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CS 194: Distributed Systems Communication Protocols, RPC Computer Science Division Department of Electrical Engineering and Computer Sciences University of California, Berkeley Berkeley, CA 94720-1776 EECS122 - UCB 1 ISO OSI Reference Model for Layers Application Presentation Session Transport Network Datalink Physical Mapping Layers onto Routers and Hosts – Lower three layers are implemented everywhere – Next four layers are implemented only at hosts Host A Application Presentation Session Transport Network Datalink Physical Host B Router Network Datalink Physical Physical medium Application Presentation Session Transport Network Datalink Physical Encapsulation • A layer can use only the service provided by the layer immediate below it • Each layer may change and add a header to data packet – higher layer’s header is treated as payload data data data data data data data data data data data data data data OSI Model Concepts • Service – says what a layer does • Interface – says how to access the service • Protocol – says how is the service implemented – A set of rules and formats that govern the communication between two peers Layering: Internet • • • • Universal Internet layer: Internet has only IP at the Internet layer Many options for modules above IP Many options for modules below IP Application Transport Internet Net access/ Physical Telnet FTP DNS TCP UDP IP LAN Packet radio Internet’s Hourglass Application Layer Network Layer Datalink Layer Physical Layer Application Transport Network Link Physical Physical Layer Signal Adaptor Adaptor • Service: move information between two systems connected by a physical link • Interface: specifies how to send a bit • Protocol: coding scheme used to represent a bit, voltage levels, duration of a bit • Examples: coaxial cable, optical fiber links; transmitters, receivers Application Transport Network Link Physical Datalink Layer • Service: – Framing (attach frame separators) – Send data frames between peers – Medium access: arbitrate the access to common physical media – Error detection and correction • Interface: send a data unit (packet) to a machine connected to the same physical media • Protocol: layer addresses, implement Medium Access Control (MAC) (e.g., CSMA/CD)… Application Transport Network Link Physical Network Layer • Service: – Deliver a packet to specified network destination – Perform segmentation/reassembly – Others • Packet scheduling • Buffer management • Interface: send a packet to a specified destination • Protocol: define global unique addresses; construct routing tables Application Transport Network Link Physical Datagram (Packet) Switching Host C Host D Host A router 1 router 2 router 3 router 5 Host B router 6 router 4 router 7 Host E Application Transport Network Link Physical Datagram (Packet) Switching Host C Host D Host A router 1 router 2 router 3 router 5 Host B router 6 router 4 router 7 Host E Application Transport Network Link Physical Transport Layer • Services: – Multiplex multiple transport connections to one network connection – Provide an error-free and flow-controlled end-to-end connection – Split one transport connection in multiple network connections • Interface: send a packet to specify destination • Protocols: implement reliability and flow control • Examples: TCP and UDP End-to-End View • Process A sends a packet to process B Proc. A (port 10) Proc. B (port 7) Internet 16.25.31.10 128.15.11.12 End-to-End Layering View Proc. A (port 10) Internet 16.25.31.10 Proc. A (port 10) Transport Network Datalink Physical 16.25.31.10 data 128.15.11.12 Proc. B (port 7) data data 10 7 data 10 7 data 10 7 16.25.31.10 128.15.11.12 data 10 7 16.25.31.10 128.15.11.12 Internet Proc. B (port 7) Transport Network Datalink Physical 128.15.11.12 Client-Server TCP a) b) Normal operation of TCP. Transactional TCP. 2-4 Conventional Procedure Call a) b) Parameter passing in a local procedure call: the stack before the call to read The stack while the called procedure is active Example: Local Procedure Call Machine Process . . . n = sum(4, 7); . . . sum(i, j) int i, j; { return (i+j); } Example: Remote Procedure Call Stubs Client Server Process Process . . . n = sum(4, 7); . . . OS message sum 4 7 message sum 4 7 sum(i, j) int i, j; { return (i+j); } OS Client and Server Stubs • Principle of RPC between a client and server program. Steps of a Remote Procedure Call 1. Client procedure calls client stub in normal way 2. Client stub builds message, calls local OS 3. Client's OS sends message to remote OS 4. Remote OS gives message to server stub 5. Server stub unpacks parameters, calls server 6. Server does work, returns result to the stub 7. Server stub packs it in message, calls local OS 8. Server's OS sends message to client's OS 9. Client's OS gives message to client stub 10. Stub unpacks result, returns to client Parameter Passing • Server and client may encode parameters differently – E.g., big endian vs. little endian • How to send parameters “call-by-reference”? – Basically do “call-by-copy/restore” – Woks when there is an array of fixed size – How about arbitrary data structures? Different Encodings a) b) c) Original message on the Pentium The message after receipt on the SPARC The message after being inverted. The little numbers in boxes indicate the address of each byte Parameter Specification and Stub Generation a) b) A procedure The corresponding message. Binding a Client to a Server • Client-to-server binding in DCE. 2-15 Doors • The principle of using doors as IPC mechanism. RPC Semantics in the Presence of Failures • • • • • The client is unable to locate the server The request message from the client to server is lost The reply message from the client is lost The server crashes after sending a request The client crashes after sending a request Client is Unable to Locate Server • Causes: server down, different version of server binary, … • Fixes – Return -1 to indicate failure (in Unix use errno to indicate failure type) • What if -1 is a legal return value? – Use exceptions • Transparency is lost Lost Request Message • Easiest to deal with • Just retransmit the message! • If multiple message are lost then – “client is unable to locate server” error Lost Reply Message • Far more difficult to deal with: client doesn’t know what happened at server – Did server execute the procedure or not? • Possible fixes – Retransmit the request • Only works if operation is idempontent: it’s fine to execute it twice – What if operation not idempotent? • Assign unique sequence numbers to every request Server Crashes • Two cases – Crash after execution – Crash before execution • Three possible semantics – At least once semantics • Client keeps trying until it gets a reply – At most once semantics • Client gives up on failure – Exactly once semantics • Can this be correctly implemented? Client Crashes • Let’s the server computation orphan • Orphans can – Waste CPU cycles – Lock files – Client reboots and it gets the old reply immediately Client Crashes: Possible Solutions • Extermination: – Client keeps a log, reads it when reboots, and kills the orphan – Disadvantage: high overhead to maintain the log • Reincarnation: – – – – Divide times in epochs Client broadcasts epoch when reboots Upon hearing a new epoch servers kills the orphans Disadvantage: doesn’t solve problem when network partitioned • Expiration: – – – – Each RPC is given a lease T to finish computation If it does not, it needs to ask for another lease If client reboots after T sec all orphans are gone Problem: what is a good value of T? RPC Semantics: Discussion • The original goal: provide the same semantics as a local call • Impossible to achieve in a distributed system – Dealing with remote failures fundamentally affects transparency • Ideal interface: balance the easy of use with making visible the errors to users Asynchronous RPC (1) 2-12 a) b) The interconnection between client and server in a traditional RPC The interaction using asynchronous RPC Asynchronous RPC (2) • A client and server interacting through two asynchronous RPCs