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Probability Resource ID#: 31369 Primary Type: Lesson Plan This document was generated on CPALMS - www.cpalms.org This lesson is designed to develop students' understanding of probability in real life situations. Students will also be introduced to running experiments, experimental probability, and theoretical probability. This lesson provides links to discussions and activities related to probability as well as suggested ways to integrate them into the lesson. Finally, the lesson provides links to follow-up lessons designed for use in succession with the current one. Subject(s): Mathematics Grade Level(s): 7, 8, 9, 10, 11, 12 Intended Audience: Educators Suggested Technology: Computer for Presenter, Computers for Students, Internet Connection, LCD Projector, Adobe Acrobat Reader, Java Plugin Instructional Time: 1 Hour(s) Keywords: Probability, Fair, Unfair, Experimental Probability, Theoretical Probability Instructional Component Type(s): Lesson Plan, Virtual Manipulative, Teaching Idea, Student Center Activity Instructional Design Framework(s): Direct Instruction, Cooperative Learning Resource Collection: NSDL Related Standards Name MAFS.7.SP.3.5: MAFS.7.SP.3.7: Description Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected. b. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies? Particular alignment to: MAFS.7.SP.3.7a: MAFS.7.SP.3.7b: a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected. b. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. MAFS.912.S-MD.1.2: MAFS.912.S-MD.1.3: MAFS.912.S-MD.1.4: MAFS.912.S-MD.2.5: MAFS.912.S-MD.2.6: For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies? Calculate the expected value of a random variable; interpret it as the mean of the probability distribution. ★ Develop a probability distribution for a random variable defined for a sample space in which theoretical probabilities can be calculated; find the expected value. For example, find the theoretical probability distribution for the number of correct answers obtained by guessing on all five questions of a multiple-choice test where each question has four choices, and find the expected grade under various grading schemes. ★ Develop a probability distribution for a random variable defined for a sample space in which probabilities are assigned empirically; find the expected value. For example, find a current data distribution on the number of TV sets per household in the United States, and calculate the expected number of sets per household. How many TV sets would you expect to find in 100 randomly selected households? ★ Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values. ★ a. Find the expected payoff for a game of chance. For example, find the expected winnings from a state lottery ticket or a game at a fast-food restaurant. b. Evaluate and compare strategies on the basis of expected values. For example, compare a high-deductible versus a low-deductible automobile insurance policy using various, but reasonable, chances of having a minor or a major accident. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). ★ Attached Resources Virtual Manipulative Name Boxing Up (Probability Simulation): Description In this lesson, students will use the "Box Model" (either an online applet or a real life box with slips of paper) to explore the relationship between theoretical and experimental probabilities. (from NCTM Illuminations) Lesson Plan Name Marble Mania: Description In this lesson, "by flipping coins and pulling marbles out of a bag, students begin to develop a basic understanding of probabilities, how they are determined, and how the outcome of an experiment can be affected by the number of times it is conducted." (from Science NetLinks)