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* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
AP HUMAN GEOGRAPHY PROJECT CAESAR III I. Rationale The study of Urban Geography deals with several key concepts: the origin and evolution of cities, the functional character of contemporary cities, built environment and social space, and models of urban systems. It is in the latter that this project deals with. Students will conceive their idea of a perfect urban development, put their plan into practice, adjust it, readjust it, and evaluate its success. II. Instructional Objectives Students will: Determine the significant characteristics of the "place" of their city. Describe a region in terms of culture, physical features, trade, industry. List reasons why their city's structure complemented or detracted from its effectiveness. Understand that human actions modify the physical environment. Analyze the spatial organization of people, places and environments on the Earth's surface. Describe the resemblance of their city to actual geographic urban models. Gain an awareness of the characteristics, distribution, and movement of human populations on Earth's surface. Recognize the patterns and networks of economic interdependence on Earth's surface. III. Materials and Equipment Handouts: Caesar III Project Guide Video Game: Caesar III, Sierra Entertainment, Inc., Tips and Basic Information IV. Instructional Procedures (Time Required: Four to Five Class Periods.) Part One: Begin Playing Day 1: All students will bring in their first draft of their city maps. Students must sign in and sign out on their game CDs for every session. To begin, select Start a New Career and follow the tutorial for the first two campaigns. The basics of the game will be explained. Day 2: After you have completed the first two tutorials go to File and select New Game. Go to City Construction Kit and select Londinium (London, England). Once you begin working on your city, go under Options, Difficulty, and turn the God’s Effects to Off. You should begin designing your city by providing water, food, roads, and plenty of space for immigrants before building other structures. Be sure to familiarize yourself with the different structures and buildings. Also, experiment with different designs for your city blocks. Keep track of which designs produce the best results with the highest degree of efficiency. Save the game and exit approximately five minutes before the end of the period. CDs must be returned to the teacher (the CDs are school property). To save the game to your hard drive go to the C: Drive - Program Files - Impressions Games – Caesar III, and look for the name you saved your city under (the file will end in .sav) Your game’s name must be a combination of your name and your partner’s (e.g. JoeShmo.sav). Click on the file and drag it onto your desktop. Part Two: Advanced City Design Day 3: All students will bring two copies of their final city maps (one for individual use, and one for the teacher). This city plan must contain elements of any THREE of the following urban models discussed in the course: Central Place Theory, Concentric Zone Model, Sector Model, Multiple Nuclei Model, Urban Realms Model, Latin American City, Southeast Asian City, and/or Sub-Saharan African City. All major areas must be labeled, and each map must contain at least a one-paragraph explanation of its design. The map must be detailed, showing the location of your CBD (or microdistrict, or port zone, etc.), as well as any hinterlands, manufacturing districts, or other important sections (your final city may look vastly different from this and it will be imperative to explain why). Students must be prepared to discuss the fundamentals of the game and compare the simulation with the urban models discussed in human geography as well as the real world. After the maps have been handed in, students may begin implementing their urban designs in Caesar III. Students must document the progress for their cities during and after every session for an accurate and well-designed paper. Have fun!! Days 4-5: Final city design - you must complete all the requirements of the project (see Section V - Assessment). V. Assessment Final Objective: To create a thriving city with a population of at least 2,000 citizens and 3,000 denarii in your vaults. To receive an “A” on this assignment, you must successfully complete the previous requirements in addition to submitting a thorough paper. You must keep track of your city’s progress each day. The day’s date as well as important additions, problems, alterations, or other key areas of your city must be documented as well. You must include the vocabulary listed throughout the paper itself. All vocabulary terms must be bold, underlined, and italicized when used in the paper. When you have reached the final requirements for your city, you must create a new map displaying your final city plan. Save your work and put it in the Social Studies folder on the computer. The essential elements of the paper: 1) Describe the city’s original design plan, referencing actual urban models. 2) Discuss the city's development. Include key events or alterations 3) Compare and contrast TWO aspects of the design of your initial city plan and the final result. Explain why they are different (or why they are similar). 4) The final analysis. Was the city design successful? Why or why not? One small suggestion: Remember this is an AP assignment. Write your paper using appropriate geographic analysis. Below is a simple example of applying geography to the game: Clay Pit Removing clay from the earth is a primary economic activity. The clay pit belongs to the extractive sector of the city. This work is highly manual and requires lower-class workers. Pottery Workshop Converting clay into pottery is a secondary economic activity. The pottery workshop is part of the city's manufacturing sector. Laborers in this workshop are part of the basic sector of the city's economic base. Market Manufacturing clay into pottery provides no flow of money without selling it for profit. The market distributes goods to the people, which is a tertiary economic activity. The market is part of the service, and nonbasic sectors of the city. VI. Vocabulary: These terms and concepts MUST be addressed in your paper. Any term used in the paper must be bold, underlined, and italicized. Terms in italics (below) are optional. agglomeration (and deglomeration) mercantile or manufacturing city central business district (CBD) microdistrict / port zone cityscape primate city commercialization site and situation disamenity sector / periferico squatter settlement / informal satellite townships/barrios economic activity (primary, secondary, suburbanization / sprawl tertiary) edge city / suburban node / “mall” urban elite employment structure (basic/nonbasic urban function (of people and sectors) buildings) entertainment / theocratic center urban model (Concentric Zone, Latin American, …) functional specialization gentrification / rehabilitation hinterland (market area, suburb) urban morphology zone of transition / inner city zoning