
functionality
styling
quality
safety
packaging
repairs and support
warranty
accessories
Services
Price







pricing strategy (skimming, penetration)
retail price
volume discounts and wholesale pricing
cash and early payment discounts
seasonal pricing
bundling
price flexibility and price discrimination
Placement








use of distribution channels
market coverage
specific channel members
inventory management
warehousing
distribution centres
order processing
transportation and reverse logistics
Promotion






promotional strategies (push & pull)
advertising
personal selling & sales force
sales promotions
public relations and publicity
the marketing communications budget
Formalising the four P’s



Formalising all the factors just mentioned
would – if possible – result in a model not
accessible for research
A simplification is required for developing a
transparent simulation model
The formalisations as presented are meant
as a framework, simpler models can (and
should) be used, and if necessary extended
using the framework
Product


Product characteristics relate to individual
preferences
Vector model of preferences: the more, the
better (quality, service)
Uinj = Ajn
With:
Uinj = Utility of consumer i on attribute n for
product j
Ajn = Score of product j for attribute n
Product

Ideal point model of preferences: relative
position on a scale (design, colour, taste)
Uinj = 1 - |Ajn - Pin|
With:
Uinj = Utility of consumer i on attribute n for
product j
Ajn = Score of product j for attribute n
Pin = Preference of consumer i for attribute n
Product


Besides individual preferences, consumers
also have social preferences for products
Networks play a critical role in social effects
Uinj = Nj/N
With:
Uinj = Utility of consumer i on attribute n (here the
social attribute) for product j
Nj = Number of neighbours consuming product j
N = Number of neighbours
Product

The utilities (vector, ideal point and social)
are summed to constuct a total utility. Beta
indicates the relative weight of each utility in
the total utility
(


n
U ij
1
n
*U ijn )
n
With:
Uij = Utility of consumer i for product j, ranging
from 0 to 1
ßn = Weighting of attribute n, ranging from 0 to 1
Uijn = Utility of consumer i for product j for attribute n
Product

The weighting of utilities can be different for
different agents, thus including
heterogeneity in the consumer population
(


n
U ij
1
in
*U ijn )
n
With:
Uij = Utility of consumer i for product j, ranging
from 0 to 1
ßn = Weighting of attribute n, ranging from 0 to 1
Uijn = Utility of consumer i for product j for attribute n
Product

The decision process of consumers can be
represented by the values of the betas
 Cognitive effort: the number of product
aspects taken into account (involvement)
 Social v.s individual orientation: weighting
of social utility
Product


Note! The formulation of utility has the lay-out
of a regression formula
But: for each simulated consumer this formula
may be different. Moreover, the utilities and
their weigting are subject to change
Price


The concept of value-for-money is being used
to link price to utility
the value for money will be closer to the utility
of the product the lower its price and the
higher the consumers budget
Vij  U ij * Bi * (1  Pj )
With:
Vij = Value for money of product j for consumer i
Uij = Utility of consumer i for product j
Pj = Price of product j, ranging from 0 to 1
Bi = Budget of consumer I, ranging from 0 to 1
Placement
Focus on distance:
- Simple formalization: distance as additional
attribute in the model
- Heterogeneity in distance score expresses
the distance to a buying location.
- Weighting the distance attribute (with a ß)
distinguishes between markets where
distance is important (e.g., groceries) versus
unimportant (e.g., e-commerce)
Promotion – by producer
- Convince consumers to attach more weight
to a product attribute on which the product
scores well (increasing the ß)
- Convincing the consumers that their utility
for attribute n would be higher than they
currently believe (increase Uinj).
- Inform consumers about other consumers
(famous role models) that already use a
product, thus affecting the social attribute.
Promotion – by producer
- Who to address?
- Mass media
- Random consumers
- Consumers with particular
characteristics (segments)
- Clusters of connected consumers
- A mix of strategies?
Promotion – consumers: word-of-mouth
- Specific information: exchange information
concerning the product utilities (Uinj), e.g. fuel
consumption of a car
- Generic information: discuss the importance
of certain attributes (weighting of attributes),
e.g. the importance of safety of a car.
- Norms: consider the number of neighbours
consuming a particular product without
considering further information (social
attribute as defined in product)
Promotion – consumers: word-of-mouth
-Network effects are critical
Regular lattice
Small World
Scale Free
Empirical data



Macro level sales data (& timing of marketing
strategies) – development of market shares
over time and indication of marketing effects
Micro level sales data (loyalty card data) –
how do consumers behave in a market
Micro level data on decision-making – getting
grip on the decision-making process of
consumers (attributes & weights)
Conclusions

Formalising the four P’s provides a
perspective on:
 modelling complexities in markets
 implementing and testing marketing
strategies in complex markets
 The linkage of simulation models to
emperical data on both the micro and
macro level
Research organisation
Micro level
data
(networks)
hypothesising
Macro level
data
(markets)
formalisation
Agent &
product
characteristics
experimentation
validation
Simulation of
market
dynamics