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http://www.markchurms.com/Merchant2/merchant.mvc?
Caesar’s Wars: The Fall of the Roman
Republic 105-25 BC
By Mike Bruck and Jeff Jonas
“They had likewise two other javelins, the largest of which was composed of a
staff five feet and a half long and a triangular head of iron nine inches long.
This was formerly called the pilum, but now it is known by the name of
spiculum. The soldiers were particularly exercised in the use of this weapon,
because when thrown with force and skill it often penetrated the shields of the
foot and the cuirasses of the horse.”
Vegetius, De Re Militari *
This army list is designed to help you create a Late Republican
Roman wargame army for Warhammer Ancient Battles. This
period represents the armies of Rome after the reforms of Gaius
Marius and includes the armies of Sulla, Cassius, Brutus, Caesar,
down to the armies of Octavian and Antonius (Marc Antony).
During this time, Rome was at war with indigenous people all over
the frontier and was consolidating her empire. A long hundred
year war in Spain was simmering down as Roman influence finally
was forcibly taking hold. A serious Germanic incursion of Gaul
and Italy was defeated early in this period. After that Rome was on
the offensive on all frontiers.
In the west only Britain, Gaul, and Germania remained
unconquered. In the Danubian area Rome quietly continued to
annihilate the Thracians, Illyrians, and Dardanians. In the east
Roman influence was awarded to them when Pergamum ceded to
Rome, eventually this led to war with this new province of Asia’s
neighbors and conquest of Asia Minor, then the Levant, and then
Egypt followed. Rome’s attempts to move eastward were
thwarted by the Parthians, and it is here that Rome suffered her
worst defeats, as her infantry heavy armies were neutralized by the
cavalry armies of the East.
The list of enemy armies of Rome is virtually all the people of
Europe and Asia. But even with all these varied armies to fight,
still the most famous actions are those of the great Civil Wars, as
Rome struggled to sort out being both a Republic and an Empire.
Fifty years of sporadic civil wars ended up with one man standing,
Caesar Augustus, who founded the principate, becoming Rome’s
first emperor. These lists are created to allow players to recreate
these wars of conquest, and Civil Wars to restore order, whether
that ‘order’ is revitalizing the power of the Senate, or creating a
dictatorship. These lists are created from many others posted on
the web and unify other ideas from published WHW army lists
such as Spartacus, Hannibal and the Punic Wars, and the Early
Imperial Roman list in the WAB rulebook, as well as ideas culled
from posted lists on the internet, WABlist, and DBM army lists.
ARMY COMPOSITION
Characters. Up to 25 % of the points value of the army.
Legionaries. At least 50% of the points value of the army.
Auxilia. Up to 25 % of the points value of the army.
Special Troops. Up to 25 % of the points value of the army.
Allies. Up to 25 % of the points value of the army.
SPECIAL RULES
Linear
Obstacles
After the terrain for a tabletop battle has been determined, the
Roman player may place up to 12” inches of linear obstacles
(trenches) or field fortifications (stakes) in his deployment zone, at
no cost, for each 2000 full points in the army. A trench is a
movement obstacle that counts the same as a 2” wide stream. A
trench does not block line of sight, and only counts as a defended
obstacle against cavalry.
A field fortification counts as 2” for each inch, and is a wall that
gives light cover to shooting, counts as a defended obstacle and
blocks LOS. For example, a Roman commander could place up to
6” of field fortifications, or a combination of the two. Each
section must be at least 4” long. So a Roman could place 4” of
field fortifications, and then 4” of trenches. Linear Obstacles must
be deployed first, before any of the army’s units are deployed. An
army that deploys linear obstacles gives up the right to decide who
will move first, if both players use them then dice off as normal.
Caltrops
Caltrops were spiked anti-cavalry devices which when thrown, one
spike would always land pointing up. Caltrops are a special
scenario item.
Testudo
Same as the WAB rulebook.
Unreliable Allies & Mercenaries
Unreliable troops must pass a leadership test in order to charge or
move within 8” of a non-skirmisher enemy unit.
Stealth
Formed units with stealth may move at normal pace through
obstacles, however they may not march or charge at double pace.
Sub-General
Functions like an army general for specified troops under his
command only.
Pilum
Counts as a heavy throwing spear. The pilum was tossed just
before combat, causing casualties and disrupting the enemy
advance, it is not a missile weapon in WAB. The extra strength
represents the pila removing the use of enemy shields, and extra
penetration of their heavy weighted metal shafts. Roman
legionaries also carried light pila, these count as javelins and can be
thrown like normal missiles.
COHORT
The basic Roman tactical formation at this time was the cohort.
Cohorts normally comprised 480 soldiers at full strength. Often
cohorts were not at full strength, especially veteran units. For our
purposes, a cohort is a legionary unit of 16-32 models. The
Praetorian cohort may have a minimum of 8 models, and must be
the smallest legionary unit in the army.
Cohort
Swapping
A cohort may swap with another cohort during the charge phase.
The swapping cohort must be un-engaged, must be within 8” and
have the unit in its arc of vision. A unit that is attacked in the
flank or rear may not swap. The unit that swaps counts as
charging, the unit that swaps out may do nothing and must
assume the same facing a formation of the swapping unit.
Drilled
Disengagement
A Drilled cohort may FBIGO if it wins or loses a combat with an
enemy infantry unit. Of course, if it loses a combat, it must pass a
break test first, if it fails then it may only FBIGO if allowed under
teh normal 2:1 rules. Units may FBIGO freely through other
cohorts.
Used
to
elephants
Roman Cohorts that are Drilled also count as “Used to
elephants.”
