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Impact of Environment on Consumer Behaviour. Situational influences CONSUMER ENVIRONMENT Those factors  Existing independently of individual consumers and firms  That influence the exchange process  The nature of situational influences Temporary conditions or settings  That occur in the environment  At a specific time and place.  Definition All those factors particular to a time and place that do not follow from a knowledge of personal and stimulus attributes and that have a demonstrable and systematic effect on current behavior.  Russell W Belk  Situations 1. 2. 3. Communication situation Purchase situation Usage or consumption situation Communication situation Setting in which consumers are exposed to communication  Will influence ?  How much we notice  How much we understand  How much we value  How much we retain  Three types of communication situation 1.The exposure situation 2.The context of communication 3.The consumer’s mood while exposure to communication occurs 1.The exposure situation 1. 2. 3. 4. 5. 6. Reads a magazine advertisement --------Views a TV commercial ALONE ? --------Sees the salesman while getting out to work--Hears a radio commercial while eager to listen to election results------------In between a serial----Watching stock market moves 2.The context In between a sad programme In between a Happy programme Car race Cricket Comedy cinema 3.Mood of consumers Pleasant mood –willing to listen to -- In a hurry ---- Waiting for viva voce ------ Why music and dance for communication- II Purchase Situation 1.Instore environment  Décor  Sounds  Aroma  Lighting  Dress and looks of sales people  Behaviour of sales people II Purchase Situation Type of people who visit the store  Product availability  Shelf position  Price deals  Displays  Physical space to move around  Rush (crowding) or otherwise  II Purchase Situation Music  Child care  Play space  Availability of Food and beverages  Escalators  Good counters  Noise  Beggars around you –how do you feel??  II Purchase Situation Refrigeration  Air-conditioned  Price tags/displays  Queues  Many intangibles ---------  A lot more          Atmosphere Layout Sounds Smells Texture... Pleasure/displeasure Arousal/Boredom Time in Store Affiliation III Usage or consumption situation Lunch  A guest comes home  Weekend trip  In the college  Treat for friends  Wedding  Onam  X’mas  Before exams  After a funeral Unanticipated purchase situations Emergencies  Breakdowns  Gift Giving situations Range of products for gifts  Involvement  Communicate to the receiver - what ?  Symbolic meaning  Money value  Esteem measure  Status of giver  Giver’s impression of receiver’s personality  Obligatory  Altruism  Reciprocity  Ritual  obligation  Love, friendship  Gift Giving situations Functionality  Ritual-culture specific  Packing  Quality ??  Risky???  You as marketer of specific gift items ---- TIME AND TEMPORAL PERSPECTIVE Deal with the effect of time on consumer behavior  Less time –shorter ,lesser information search  Buys with available information  Less than optimal purchase  Depend on others  Brand loyalty to avoid risk  Temporal effects Internet shopping  More time -- Social surroundings Presence of other individuals during the purchase  Shopping with fiancé  Shopping with friends  Shopping when an enemy is present ??  ANTECEDENT STATES Antecedent States . . .  are the temporary physiological and mood states that a consumer brings to a consumption situation.  Physiological State: Hunger.  Mood State: Happy feelings.  Momentary moods Momentary moods are  such as temporary states of depression or high excitement.  (Moods are transient feeling states that are not tied to a specific event or object.)  Momentary conditions Momentary conditions are such things as  being tired,  feeling ill, etc.  Feeling excited  Antecedent States . . .  Can lead to problem recognition.  Can change the “feeling” component of hierarchy of effects  Mood states influence behavior, e.g. shopping to alleviate loneliness.  Olfactory Cues Shoppers perceive higher quality goods in scented stores.  Odors should be consistent with store offerings.  Note These cues are expensive to maintain.  Effects of Spatial Arrangements  Space modifies/shapes behavior  Retail store space affects consumers’ behaviour  Retail stores affect attitudes, images  Stores can create desired consumer reactions The Effects of Crowding on Consumers Density –  how closely packed people are  (i.e., the physical arrangements of people in a space).  High density in railway station –  Bank ??  In “fun” situations –better pleasure  Crowding The unpleasant feelings that people experience  When they perceive that densities are too high  Feel that their control of the situation has been reduced to unacceptable levels.  Store Location influences consumers  Store Layout  I.e. the physical organization of a store  Atmospherics Design of the building  Interior space  Layout of aisles  Texture of carpets and walls  Scents  Colours  Shapes and sounds  Experienced by customers  Marketing Implications  Positioning. Situational variables offer multiple opportunities for positioning.  Research may indicate which situations present opportunities for new products. Many Purchases Are Made to Buy Time  The “time-buying consumer” is a consumer who engages in buying time through products  Time-saving qualities are a key promotional idea  Time can act as a product attribute Marketing Mix. Firms may be able to present time-saving attributes as a tradeoff for a higher price.  Segmentation. An increase in the female work force presents opportunities to market to the segment of males doing more of their own shopping. 
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            