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UDL On-link Scalability Kotaro Kataoka Keio University Outline • How many nodes can a single UDL handle? • How do we improve on-link scalability? – Tune parameters on existing protocols – Provide new systems • Address Resolution on large scale UDLs Background • Broadcast Media as Internet Infrastructure – Huge number of subscribers – Unidirectional links + Feedback BDL • What will happen there? Definition of Scalability • Number of nodes which a link can accommodate – Rate of “control traffic” against available bandwidth • Control Traffic – – – – IPv6 Address Auto-configuration (RS, ND) Multicast Group Management (MLD) Unicast / Multicast Routing Protocols Ack / Nack / And more… • Data Traffic – Many types of traffic Possible Service Traffic (1/1) External Node External Node P2 Router P1 Internet P4 Host Host Host ・・・ P3 P5? Host Possible Service Traffic (2/2) Priority Probability 1. Multicast from an external (Internet) node to subscriber nodes 2. Unicast between a subscriber node and an external (Internet) node 3. Multicast from a subscriber node to external (Internet) nodes 4. Multicast from a subscriber node to subscriber (on-link) nodes 5. Unicast between subscriber (on-link) nodes Focus of Research: IPv6 • Problem – Bandwidth consumption on UDL • Approach / Solution – Tune back-off timers on ICMPv6 – Proxy • Filtering Approach • BDL Approach Problem Analysis • Evaluate how many hosts a single UDL can handle without any tuning / new system on the link • Scenarios – Static (stable on changes on the network) • No node up/down, No node join/leave, No UDL up/down – Dynamic • Nodes get up/down • Nodes get join/leave (multicast) • UDL gets up/down • How do we evaluate on-link scalability? – Calculation • Check parameters from RFCs • Mathematical Model – Simulation • Omnet++ • NS2? • Make by myself? – Emulation • Xen? • Experiment on AI3 UDL Steps • Step1: Simple Leaf Network (LAN) – Address Auto-configuration – Manipulation of Neighbor Cache and Prefix • Step2: Enable Multicast Services – Multicast Group Management • Step3: Enable Routing Protocols – Unicast / Multiast Related RFCs for Initial Discussion • RFC4294: IPv6 Node Requirements – RFC2461: Neighbor Discovery for IP Version 6 (IPv6) – RFC2462: IPv6 Stateless Address Autoconfiguration – RFC2710: Multicast Listerner Discovery • To simplify the situation… – Scenario for the first step Steps to establish IPv6 communication on the links • Stateless Address Autoconfiguration – Link-Local Addresses • Creation of Link-Local Addresses • Duplicate Address Detection – Global Addresses • Router Solicitation • Router Advertisement • Creation of Global Addresses • (Duplicate Address Detection) • Maintenance of neighbor cache on each node – Several Scenarios to examin in a step-by-step manner • Maintenance of prefix on the link – Router Advertisement Calculation? • How much does “control data” flows on the UDL? • Bandwidth Consumption – # of nodes – Packet size of each message and frequency Simple Scenario External Node External Node P2 Router Internet Host • Host Host ・・・ Host Every host is communicating only with non-link-local nodes – RAs from a Router – Neighbor Solicitation to from every host to Default Router on expiry of Neighbor Cache and its reverse case – Neighbor Advertisement to from Default Router to every host as the answer for Neighbor Solicitation and its reverse case Calculation for Simple Scenario • Total amount of control data which flows on the UDL is… Δt Δt Δt (NH 1 ) (LNS LNA) NH (LNS LNA) (LRA) TR TR IRA 300 00 00 90 00 # of Hosts on UDL 70 00 50 30 0 0 0 00 10 80 60 40 20 10 200 NH: Number of Hosts 150 LNS: Length of Neighbor Solicitation 100 50 LNA: Length of Neighbor Advertisement 0 LRA: Length of Router Advertisement TR: Time duration during which nodes recognize that the other nodes are reachable on the link (Default: 30 sec) • IRA: Interval of RA (Default: 600sec) 0 250 70 • • • • • Ammount of Control Traffic (Kbps) ICMPv6 Traffic (Kbps) Methods for Designing Solutions • Solutions? – Filtering approach – Reverse UDL approach • Evaluation would be done by same method of problem analysis Filtering Approach Filtered Neighbor Solicitation for DAD DAD Proxy UDL Router Advertisement with Short Interval UDL Feed Bridge Router IP Encapsulater Neighbor Solicitation for DAD UDL Suppressed Router Solicitation Internet (BDL) UDL Receiver Neighbor Solicitation for DAD Reverse UDL Approach Data Band via UDL UDL Feed UDL Receivers ・・・・ Data Control Band via BDL Control • Receiver nodes advertise their BDL IP address which are mapped to UDL IP address • Specific traffics (protocols) go to BDL Future Work / Directions • Have to do many things... – Define