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Chapter 5 Linked List by www.asyrani.com Before you learn Linked List • 3rd level of Data Structures • Intermediate Level of Understanding for C++ • Please make sure to properly and slowly digesting the topics. • We are going to take a deep breath now List Definition • List – A sequence of elements in certain linear order • [English] List is where you put what to do one by one in sequence Basic Operations Traversing Searching/retrieving Inserting Removing/deleting an element given its position Basic Operations [English] • Traversing – Where you navigate your shopping list one by one • Searching/Retrieving – Where you starting to find out specific items that you want to buy in your shopping list • Inserting – Insert new stuff to buy in your shopping list • Removing/Deleting – Where you strike out the things that you have bought Types of common lists Stacks and queues, where insertions and deletions can be done only at the head or the tail of the sequence. That is the rules!!! Head Tail POINTER Let’s Learn First, how do you declare an integer? int nombor; Let’s Learn First, how do you declare an integer? Let’s Learn Output Next Step Ok, that is how you declared an integer. But now I want to declare one more integer but I put * at the beginning of the variable name int *getdata; Next Step Now, let say that I want to put that *getdata a value. So what the output??? int *getdata; *getdata = 100; Let’s Learn Coding Let’s Learn Output Let’s Learn Output How come that you get an address??? Let’s Learn Back to coding Let’s Learn So, actually, I do not put * at the beginning of variable getdata. So, let’s change Let’s Learn New Output Let’s Learn So, it looks like an integer but why we want to use *? Explaination • *getdata variable is a pointer based integer • It points to an address. • So, actually, it is not the value of getdata that change, it is another address. Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor NULL NULL Inside This Address NULL NULL NULL Our First Implementation Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor NULL NULL Inside This Address 900 NULL NULL We put an input “cin >> nombor” Let say we put 900 as an input Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF5 NULL Then, we declared a pointer based integer type Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF5 NULL If you guys see, getdata actually store an address instead of value. If we try to print out it, we will get an address Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF5 NULL Then, if we try to set *getdata to some value. It actually set up the 0xFF5 with a value. Let say *getdata = 100 Explaination Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF5 100 Then, if we try to set *getdata to some value. It actually set up the 0xFF5 with a value. Let say *getdata = 100 So, what is happening? • Declare *getdata will only store address forever and not a value. • You cannot declare “getdata = 100” = ERROR • You guys can only declare “*getdata = 100” • You guys can also assign nombor to *getdata value (which is an address) using ampersand symbol Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF5 100 getdata = &nombor Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF3 100 getdata = &nombor Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF3 100 *getdata = &nombor ERROR!!! Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF3 100 int *getdata = &nombor RIGHT!!! Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF3 100 WHAT IF nombor = *getdata Explanation Address 0xFF3 0xFF4 0xFF5 Variable Name nombor getdata NULL Inside This Address 900 0xFF3 100 “nombor” still display 900 as “getdata” point to the variable “nombor” Conclusion • *getdata display a value of variable address • & (ampersand) is used to set getdata to get an address • Pointers is used to parse a value from a function to another function LINKED LIST What is Linked List? A linked list is a series of nodes Node 0 Node 1 Node 4 What is Linked List? Each node holds an item of data and a pointer(s) to the next node in the list Node 0 Point to Node 1 Node 1 Node 2 Point to Node 3 Node 3 Node 4 What is Linked List? The last node's pointer is set to null NULL means end of node/no more nodes Node 0 Node 1 Node 4 NULL What is Linked List? In order to hold on to a list, a program holds a pointer to the first node of the list. Node 0 Node 1 Point to PROGRAM Node 4 Dynamic, so the length of a list can increase or decrease as necessary Contain data of any type, including objects of other classes. Full only when the system has insufficient memory Advantages Can be maintained in sorted order by inserting each new element at the proper point in the list linked list allows efficient insertion operations anywhere in the list Comparison Array Linked List • The size of a “conventional” C++ array however cannot be altered because the array size is fixed at compile time. • Cannot contain objects and classes • Arrays can become full as it depends on our defined array • Time consuming • Existing elements need to be moved • Linked lists are dynamic, so the length of a list can increase or decrease as necessary. • Can contain objects and classes • Never becoming full unless computer does not have enough memory • Faster than array • Linked lists can be maintained in sorted order by inserting each new element at the proper point in the list SINGLE LINKED LIST Singly Linked List • Singly linked list is one of the most primitive data structures • Each node that makes up a singly linked list consists of a value/data and a reference to the next node (if any) in the list SINGLY LINKED LIST OPERATIONS Insertion Searching Deletion Traversing Let us declare two Classes Let us declare two Classes We only have int data; no need others - Also declare an object of this class called Next (object pointer type) Let us declare two Classes Functions where int Data() return data (an integer) and Node* Next() return next (which is also a data but in pointer type) Let us declare two Classes Also call Node class by accessing through *head - Inside public:, we set up constructor of head = NULL (since it always NULL at first) - Along with function to delete, insert (append) and print the output INSERTION Insertion Adding a node to the tail/end of the list Node 0 Head Node 1 Node 2 Node 3 Node 4 Tail Insertion Adding a node to a singly linked list has only two cases: – Head = in which case the node we are adding is now both the head and tail of the list – We simply need to append our node onto the end of the list updating the tail reference appropriately Insertion (Case) Case 1 : Empty List Case When list is empty, which is indicated by (head == NULL)condition, the insertion is quite simple. Algorithm sets both