Characters
dismounting
A character on horseback may join an infantry unit. He simply is
replaced by a suitable dismounted figure. A horse and holder can
be set at the back of the unit to denote this. Lictors and any other
entourage figures will mill around the back as well, near the
horses.
Any character that joins an infantry unit in combat will be given a
shield by one of the soldiers in the unit if they carry them.
Characetrs that join a Drilled cohort may act in concert with them,
ie they may FBIGO, or swap, etc.
can be a Military Man, a Political Animal, or a Standard Roman
issue.
Before the battle roll a D6 to find out what stuff he is made of:
1-2: Political animal. Leadership is 8, but bribes and political
allegiances allow the general to double the amount of Lictor
bonuses.
3-4: Standard and Steady general, leadership is 9, the general
himself
is
immune
to
panic.
5-6: Military Man: Leadership is increased to 10, but the general is
rash. Troops within 12” of the general are subject to warband
rule #2 (surge forward on a roll of 6).
“Next day as Caesar was preparing to set out with the army, notice was sent
him by his spies, that Pompey had been in order of battle ever since midnight.
Upon this intelligence he ordered the standard to be raised.” Caesar’s
War in Spain
“If therefore he finds his army composed of raw troops or if they have long been
unaccustomed to fighting, he must carefully study the strength, the spirit, the
manners of each particular legion, and of each body of auxiliaries, cavalry and
infantry. He must know, if possible, the name and capacity of every
equestrian, tribune, centurion, and soldier. He must assume the most
respectable authority and maintain it by severity. He must punish all military
crimes with the greatest rigor of the laws. He must have the character of being
inexorable towards offenders and endeavor to give public examples thereof in
different places and on different occasions.”
Vegetius:
CHARACTERS
The army must have at least one character to serve as the overall
leader, chosen from the Characters listed below.
1 ARMY GENERAL (Imperator, Consul or Proconsul)
M WS BS S T W I A Ld Pts
Imperator
4 6 5 3 3 3 6 2 10 150
Pro-Consul
4 5 5 3 3 2 5 2 9 125
Warhorse
8 3
- 3 - - 3 1 - +5
Equipment: Armed with a gladius, and light armour. May ride a
Warhorse
+5
pts.
Special Rules: Army General, Drilled and Stubborn.
The Imperator is a general that has been tested in war and has
risen to command his own personal army. As such his soldiers are
more loyal to him than to Rome itself, his stern leadership and
favor of the gods earns him the highest devotion from his troops.
He is a danger to Rome, as he is most likely affiliated with either
the populares or optimates political groups, who are destined to
destroy the Roman Republic is vicious civil wars.
The Pro-Consul is a seasoned general that has many campaigns
behind him. He is loyal to Rome, and has all the skills to fight the
enemies of Rome, and then give up his auctoritas under the laws
of Rome and return to civilian life. He is the typical Cincinnatus.
M WS BS S T W I A Ld Pts
Consul
4 5 5 3 3 2 5 2 ? 135
Warhorse
8 3
- 3 - - 3 1 - +5
Equipment: Armed with a gladius, and light armour. May ride a
Warhorse
+5
pts.
Special Rules: Army General, Drilled and Stubborn. Consul.
Consul: The consul is an up-and-comer of untested mettle. He
0-1 ARMY STANDARD BEARER or AQUILIFER
M WS BS S T W I A Ld Pts
Army Standard
0 4 4 4 4 2 5 2 9 100
Equipment: Armed with a gladius, light armor, and shield.
Special Rules: Army Standard Bearer, Drilled and Stubborn.
See the WAB rules page 119 for further effects
This may represent the general’s personal standard which is raised near his
tent, or a legion’s aquilifer, or eagle standard. Both symbolize the power of the
general and serves as a rallying point for the legions. In very large games
multiple Eagle standard bearers should be allowed and each legion of 10
cohorts should have its own eagle army standard. The legion’s Eagle standard
became an object of veneration and no legion could bear the humiliation loss of
it, see the WAB rulebook page 119 for further effects.
“Valor is superior to numbers.” Vegetius
0-1 LEGATE
M WS BS S T W I A Ld Pts
Legate
4 5 5 3 4 2 5 2 9 100
Equipment: Armed with a gladius, and light armour. May ride a
Warhorse
+5
pts.
Special Rules:
Sub-General, Drilled and Stubborn.
Caesar despaired that the six tribunes assigned to each legion no longer had
the salt to lead them, so he place Legates in charge as permanent commanders
of his legions. One Legate is allowed for each ten cohorts in the army. The
Legate counts as an army general only for one assigned legion. A Legate may
also command Allied or Mercenary troops, but only as an assigned character.
0-1 SENIOR CENTURION
M WS BS S T W I A Ld Pts
Senior Centurion 4 6 5 4 4 2 5 3 9 95
Equipment: Armed with a gladius, large shield, and light armour.
Special Rules: Drilled and Stubborn. Immune to psychology.
Decimation.
Decimation: If a unit breaks from combat while the Senior
Centurion is attached he will carry out a decimation after the
battle. The cohort loses D3 troops. The unit is immune to
psychology
in
its
next
battle
in
a
campaign.
A legion’s senior centurion (primus pilus which means “first spear” or “first
file”) was the toughest bird in the Roman Army, and he protected the legion’s
eagle standard. One only needs to read Caesar’s account of the actions of Titus
Pullo and Lucius Vorenus, who are now stars of their own HBO TV series,
to see how tough they could be. One Senior Centurion is allowed for each group
of ten cohorts in the army. At a players’ discretion they can also be added to
siege games, and special scenarios, these characters are not recommended for
tournament play.