communications models (scenarios) on UDL – Analyze scalability for other scenarios – Implement scenarios in the simulator – Design and Implement the approach to improve scalability on simulator – Move into the real world Comments? Materials What a router has to maintain on an idle network on a stable link • Unsolicited (Periodic) Router Advertisement – 1 per 600sec (Default MAX Interval) • Solicited (On-demand) Router Advertisement – Active network only… どう改善するか • は別の話 • まずはanalysis frameworkが必要 Road Map • 何やるのか • いつごろやるのか • 何を協力してほしいのか Control Traffic on an Active (non-linklocal only) Network on a Stable Link • Active (non-link-local only)? – Every host is communicating only with non-link-local nodes • RAs from a Router • Neighbor Solicitation to from every host to Default Router on expiry of Neighbor Cache and its reverse case • Neighbor Advertisement to from Default Router to every host as the answer for Neighbor Solicitation and its reverse case • For neighboring routers, reachability means that packets sent by a node's IP layer are delivered to the router's IP layer, and the router is indeed forwarding packets (i.e., it is configured as a router, not a host) • For hosts, reachability means that packets sent by a node's IP layer are delivered to the neighbor host's IP layer • 新規性はあるっぽい – 当然多と思うからやってない – その他の理由 • 何でやるのか – 背景を述べる • 地デジをIPで使うにはどうするかとか RFCs for IPv6 Infrastructure • Internet Protocol Version 6 – RFC 2460 • Neighbor Discovery for IPv6: RFC2461 • ICMP for the Internet Protocol Version 6 (IPv6) - RFC 2463 • Multicast Listener Discovery (MLD) for IPv6 - RFC 2710 ..... Sirokuma-san’s comment • Two different themes – UDL scalability (ARP, Broadcast Protocols could work or not with many hosts?) – Time from network down to recovery • Recovery time depens on many technologies from L2~L3 – Terrestrial performance – Check OUR SITUATION ONLY – Use Starbet On-going work • Omnet++ Tutorial – IP + IPv6 Suite Install and start to touch • What I want to present at AI3 Meeting – Simple calculation on link scalability – Simple simulation of large-scale ethernet • BCMA with delay tuning to emulate UDL – Narrow band – Long delay • IPv6 nodes on UDL めも • どうスケーラビリティをevaluateするのかを関連研究から整理してまとめる • 計算したい – Estimate number of packet • Expire time of neighbor cache on each IPv6 node • RA interval • やり方 – On-link では何のプロトコルがあるのか – それぞれのプロトコルはNumber of node dependentなのかindependentなのか – ICMPv6 Routing Protocol – 時間の設定が設定できるのか • Hello Intervalとか • TimerはImplementation Dependentなのか、RFCで硬く定義されているのか – ARP Cacheは30秒 – AdhocのMethodを参考にしてシミュレーションとアナリシス Hosts / Routers • Hosts need – Maintain Neighbor Cache • Routers need to – Maintain Neighbor Cache – Issue Router Advertisement UDL上のプロトコルの分類 • Neighbor Discovery • Address Autoconfiguration • • • • • • • MAX_MULTICAST_SOLICIT • MAX_UNICAST_SOLICIT • MAX_ANYCAST_DELAY_TIME 1 second • MAX_NEIGHBOR_ADVERTISEMENT transmissions 3 3 transmissions MAX_INITIAL_RTR_ADVERT_INTERVAL 16 seconds MAX_INITIAL_RTR_ADVERTISEMENTS transmissions 3 MAX_FINAL_RTR_ADVERTISEMENTS transmissions 3 MIN_DELAY_BETWEEN_RAS • MAX_RA_DELAY_TIME 3 seconds .5 seconds • REACHABLE_TIME 30,000 milliseconds • RETRANS_TIMER 1,000 milliseconds • DELAY_FIRST_PROBE_TIME • MIN_RANDOM_FACTOR • MAX_RANDOM_FACTOR 5 seconds .5 Host constants: • MAX_RTR_SOLICITATION_DELAY • RTR_SOLICITATION_INTERVAL • MAX_RTR_SOLICITATIONS 1.5 1 second • 4 seconds • • 3 transmissions Router constants: • • Node constants: 10. PROTOCOL CONSTANTS 3 transmissions Additional protocol constants are defined with the message formats in Section 4. Scenarios • Node definition (Make problems for each type clear) – Router (Host + Forwarding capability) – Host (End node) – Router + Host • Type of Traffic (Services) on UDL – See next page What nodes have to maintain on an idle network on a stable link • Neighbor Cache – Life time for each cache entry is 30sec • Send Neighbor Solicitation to Default Router on expiry • Send Neighbor Advertisement to Default Router on request • Destination Cache – Maybe vacant on an idle network – As a result of communication, this cache is maintained • Prefix List – Learn from Router Advertisement • Default Router List – Learn from Router Advertisement – Associated with Neighbor Cache Very simple scenario • Stable Link – No New Host – No Packet Loss – No Link Down / UP • Traffic – Idle network (no traffic) as first step – Active network as second step (Multicast from Router)? • Some conditions affect behavior of hosts Calculation? • How much does “control data” flows on the UDL? • Bandwidth Consumption – # of nodes – duration – Packet size and frequency • Steady State – Neigbor cacheだったら30秒ごと? • Transient State – Node UP/DOWN – シンプルなシナリオ • 10ノードのうち1がUp/Down次は2個ダウン • Generalizationで切る