head and tail to point to the new node. Insertion (Case) Case 2 : Add First In this case, new node is inserted right before the current head node. Insertion (Case) Case 2 : Add First 1st Step : Update the next link of a new node, to point to the current head node. Insertion (Case) Case 2 : Add First 2nd Step : Update head link to point to the new node. Insertion (Case) Case 3 : Add Last In this case, new node is inserted right after the current tail node. Insertion (Case) Case 3 : Add Last 1st Step : Update the next link of the current tail node, to point to the new node. Insertion (Case) Case 3 : Add Last 2nd Step : Update tail link to point to the new node. Insertion (Case) Case 4 : General Case In general case, new node is always inserted between two nodes, which are already in the list. Head and tail links are not updated in this case. Insertion (Case) Case 4 : General Case 1st Step : Update link of the "previous" node, to point to the new node. Insertion (Case) Case 4 : General Case 2nd Step : Update link of the new node, to point to the "next" node. Singly Linked List: Insertion Algorithm Singly Linked List: Insertion Algorithm Here, we having an insertion algorithm for our linked list function - We parsed our data (inserted integer) Singly Linked List: Insertion Algorithm Since we have declared Class Node, we create an newNode which is an object pointer. - Example, if we want to insert new data, we create new node or we can say it in easy word “create a new integer since we only have int data inside it. Singly Linked List: Insertion Algorithm Ok, we assigned our newly added data to SetData function. Singly Linked List: Insertion Algorithm SetNext is always set to NULL. Example Output cin >>getinput; list.Append(getinput); Example Output Node 0 Head Node* newNode = new Node(); - We will create a newNode to access all the variables and functions in Class Node Example Output Node 0 newNode->SetData(100); Head 100 Example Output Node 0 newNode->SetNext(NULL); Head 100 NULL Singly Linked List: Insertion Algorithm Declare on more object pointer of tmp = head; Where head is from a List Class. Singly Linked List: Insertion Algorithm Check if tmp != NULL - If the first node is filled, we will move tmp to the Next Node. - So, Next Node is empty and we will create new node using tmp>SetNext(newNode) Singly Linked List: Insertion Algorithm First Input Inserted: - Jump to “First Node” statement as tmp == NULL Singly Linked List: Insertion Algorithm Head = newNode Singly Linked List: Insertion Algorithm Second Input Inserted - Jump to “SetNext(newNode)” statement as tmp>Next is still equal to NULL Singly Linked List: Insertion Algorithm Since tmp is no longer equal to NULL, set the tmp to next node to create new node Singly Linked List: Insertion Algorithm Third Input Inserted - Right now, tmp>Next is not equal to NULL since we have two input already. - So we move current point to new Next Node. And then we can set tmp>SetNext(newNode) Singly Linked List: Insertion Algorithm Since tmp-Next (current one) is no longer equal to NULL, set the tmp to point to a new Next newNode and then create newNode Example Output newNode->SetData(100); Example Output Second Input tmp->SetNext(newNode); Where it is a new data Example Output Second Input tmp->SetNext(newNode); Where it is a new data Example Output DELETION Deletion Singly Linked List: Deletion • Deleting a node from a linked list is also straightforward but there are a few cases we need to account for: – The list is empty; or – The node to remove is the only node in the linkedlist; or – We are removing the head node; or – We are removing the tail node; or – The node to remove is somewhere in between the head and tail; or – The item to remove doesn’t exist in the linked-list Singly Linked List: Deletion Algorithm • The algorithm whose cases we have described will remove a node from anywhere within a list irrespective of whether the node is the head, etc. Singly Linked List: Deletion Algorithm SEARCHING Singly Linked List: Searching • Searching a linked-list is straightforward • Traverse the list, checking the desired value/data with the value of each node in the linked-list Singly Linked List: Searching Algorithm TRAVERSING Singly Linked List: Traversing the list • Same as traversing a doubly linked list • Start at the head and continue until come across a node that is . • The two cases are as follows: – Node = , we have exhausted all nodes in the linked-list – Must update the node reference to be node.Next Singly Linked List: Traversing Algorithm REVERSE TRAVERSING Singly Linked List: Traversing the list in reverse order • Need to acquire a reference to the predecessor of a node (for singly linked list, this is an expensive operation) • For each node, finding its predecessor is an O(n) operation. • Over the course of traversing the whole list backwards the cost becomes O(n2) Singly Linked List: Reverse Traversal Algorithm Singly Linked List: Reverse Traversal • The following figure depicts the previous reverse traversal algorithm being applied to a linked list with integers 5, 10, 1, and 40 Linked List: Reverse Traversal • The algorithm is only of real interest when we are using singly linked list • Actually double linked list make reverse list traversal simple and efficient DOUBLE LINKED LIST Doubly Linked List • Is similar to singly linked list. The only difference is that each node has a reference to both the next and previous nodes in the list Doubly Linked List • The following algorithms for the doubly linked-list are exactly similar as those listed previously for singly linked-list: – Searching – Traversal Doubly Linked-list: Insertion • The only major difference with previous algorithm for singly linked-list is that we need to remember to bind the previous pointer of n to the previous tail node if n was not the first node to be inserted in the list Doubly Linked-list: Insertion Algorithm Doubly Linked-list: Insertion Algorithm • Example: adding the following sequence integers to a list: 1,45, 60 and 12 will result as follows: Doubly Linked-list: Deletion • It is exactly the same as those algorithm defined in previous for singly linked-list. Like insertion, we have the added task of binding an additional reference (previous) to the correct value Doubly Linked-list: Deletion Algorithm Doubly Linked-list: Reverse Traversal • Singly linked-list have a forward design, which is why the reverse traversal algorithm defined previously required some creative invention • Doubly linked-list make reverse traversal as simple as forward traversal, except that we start at the tail node and update the pointers in the opposite direction Doubly Linked-list: Reverse Traversal Algorithm The end Ref 1. http://www.algolist.net/Data_structures/Singly-linked_list/