TRIBUNES and PRAEFECTS
M WS BS S T W I A Ld Pts
Tribune
4 4 4 3 3 2 5 2 8 55
Warhorse
8 3
- 3 - - 3 1 - +5
Equipment: Armed with a gladius, and light armour. May ride a
Warhorse
+5
pts.
Special
Rules:
Drilled
and
Stubborn.
Tribune’s no longer carried out many military functions as they were mostly
political appointees. Praefects often commanded auxiliary forces.
0-2 LICTORS
M WS BS S T W I A Ld Pts
Lictors
4 3 3 3 4 2 5 1 7 30
Equipment:
Armed with a gladius, and fasces.
Special Rules: Drilled and Stubborn. The Lictors are an
independent character that is part of the General’s entourage, they
keep up even if the general is mounted. They will not join units,
but will hang back in the rear if the general attaches to a unit.
They
may
not
charge.
The Lictors provide a re-roll of any failed break or panic test within 12”, or
they may add +1 to any combat result. These effects may be used once per
game per lector. Once their re-rolls or bonus points are used up, the Lictors
may withdraw to the camp. If the enemy capture or kill a Lictor they gain
+25 pts each
“The music of the legion consists of trumpets, cornets and buccinae. The
trumpet sounds the charge and the retreat. The cornets are used only to
regulate the motions of the colors; the trumpets serve when the soldiers are
ordered out to any work without the colors; but in time of action, the trumpets
and cornets sound together.” Vegetius
LEGIONARIES
Legionaries must be organized into units of at least sixteen models
each. There is no limit to the maximum size of a unit. One
model per unit must be upgraded to a standard bearer at a cost of
+5 points, one model per unit must be upgraded to a musician at
a cost of +5 points, and one model per unit must be upgraded to a
Centurion at a cost of +10 points, (the leadership bonus of the
Centurion has been added).
M WS BS S T W I A L Pts
Veterans
4
4
4 3 3 1 4 1 9
20
Equipment: Armed with gladius, pilum, large shield and light
armor.
May
add
javelins
+1pt.
Special Rules: Cohorts. Drilled and Stubborn. 0-1 unit may be
upgraded
to
Praetorians
+15
pts
per
unit.
Praetorians are the general’s bodyguard. They are immune to panic and
allowed one free re-roll of to hit dice per game, the whole roll must be re-rolled.
The unit of Praetorians may not exceed 12 models. They must deploy within
6” of the army general.
M WS BS S T W I A L Pts
Regulars
4
3
3
3
3
1
3
1
8
13
Equipment: Armed with gladius, pilum, large shield and light
armor.
May
add
javelins
+1pt.
Special Rules: Cohorts. Drilled. A unit may be “Seasoned” and
will then count as stubborn, +3 pts.
M WS BS S T W I A L Pts
Raw Recruits
4
3
3 3 3 1 3 1 8 11
Equipment: Armed with gladius, pilum, large shield and light
armor. May add javelins +1pt.Special Rules: Cohorts. Neither
Drilled
or
Stubborn.
Raw recruits can also be provincial forces and garrisons.
M WS BS S T W I A L Pts
Conscripts
4
2
3 3 3 1 2 1 7
7
Equipment: Armed with gladius, pilum, large shield. May add
light
armor
+2
pts.
May
add
javelins
+1pt.
Special Rules: Cohorts.
Neither Drilled or Stubborn.
Conscripts are so raw they are regarded by contemporaries as “legions in name
only.” Such troops would be some of the Pompeian troops at Pharsalus, or
those raised in Spain from slaves and non-citizens. Ptolemaic, Pontic,
Galatian legions, or Juba’s Numidian legions would also count as conscripts
compared to even the raw recruits raised from citizens.
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“Lest the soldiers in the confusion of battle should be separated from their
comrades, every cohort had its shields painted in a manner peculiar to itself.
The name of each soldier was also written on his shield, together with the
number of the cohort and century to which he belonged. From this description,
we may compare the legion, when in proper order, to a well fortified city as
containing within itself every thing requisite in war, wherever it moved. It was
secure from any sudden attempt or surprise of an enemy by its expeditious
method of entrenching its camp even in the open plains and it was always
provided with troops and arms of every kind.” Vegetius
HaT industries art from: http://www.hat.com/
Equipment: Armed with sword, shield, and mixed weapons.
May add light armour +2 pts. May replace mixed weapons with
throwing
spears
+1
pt.
Special Rules: Warband. Light Cavalry. Celtic cavalry fear
German cavalry.
M WS BS S T W I A L Pts
Iberian Cavalry 8
3
3 3 3 1 4 1 7
17
AUXILIA
Auxiliaries were no longer part of the legion, they were mercenary hired for
their skills in scouting, skirmishing, and garrisoning outposts. Occasionally
powerful generals could afford to carry auxiliaries from all parts of the empire.
Thus, Crassus had Gaulic cavalry in Parthia, and Caesar could afford
Numidian and Cretan troops in Gaul. Roman Cavalry became rare after the
initial Civil Wars as the young nobility of the equestrian class signed up for
political careers as opportunity increased.
The last known Roman cavalry served with Pompeius at Pharsalus, but each
Triumvir or Consul probably carried a small unit of Roman cavalry as
messengers. Other cavalry were attached as needed, but were rarely numerous,
which became a deciding factor in Rome’s difficulties against Parthia. Most
allied cavalry was decidedly not shock cavalry as that role was deferred to the
legions. Nevertheless, cavalry occaisionallly proved to be the decisive factor in
these wars as shown at Alesia, and Munda. Pharsalus shows the extreme
where poor usage of a cavalry advantage was thrown away. Labienus’
command of Numidian horse before Thapsus proved the lesson to Caesar that
Crassus learned to his death at the hands of Parthian horsemen, that proper
support was vital.
Infantry auxiliaries were mostly local allies fighting in native style and
equipment- troops that would be called foederati in the empire, in these armies
some troops are assumed seasoned enough to lose their warband status. True
Allies fought under their own standards are culled from the Allied lists.
Equipment: Armed with throwing spear, and
buckler. May have light armour +2 pts. May replace
buckler with shield +1 pt.
Auxiliary troops must be organized into units of at least five
models each. There is no limit on the maximum size of the unit.
One model per unit may be upgraded to a standard bearer at a
cost of +5 points, one model per unit may be upgraded to a
musician at a cost of +5 points, and one model per unit may be
upgraded to a leader at a cost of +5 points. Mercenary units may
be
led
by
a
Legate,
Tribune
or
Praefect.
Special Rules: Light Cavalry.
CAVALRY
0-1 ROMAN CAVALRY
M WS BS S T W I A L Pts
Roman Cavalry 8
3
3 3 3 1 4 1 8
20
Equipment: Armed with sword, light armor, shield, and
throwing spear.
MERCENARY CAVALRY
M WS BS S T W I A L Pts
German
8
4
4 3 3 1 4 1 6
24
Cavalry
Equipment: Armed with sword, shield, and mixed weapons. 0-1
unit may have Light Armour +2 pts. May replace mixed weapons
with
throwing
spears
+1
pt.
Special Rules: Warband. Stubborn.
M WS BS S T W I A L Pts
Celtic Cavalry
8
4
3
3
3
1
3
1
6
20
Special Rules: Light Cavalry. Stealth.
M WS BS S T W
Numidian Cav. 8
3
4 3 3 1
I
4
A
1
L
7
Pts
22
Equipment: Armed with sword, javelins, shield.
Special Rules: Light Cavalry, Feigned Flight,
Parthian Shot.
Includes Mauritanian cavalry.
Greek Cavalry
M
8
WS
3
BS
3
S
3
T W
3 1
I
3
A
1
L
8
Pts
20
Equipment: Armed with sword, thrusting spear,
light armor, and shield. May replace thrusting spear
with javelins (free).
Includes Thessalians, Thracians, and Macedonian
cavalry.
Asian Cavalry
M
WS
BS
S
T W
I
A
L
Pts
8
3
3
3
3
3
1
7
16
1
Equipment: Armed with sword, throwing spear, and
shield. May add javelins +1 pt. May add Light
Armour +2 pts. 0-1 unit may add bows +2 pts.
Special Rules: Light Cavalry. Unreliable.
Includes Armenian cavalry, Kappadokian cavalry,
Pontic cavalry.
Arab Cavalry
M
8
WS
2
BS
3
S
3
T W
3 1
I
2
A
1
L
5
Pts
10
Equipment: Armed with sword, javelins, and shield.
Special Rules: Light Cavalry. Feigned Flight.
Unreliable.
Spain, Greek or Thracian skirmishers, or Numidian
javelineers, or even Asiatic slingers from Asia,
Kappadokia, or Armenia.
0-1 BALEARIC SLINGERS
HaT industries art from: http://www.hat.com/
M
WS BS S
3
3 3
BS
S
T W
I
A
L
Pts
3
4
3
3
3
1
6
9
Balearic Slinger 5
MERCENARY INFANTRY
LIGHT INFANTRY
M
Auxiliary Infantry 5
WS
T W I
3 1 3
A
1
L
7
Pts
7
Equipment: Armed with sword, javelins and
buckler. May add throwing spear +1 pt. May add
Light armour +2 pts. May replace buckler with
shield +1 pt.
Special Rules: Light Infantry. Stealth.
These troops can represent almost any body of troops
that has been recruited to scout and cover the flanks
of the army. They can represent Libyan javelineers
in Caesar’s army, to Hellenistic thureophoroi in the
east, to Spanish scutarii in the west.
1
Equipment: Armed with dagger and sling. May have buckler
(+1
point).
Special Rules: Skirmishers
0-1 CRETAN ARCHERS
M WS BS S T W I A L Pts
Cretan Archer 5
3
4 3 3 1 3 1 7
10
Equipment: Armed with sword and composite bow. May have
shield
(+1
point).
Special Rules: Skirmishers.
SYRIAN ARCHERS
Syrian Archers
M
5
WS
2
BS
3
S
3
T W
3 1
I
2
A
1
L
5
Pts
6
Equipment: Armed with sword, and bow. May add
light armour +2 pts.
Special Rules: Light Infantry. Unreliable.
Levy Infantry
M
5
WS BS S
2
2 3
T W I
3 1 2
A
1
L
5
Pts
4
Equipment: Armed with sword, javelins and
buckler. May add throwing spear +1 pt. May
replace buckler with shield +1 pt.
Special Rules: Light Infantry. Stealth. Unreliable.
Includes Asian light infantry, Armenians, second line
Spanish, and other troops of low quality that
accompanied a number of armies, mostly on the
optimates’ side.
SKIRMISH INFANTRY
M WS BS S
Skirmishers
5
2
3 3
T W
3 1
I
2
A
1
L
6
Pts
6
Equipment: Armed with sword, javelins and
buckler. May replace javelins with sling, +1 pt, or
replace javelins and buckler with bow +1 pt.
Special Rules: Skirmishers.
These troops also are an amalgam of numerous
skirmisher types added to the army from the
provinces. These can be buckler armed caetrati from
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SPECIAL TROOPS
BATTLEFIELD ARTILLERY
SCORPIO [LIGHT BOLT THROWER]
M WS BS S T W I A L Pts
Crew
4
3
3 3 3 1 3 1 7
8
Scorpio
- 6 2 - 20
Crew: Each machine has a two, or three man crew +8 pts.
Equipment: The crew are armed with gladius and may have light
armor
+2
pts.
Special Rules: Crews are drilled and stubborn, bolt thrower .
Range=36”, Strength 4/-1 per rank, no save, D3 wounds per hit.
Bolt throwers may be organized in single model units or multimodel batteries. No more than one scorpio for every two units of
legionaries.
Vince Salvato's onager by Old Glory
SIEGE ARTILLERY
TORMENTA [HEAVY BOLT THROWER]
BALLISTA [LIGHT CATAPULT]
ONAGER [HEAVY CATAPULT]
0-1 AFRICAN ELEPHANT
M WS BS S T W I A Ld Pts
Elephant
6
4
- 6 5 5 3 4 4 150
Mahout
4
2
2 3 3 1 3 1 7
Crew
4
2
3 3 3 1 3 1 7 +8 pts
Equipment: The elephant is ridden by one mahout and two crew
in the tower. Crew are armed with javelins, and light armor. One
extra crewman may be added +8 pts. May add bardign +16 pts.
Special Rules: African Elephant with tower. Most elephants were
crewed by Numidians.
ALLIES and ENEMIES
Celts: Use the "Gallic" army list from Hannibal and the Punic Wars. Chariots may not be used.
Germans: Use the "German" army list modified from Warhammer Ancient Battles.
Britons: Use the "Britons" army list modified from Warhammer Ancient Battles.
Thracians: Use the "Thracian" army list modified from AtG.
Illyrians and Dardanians: Use the "Illyrian" army list modified from AtG.
Bithynians: Use the “Pontic” army list from The Successors (with modifiers TBD).
Commagene: Use the “Pontic” army list from The Successors (with modifiers TBD).
Galatians: Use the Late “Galatian” army list from The Successors.
Numidians: Use the "Numidian" army list from Hannibal and the Punic Wars.
Celt-Iberians: Use the "Celt-Iberian" army list from Hannibal and the Punic Wars.
Ligurians: Use the "Lusitanian" army list from Hannibal and the Punic Wars.
Lusitanians: Use the "Lusitanian" army list from Hannibal and the Punic Wars.
Ptolemaic: Use the "Late Ptolemaic" army list from The Successors.
Pontus and Armenia: Use the "Pontic" army list from The Successors (with these modifiers).
Parthia: Use the "Parthian" army list from The Successors.
Nabataean Arabs: Use the "Arab” troops from The Successors.
CAESAR’S PALS & FOES
(by Jervis Johnson)
All characters have these equipments and basic skills:
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Army General, Drilled and Stubborn.
JULIUS CAESAR
M
WS
BS S
T W I
A L
Pts
Julius Caesar
4
6
6
4
4
3
6
2
10
210
Inspirational: Any unit led by Caesar will exert itself that little bit harder in combat, and may therefore add +1 to its
combat results score.
Quick Thinking: Caesar *always* gets the first turn of a battle, unless he has been ambushed or in some other way
surprised. In addition, Caesar is allowed to redeploy any one unit in his army *after* he has seen his opponent's setup. The redeployed unit may be set up anywhere in Caesar’s deployment area.
Rash: Caesar and any unit he leads become subject to Warband Psychology rule 2.
MARC ANTONY
M
WS
BS S
T W I
A L
Pts
Marc Antony
4
7
6
4
4
3
6
3
9
200
Tenacious: A unit led by Marc Antony takes any leadership tests with three dice, and picks which two it will use to
decide the result of the test.
POMPEY
Pompey
M
4
WS
6
BS
6
S
4
T
4
W
3
I
6
A
2
L
9
Pts
200
Great Commander: To represent Pompey's remarkable ability as an army commander if he is included in an army it
may set up second, after the opposing army's deployment has been revealed.
TITUS ATIUS LABIENUS (leader of Pompey's cavalry at the Battle Of Pharsalus)
M
WS
BS S
T W I
A L
Pts
Titus Labienus
4
6
6
4
4
3
6
3
9
150
Hates Caesar: Titus Labienus and any unit he leads hate Julius Caesar (see the psychology rules). If Caesar is leading
a unit then they hate that unit as well. If Caesar is leading an army then they hate the entire army!
Name your general at: http://rumandmonkey.com/widgets/toys/namegen/5679/
Jeffrey Alan Jonas: Numerius Calpurnius Bonus
I can see the campaign signs for 1st Consul already.. “Get rid of the onus, vote for Bonus!”
Michael Robert Bruck: Aulus Cornelius Barbatus
Obviously from an ancient Roman family. "Vote for Barbatus! He'll improve your status ..."
Time Line
202 BC
198-197 BC
171-168 BC
48 BC
105-101 BC
102 BC
101 BC
90-89 BC
88; 83-82 BC
8 BC
Zama
End of the 2nd Punic War
2nd Macedonian War
Cynoscephalae
3rd Macedonian War
Pydna
th
4 Macedonian War, Conquest of Greece
Invasion of the Cimbri and the Teutones
Aquae Sextiae
Vercellae
Social War
1st Civil War
Esquiline Forum (battle in downtown Rome Marius v. Sulla)
83 BC
82 BC
82 BC
88-85 BC
Canusium/Capua
Clusium
Colline Gate
1st Mithridatic War
Battle of Chaeronea
86 BC
Battle of Orchomenus
80-72 BC
Sertorian War
80 BC
Baetis
75 BC
Baetica
75 BC
Sucro River
75 BC
Saguntum
72 BC
Assassination of Sertorius
74-65 BC
4th Macedonian War
69 BC
Tigranocerta
67 BC
Zela (I)
66 BC
Nicopolis (Euphrates)
73-71 BC
3rd Servile War (See “Spartacus”)
58-52 BC
Caesar’s Gallic War
58 BC
Bibracte
58 BC
Plains of Alsace/Vensontio (Battle against Ariovistus/Germans)
57 BC
Sambre
55-54 BC
Caesar’s invasion of Britain
53 BC
Carrhae (Crassus (killed) v. Sorena of Parthia, Orodes II was king and
campaigned against the Armenians)
52 BC
Gergovia
86 BC
52 BC
Alesia
49-45 BC
2nd Civil War
49 BC
Caesar Crossing the Rubicon
49 BC
Ilerda (Spain)
48 BC
Dyrrachium and Pharsalus
47 BC
Battle of the Nilus River (Caesar v. Ptolemy XIII)
47 BC
Zela (Caesar v. Pharnaces)
46 BC
Thapsus (Africa)
45 BC
Munda (Spain)
44 BC
Murder of Caesar
43-42 BC
Wars of the 2nd Triumvirate
43 BC
Forum Gallorum/Mutina. (Octavian and consuls Pansa (kia), Hirtius (kia),
defeats Antonius)
42 BC
Philippi I and II (Antonius/Octavian v. Cassius/Brutus)
39-36 BC
War against Parthia (Antonius defeated)
38-36 BC
War against Pompeius
33-31 BC
War against Cleopatra VII
31 BC
Actium
List of Consuls 105 BC to 31 BC
105 Gnaeus Mallius Maximus, Publius Rutilius Rufus
104 Gaius Flavius Fimbria, Gaius Marius II
103 Lucius Aurelius Orestes, Gaius Marius III
102 Quintus Lutatius Catulus, Gaius Marius IIII
101 Manius Aquillius, Gaius Marius V
100 Lucius Valerius Flaccus, Gaius Marius VI
99 Aulus Postumius Albinus, Marcus Antonius Orator
98 Quintus Caecilius Metellus Nepos, Titus Didius
97 Gnaeus Cornelius Lentulus, Publius Licinius Crassus
96 Gaius Cassius Longinus, Gnaeus Domitius Ahenobarbus
95 Lucius Licinius Crassus, Quintus Mucius Scaevola Pontifex
94 Gaius Coelius Caldus, Lucius Domitius Ahenobarbus
93 Gaius Valerius Flaccus, Marcus Herennius
92 Gaius Claudius Pulcher, Marcus Perperna
91 Sextus Julius Caesar, Lucius Marcius Philippus
90 Lucius Julius Caesar, Publius Rutilius Lupus
89 Gnaeus Pompeius Strabo, Lucius Porcius Cato
88 Lucius Cornelius Sulla I, Quintus Pompeius Rufus
87 Lucius Cornelius Cinna I (temporarily deposed in favour of Lucius Cornelius Merula), Gnaeus Octavius
86 Lucius Cornelius Cinna II, Gaius Marius VII, Suffect: Lucius Valerius Flaccus
85 Lucius Cornelius Cinna III, Gnaeus Papirius Carbo I
84 Lucius Cornelius Cinna IV, Gnaeus Papirius Carbo II
83 Lucius Cornelius Scipio Asiaticus Asiagenus, Gaius Norbanus
82 Gnaeus Papirius Carbo III, Gaius Marius the Younger
81 Gnaeus Cornelius Dolabella, Marcus Tullius Decula
80 Lucius Cornelius Sulla II, Quintus Caecilius Metellus Pius
79 Appius Claudius Pulcher, Publius Servilius Vatia Isauricus
78 Marcus Aemilius Lepidus, Quintus Lutatius Catulus
77 Mamercus Aemilius Lepidus Livianus, Decimus Junius Brutus
76 Gnaeus Octavius, Gaius Scribonius Curio
75 Gaius Aurelius Cotta, Lucius Octavius
74 Marcus Aurelius Cotta, Lucius Licinius Lucullus
73 Gaius Cassius Longinus, Marcus Terentius Varro Lucullus
72 Gnaeus Cornelius Lentulus Clodianus, Lucius Gellius Publicola
71 Publius Cornelius Lentulus Sura, Gnaeus Aufidius Orestes
70 Marcus Licinius Crassus Dives I, Gnaeus Pompeius Magnus I
69 Quintus Caecilius Metellus Creticus, Quintus Hortensius
68 Lucius Caecilius Metellus, Quintus Marcius Rex
67 Manius Acilius Glabrio, Gaius Calpurnius Piso
66 Manius Aemilius Lepidus, Lucius Volcatius Tullus
65 Lucius Manlius Torquatus, Lucius Aurelius Cotta
64 Lucius Julius Caesar, Gaius Marcius Figulus
63 Gaius Antonius Hybrida, Marcus Tullius Cicero
62 Decimus Junius Silanus, Lucius Licinius Murena
61 Marcus Valerius Messalla Niger, Marcus Pupius Piso Frugi Calpurnianus
60 Lucius Afranius, Quintus Caecilius Metellus Celer
59 Gaius Julius Caesar I, Marcus Calpurnius Bibulus
58 Lucius Calpurnius Piso Caesoninus, Aulus Gabinius
57 Publius Cornelius Lentulus Spinther, Quintus Caecilius Metellus Nepos
56 Gnaeus Cornelius Lentulus Marcellinus, Lucius Marcius Philippus
55 Marcus Licinius Crassus Dives II, Gnaeus Pompeius Magnus II
54 Appius Claudius Pulcher, Lucius Domitius Ahenobarbus
53 Marcus Valerius Messalla Rufus, Gnaeus Domitius Calvinus I
52 Quintus Caecilius Metellus Pius Scipio, Gnaeus Pompeius Magnus III
51 Marcus Claudius Marcellus, Servius Sulpicius Rufus
50 Lucius Aemilius Paullus, Gaius Claudius Marcellus Minor
49 Lucius Cornelius Lentulus Crus, Gaius Claudius Marcellus Maior
48 Gaius Julius Caesar II, Publius Servilius Vatia Isauricus I
47 Quintus Fufius Calenus, Publius Vatinius
46 Gaius Julius Caesar III, Marcus Aemilius Lepidus I
45 Gaius Julius Caesar IV, without colleague, Suffect: Quintus Fabius Maximus, Gaius Trebonius, Gaius
Caninius Rebilus
44 Gaius Julius Caesar V, Marcus Antonius I, Suffect: Publius Cornelius Dolabella
43 Aulus Hirtius, Gaius Vibius Pansa Caetronianus, Suffect: Gaius Julius Caesar Octavianus I, Quintus
Pedius, Gaius Carrinas, Publius Ventidius Bassus
42 Marcus Aemilius Lepidus II, Lucius Munatius Plancus
41 Publius Servilius Vatia Isauricus II, Lucius Antonius
40 Gaius Asinius Pollio, Gnaeus Domitius Calvinus II, Suffect: Lucius Cornelius Balbus, Publius Canidius
Crassus
39 Gaius Calvisius Sabinus, Lucius Marcius Censorinus, Suffect: Gaius Cocceius Balbus, Publius Alfenus
Varus
38 Appius Claudius Pulcher, Gaius Norbanus Flaccus, Suffect: Lucius Cornelius Lentulus, Gaius Norbanus
Flaccus
37 Lucius Caninius Gallus, Marcus Vipsanius Agrippa I, Suffect: Titus Statilius Taurus
36 Marcus Cocceius Nerva, Lucius Gellius Publicola, Suffect: Lucius Nonius Asprenas
35 Lucius Cornificius, Sextus Pompeius, Suffect: Publius Cornelius Scipio Salvito, Titus Peducaeus
34 Marcus Antonius II, Lucius Scribonius Libo, Suffect: Aemilius Lepidus Paullus, Lucius Sempronius
Atratinus, Gaius Memmius, Marcus Herennius
33 Imperator Caesar (Gaius Julius Caesar Octavianus) II, Lucius Volcatius Tullus, Suffect: Lucius Antonius
Paetus, Lucius Flavius, Gaius Fonteius Capito, Marcus Acilius Glabrio, Lucius Vinicius, Quintus Laronius
32 Gnaeus Domitius Ahenobarbus, Gaius Sosius, Suffect: Lucius Cornelius Cinna, Marcus Valerius Messalla
31 Imperator Caesar III, Marcus Valerius Messalla Corvinus, Suffect: Marcus Valerius Messalla Corvinus,
Marcus Titius, Gnaeus Pompeius
“Caesar departed on his journey and travelled with all possible speed, but in the
meantime Pompey was using all diligence to build ships and collect additional forces
of men and money. He captured forty of Caesar's ships in the Adriatic and guarded
against his crossing. He disciplined his army and took part in the exercises of both
infantry and cavalry, and was foremost in everything, notwithstanding his age. In this
way he readily gained the good-will of his soldiers; and the people flocked to see
Pompey's military drills as to a spectacle. Caesar at that time had ten legions of
infantry and 10,000 Gallic horse. Pompey had five legions from Italy, with which he
had crossed the Adriatic, and the cavalry belonging to them; also the two surviving
legions that had served with Crassus in the Parthian war and a certain part of those
who had made the incursion into Egypt with Gabinius, making altogether eleven
legions of Italian troops and about 7000 horse. He had auxiliaries also from Ionia,
Macedonia, Peloponnesus, and Boeotia, Cretan archers, Thracian slingers, and Pontic
javelin-throwers. He had also some Gallic horse and others from eastern Galatia,
together with Commageneans sent by Antiochus, Cilicians, Cappadocians, and
Pisidians. Pompey did not intend to use all these for fighting. Some were employed in
garrison duty, in building fortifications, and in other service for the Italian soldiers, so
that none of the latter should be kept away from the battles. Such were Pompey's land
forces.”
Appian Book II, 49
BATTLES
THE SAMBRE
by Jervis Johnson 2000
Following recent discussions on scenarios and table quarters and stuff, I thought I'd send the list a copy of a scenario
I'm working on. My plan is to do a book similar to armies of Antiquity, but which instead has twenty or so scenarios
made to this format. The format I've come up with is designed to work with _any_ two army's, but includes notes
for fielding 'army variants' based on the two that actually fought. That means that while the Sambre River was fought
between Romans and Barbarians, you don't have to have these armies to use it.
Let me know what you think...
Jervis
THE SAMBRE
July, 57 BC: About five miles southeast of modern Maubeuge in northern France.
In 58 BC Gaius Julius Caesar invaded Gaul bent on its conquest. One of the most desperate battles of the war that
resulted from this invasion was fought against a coalition of three Gaul tribes, who, in July 57 BC, had secretly
concentrated an army in some heavily wooded terrain just across the Sambre river from where Julius was planning to
camp.
Caesar's force was somewhat dispersed, and split into two main contingents. Caesar and the bulk of his army were
busy building a camp along a ridgeline by the Sambre river, while the rest of his army and the army's baggage train
was still slowly making it's way to the camp-site, and were some miles away when the Gauls attacked. The tribesmen
had deployed under cover in a forest on the other side of the Sambre river from Caesar's camp, and were split into
four groups of warriors with some flanking light cavalry.
The resulting battle was a desperate affair. It opened with the Gauls swarming out of the forest and across the river
(which was only 3 foot deep) to attack Caesar's disorganized troops. The battle was a chaotic one, and according to
his commentaries Caesar himself needed to fight in the front ranks in order to stiffen his men's resolve. Eventually
his example, supplemented by Roman discipline and the timely arrival of the troops that had been guarding the
baggage train, turned the tide in Caesar's favour, and the Gaul's were defeated. None the less it was a very close run
thing, and could easily have gone either way.
THE ARMIES
There are two sides in this battle; Caesar's army versus the Gaul Alliance. Both armies should be chosen to the same
points value, using any WAB army list the players wish to use. Caesar's army is split into two contingents; one must
be smaller than the other (in terms of points), and may not include the army general or army standard. Units may not
be split between the two contingents.
GAME LENGTH & VICTORY CONDITIONS
The game continues until one of the army' breaks, or the end of Caesar's eighth turn, whichever comes first. If one
army breaks then the other side wins. If neither side has broken at the end of the eighth turn, use victory points to
determine the winner.
SET-UP INSTRUCTIONS
The Romans set up first. The larger of the two contingents deploy upon the hill, except for one unit that may set up
between the hill and river (see the special rules below). The smaller contingent will enter later. No models in the
Roman army may deploy more than 24" away from the Sambre river.
The Gauls set up using special rules, as described below. The Gauls have the first turn.
SPECIAL RULES
The following special rules apply to this scenario.
Surprise Attack!
The Gauls caught Caesar by surprise as his troops were constructing their camp. To represent this all of the Roman
army, with the exception of one unit of skirmishers or light cavalry which can be deployed as a picket line (see
below), must deploy on the hill.
The units deployed on the hill are constructing the Roman camp, and so are deployed in skirmish formation, even if
not normally allowed to do so. Take a Ld test for each unit on the hill at the start of the first Roman turn. If the test
is passed then the unit reforms into a normal formation, but may not do anything else that turn. If the test if failed
then the unit reforms in the second Roman turn, and again can't do anything else on the turn it reforms.
Roman units that have been attacked while in skirmish formation may not reform until they have beaten their
attackers off.
Units deployed on the hill that can operate in skirmish formation may reform normally without taking a Ld test, or
can remain in skirmish formation and move on the first turn.
Note that in this scenario, units can reform on the first or second turn even if they lack a musician.
The Picket Line
One unit of skirmishers or light cavalry can be set up anywhere between the hill and the Sambre river, if the Roman
player desires. This unit is set-up normally, and doesn't have to reform in order to do anything.
The Gauls Surge Forth!
Rather than setting up the Gaul alliance army in the forest (a thankless task, especially seeing as how they are going
to come rushing out anyway on the first turn!), deploy them in the Gaul players first turn, using the following special
rules.
Roll 3D6 for each unit. The result is the number of inches away from the Sambre river the unit can deploy (on the
Roman side). If there is an enemy unit within this range, then the Gauls can deploy in contact, an count as charging.
Gaulish units cannot set up in a position that would leave any Roman models between the Gaul unit and the Sambre
(i.e. you can 'hop over' the Roman picket line!). This special set up counts as the Gauls move for the first turn, and
they may not move normally. They can shoot (counting as moving) and fight (counting as charging) on the first turn,
however.
Roman Reinforcements
The smaller Roman contingent arrives on the third or fourth Roman turn. The Roman player rolls a D6 for the
contingent at the start of turn 3. On a roll of 4+ it arrives that turn, and on a roll of 1-3 it arrives at the start of the
fourth Roman turn. The contingent deploys following the rules for flank marching troops in the Flank Attack
scenario in the Warhammer Ancient Battles rulebook. It may deploy anywhere on the table edge on the Roman side
of the river, but all units must deploy together within 12" of a single point.
HISTORICAL ARMY LIST VARIANTS &
SPECIAL CHARACTERS
The following 'army list variants' can be used to pick an army based on the ones that fought in this battle. Armies
picked using this variant can be used in any game; they don't just have to be used for this scenario.
CAESAR'S ARMY
Use the Roman army list in the Warhammer Ancient Battles rulebook to represent Caesar's army. Caesar's army
consisted almost entirely of legionaries, backed up by allied and mercenary contingents of light infantry and cavalry
(the well- trained auxiliaries of the Empire still lying some time in the future). To represent this the army may only
include the following types of troops: characters, veteran legionaries, regular legionaries, raw recruits, and bolt
throwers. In addition up to 10% of the army's points may be spent on Celt, Greek and Spanish
allies, as described in the Republican Roman army list.
Gaius Julius Caesar: Caesar's army must be led by Caesar (doh!).
THE GAULS
Use the Barbarian list from the Warhammer Ancient Battles rulebook to pick the Gaul Alliance army. The vast bulk
of the army was made up of warrior warbands, with a small
contingent of cavalry providing support on the flanks. Therefore the army may only include the following troops:
characters, warriors, fanatic warriors, barbarian light cavalry, and
skirmishers. At least two thirds of the armies points must be spent on warriors; the remaining third may be spent on
characters and other troops.
The Nervii: About half of the troops in the Alliance came from the Nervii tribe, who were noted for their ferocity
and warlike ability. To represent this half (rounding up) of the units of warriors (including fanatic warriors) in the
army may be designated as Nervii. In addition a number of characters equal to the number of Nervii units in the
army can be designated as being Nervii as well. Nervii models have +1 WS and +1 Ld.